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SlimeCrusher

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Everything posted by SlimeCrusher

  1. Nah Press and you'll get a potato, but with a 5% of it growing ridiculously fast and eating the universe
  2. Because that's how it actually works in real life, push foward on the joystick and go down, push backwards and you'll go up. You'll get it if you play long enough
  3. Now that i know it, i'll be expecting it to happen everytime, so *presses* Press the button and you'll get on a vacation with Jeb, but at the end of the vacation he'll strap you to an SRB
  4. Ok... I found the one in KSC, i found the broken parts at the island airstrip (Not sure if that counts) and i (accidentally) found a mun arch some days ago. But i wasn't talking about that, i was saying that, they're easter eggs, they're supposed to be hidden and only be found purely by luck (And after they're found, purely with information ), not by sending a sat and doing the job for you. Edit: Oh! and let's not forget about the rock behind the mountains behind KSC!
  5. No, i don't think it would be fun, they're easter eggs anyway. But, adding geysers, crashed asteroids and such that can be finded with sats and have scientific value can be a great idea to give rovers an use
  6. Im sorry to say, but satellites are useless right now. You were probably watching some youtubers launch communication satellites, right? Well, if you saw a red line in the video, they were using the mod "RemoteTech2", and if you're new to the game, i don't suggest installing it, it just makes thing harder.
  7. My imagination is GREAT! just GREAT! Most of my ships end up having a very long name, reduced into letters, for example: Joolian System Atmospheric and Radiation Scanner Probe = JSARSP And then i add the mission number: JSARSP I, JSARSP II, etc... And maybe i even name them mixed, for example: Very Heavy and Manouverable Combat Aircraft Purple Butterfly: VHMCA Purple Butterfly MK.I
  8. Ok... VOID, because it gives you all the information you need without taking up all the screen Proc. Fairings, just because it doesn't feel right to launch a probe without a fairing Texture Replacer, i can't live without my custom Jeb, Bob and Bill textures! I would REALLY miss Soundtrack Editor though
  9. I use VOID now... Although i choose KER I don't need an autopilot, i know how to play the game by myself, so its just a waste of RAM
  10. Basically you put how much you want on your ship (You may only need 2, but if you aren't sure, add 4 or more) and they generate power for you! you don't have to deploy them or anything, just stick them on the side and enough for almost any mission! (Call 214761215 to buy some!... Oh, so this is not a TV offer?) They are better than solar panels, BUT, they weight more Edit: Oh lol, got ninja'd
  11. Actually, you DO have way too much torque! Try removing that Reaction Wheel, is just too much! The problem is, that SAS is trying to fix a small move in the craft, but having too much torque it overshoots and has to deal with a worse rotation, and then it starts shaking more and more rapidly
  12. Nice idea, though i will get annoying after several launches. Something that can be done is add another tutorial that teaches you how to do SCIENCE!, or add a "Help me!" button somewhere in the screen, when you press it you get to choose wich concept you don't understand (Achieving orbit, deorbiting, doing SCIENCE!, etc...). In the meantime, tell them that they need to right-click the experiment part (Mystery Goo, Materials Bay) and click the "Observe X" (Observe Mystery Goo, Observe Mat. Bay...) and done, then they must return to Kerbin and recover the vessel, OR transmit with an antenna for a lower science value
  13. Aww crap you were faster than me Well anyways, here is my version of the LK landing and return! Note i created my own LK, but the Soyuz LOK is yours And i've just noticed that i don't have the re-entry pics, but anyways N-1 courtesy of NovaPunch
  14. So, i was all happy to start the "MK - Soyuz MOK" thing to the Mun, i noticed that i didn't know how to assemble the whole thing, i searched for images but nothing, so i'll ask... What is bellow the fairing of the N-1? Is it just the LK docked with the MOK? If yes, wich one is up-side down? Or is it like Apollo in wich they're both facing upwards and then they decouple the lander and re-dock it while in orbit? Also, the D2 looks awesome with that window! I can't wait to play with it!... And actually, what is it based on?
  15. Other than the LK clone not being exact (Lacking orbital stage thing and having the structural things on the fuel tank), i really like this mod! I built an LK-Soyuz LOK and now all i need is to install an N-1 mod and send those to the Mun! Great job
  16. Aww just look at that thing, its so cute Awesome as always, i really like your mods! Must download
  17. When you look up in the sky, you see the Moon and on its side a bright star, you think "Hey, that's Minmus right there!... Oh wait..."
  18. Kinda, im more of small payloads, so i use my standart "1 central fuel tank, LV-T45, 4 radial decouplers, 4 radial fuel tanks and 4 radial LV-T45s, then decoupler, LV-909 and another fuel tank" mostly, but for big payloads i don't just copy-paste my launchers
  19. Actually, its not a scam, if you don't know how to install mods doesn't mean its a scam. TreeEdit is bugged if i remember correctly, Treeloader works if you want to load another techtree, but don't use TreeEdit, it doesn't work
  20. Other than making it harder to collect, barely anything i guess Its your choice to have RSS or no RSS, but i think it just makes it harder for everyone
  21. My problems reside in that i only have 2 GBs ram, and in my country its not very cheap, i'll try running it with Firespitter, KAX, LLL, RemoteTech2, SCANsat and Goodspeed, last time i tried i could run the game, but the VAB was messed up Edit: Wait, is Kethane included currently? Edit2: I really liked it! Although im currently at tech3, i would have made it farther... If the game wouldn't have RANDOMLY crashed, for some reason. I started out trying to make a truck, ended up with an APC, but then i noticed you cannot make any science with that, also noticed that RemoteTech2 isn't fully working correctly, when i was launching a rocket (aka. 4 radial SRBs, 4 decouplers, a middle SRB, a kog pod and a chute with some antennas and 2HOT thermometers), i didn't had any control over my pod when going out of range, if i deployed my antennas they would explode (Working as intended AFAIK), the connection went OFF. I tried again, this time i deployed both antennas, making them explode (Along with my thermometers D:), after i cross the magic sphere of remote control, something strange happens, the "signal box thingy" says "N/A", but i still could control my rocket. Note i can already run the game without crashing
  22. Floor 755: You see a sign and a bright passage, "Now aproaching Sun's Core", after a while of walking the Kraken grabs you and hurls you to floor 756!
  23. So i tried running this some days ago, even when completely removing B9 the game crashed, so i couldn't test anything. But i got to think, what are the MUST have mods? Im talking about important mods that are needed to get a near-full experience of the plugin, for example RemoteTech2 Note: Yes i do have ActiveTextureManagement
  24. Texture Replacer, Chatterer and LaunchCountDown, not too big (except Texture Replacer, wich takes quite a bit of RAM ) and don't add any parts, only make gameplay a bit of a better experience
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