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sarkun

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    Sr. Spacecraft Engineer

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  1. I've been playing since 1 or 2 updates before they added the Mun... 0.11 or 0.12 I think.
  2. The SpacePlaneProgram - Play the game as normal... but do not use VAB, only SPH. All crafts must take off like planes (so no cheating and building rockets in SPH). Prioritise tech that focuses on aerodynamics and plane parts. Try to fill entire tech tree, launch interplanetary missions, etc. I did not invent this, saw a forum thread a while back - so it can be done (at least could be before contracts). I'm planning to try this for my new 0.24 career save.
  3. Just wanter to pop in and say I enjoy your KSP stories very much. Double points for tastefully done female Kerbals.
  4. So great that we have progress on kOS! I'd very much like to get back to coding my missions will try this after I get home from work.
  5. You can try Selene: http://forum.kerbalspaceprogram.com/threads/69249-WIP-Selene-Lua-based-autopilot-general-purpose-scripting-layer-for-KSP
  6. Sensor reporter adds a few math functions, ln(x) among them. Don't know if it works in 0.23 though, I kind of abandoned kOS until it gets stable again. http://forum.kerbalspaceprogram.com/threads/51211-Sensor-Reporter-for-kOS
  7. I can't believe anyone would have anything against female Kerbals (regardless how they make them - adding hair or eyelashes or just making their heads more round...). The way I see it, more diversity is always better.
  8. Oooh, that looks awesome! Will try when I get home.
  9. Hi guys, does anyone have a good (meaning fast) natural logarithm script lying around?
  10. I'm working around this by minimising loop usage - in many cases, you can calculate how much time will pass until a certain condition is met - thus instead of using UNTIL or WAIT UNTIL I just wait a set amount of seconds while warping. Not perfect, but so far it works.
  11. And here is the craft file and all of the scripts. They're of poor qualisty, they're literally the first scripts I wrote in kOS ever, but maybe the'll prove useful to someone. https://www.dropbox.com/s/zsivo6xtlg9e9vx/kos%20challenge.zip
  12. Ok, here is my entry: A probe, that: 1) Enters stable Kerbin orbit. 2) Enters Mun SOI. 3) Enters stable Mun orbit. 4) Lands of the Mun. 5) Enters stable Mun orbit again! 6) Goes back to Kerbin. 7) Lands on Kerbin (via parachutes). Gallery: Craft and scripts: https://www.dropbox.com/s/zsivo6xtlg9e9vx/kos%20challenge.zip
  13. Thrfoot, how adamant are you on the "no mods allowed" rule? I've got a rocket able to land on the Mün and go back to Kerbin, and the only mod it uses is Procedural Fairings - after those got introduced I just can't fly anything without them Seeing that posting the craft file is listed as optional - is it ok? If not I'll take em out. Will post the required screenshots and code after I get home from work tonight. And another thing - how reliable must the mission be to count? My lander code does not take slope information into account - so sometimes it will land on the Mün, topple and break apart But other times it is fine.
  14. Hey guys! I\'m not dead yet - just super busy - even more than usual - I started a new full time job this week. Shame about the 0.15 breaking the plugin, but hey, the plugins were experimental as hell I\'ll be traveling this weekend, maybe I\'ll be able to take a look at it on the train. Sorry but I currently have no idea when an update will happen - between my new job and BF3 addiction, there\'s not much time left for Kerbals.
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