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About TheAlmightyOS

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  1. I am getting the same issue but with the GUI. I went mucking about in the downloads folder and found that the archives in question were owned by root (I am on linux btw). When I tried to open the archive myself I got a "permission denied" message. UPDATE: Just changed all the permissions on the cashed archives and tried again. Failed again on the same package at the same percentile: 32%. I don't know if that is relevant. Going to check the archive itself next. UPDATE: Infernal Robotics archive is corrupted. Will need to wait till a clean copy is added to the repository. UPDATE: Found the IR De
  2. last time I posted general ksp discussion in general it got moved to mods. forget it. I will just curb my excitement and not post next time
  3. Might not sound like a huge achievement to you people, but I successfully launched a heavy lifter with a dummy weight of 135 Tonnes to an orbit of 250,000M. Why am I happy about this? Until now I have only been able to get small things into space. Small space planes, probes and Mun landers. I have never been able to send a 5M rocket with payload into orbit. I did, however, successfully create Kerbin's first ICBM (which I dubbed the Kerbin Missile Crisis). There is still some room for improvement. TWR (going off KER here) is 2.24 at first stage and 2.26 on the second stage when the boosters ar
  4. I know there was a mod for 0.24.2 that gave you the ability to create blueprints and exploded (no, not pile of rubble exploded) view of your rockets. I think it was called KVV and was on Curse (can't navigate to curse right now: work firewall). Anyone know if the author intends to update or if someone is planing on making something simular?
  5. So, yeah.... utter failure. *Aqua*, hammer meets nail: I am over-thinking this by a mile. I think I am suffering from part overload. There are so many awesome parts I want to use I try to use too many at once and turns whatever I am working on into a heavy, unusable mess. I am particular interested in (mostly) electric powered craft. And I made quite a powerful MPV (multi-purpose vehicle, what I am calling the tugs) one using xenon pulse engines. However it could only sustain full burn with ~160kn of thrust for 38 seconds and then took an hour to recharge. Not exactly the model of efficiency.
  6. I cheated. Can't remember if I used Windows or linux to print the tree, but I put the version numbers there by hand. Never used powershell myself. seemed like an overly complicated rip-off of BASH last time I looked
  7. I figured it out (i think) after fiddling around with how the extraplanetary launchpad works and asking RoverDude a question I think I know how I am going to do this. First, I designed and saved my base. When it is in orbit I will take a screenshot as it is too big to see in the VAB (figured out screenshots btw, the button was not bound correctly). Secondly, I designed a heavy lifter with a simple payload of RocketParts and a EP Launchpad. Once in orbit I start building. As it builds I keep it stocked with rocket parts via my heavy lifter. After the base is created I decommision the first EP
  8. So I changed up and started building smaller w/stages as recommended. Now I can get my smaller station mock-ups into orbit but I am still having some issues with payload. To be more specific, choosing payload. The station design I am building right now I intend to use in orbit over all planets (and a few moons) in the solar system. As I stated before, the station is intended to be a refinery, a shipyard, a habitat and a fuel & supply depot. For power I intend to use both solar and nuclear. Also, karbonite detectors and collectors are going to be attached. By the time I add station-keeping
  9. We are not specifically talking about mods, more like general gameplay. But who am I to defy a mod . Wherever you think it fits.
  10. Yeah... not just fuel either... Just noticed the storeage/transport tanks on my haulers were full. Thought they started off empty. So 50k+ of dead weight right there.
  11. I think I am startting too big. I was going to create the heavy haulers first and use them to launch the inital stations/bases. However that is just too impractical. Instead I am going to use a smaller launch system to put a extraplanitary launchpad in orbit and then build the heavy frieght haulers in orbit.
  12. Thank you everyone. Reading though all these I realize what I am missing and it is so *ing obvious: Stages. I am trying to do this in one stage. These heavy haulers are so large the final stage is about all I can fit in the VAB. I need hanger extender but that isn't updated for 0.90 yet. There are ways around that. Building in orbit has been suggested. Might try that till HE is updated. I do have Kerbal Engineer. It helps and is a great tool. Let's me know if I am going to break orbit but not if I am going to have any fuel after I get up there. Someone suggested pictures. I don't have any unfo
  13. Hi all. Posting because I am having issues between the game crashing on start (NOT asking for support here. It’s a mod thing. I will figure it out) and having issues getting my rockets into space when it does load. As I only have maybe 4-5 hours a week to play it is frustrating to see my well planned (or should that be NOT well planned?) rockets+payload imitate the trajectories of ICBM’s or run out of fuel before they can complete their primary objective. It’s the math and the mods I am using. I am trying to use Near Future Propulsion, B9 and just about anything RoverDude
  14. I am getting various issues with Firespitter and B9 being outdated (or parts of them are outdated). I know this in itself is not helpful however consider this a placeholder to put more relevant information when I get home to my game pc and can get specifics.
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