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Posts posted by WindShieIds
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SpaceX/KerbalX texture?
I want.
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KerbalX's latest rocket the Kraken-10 which will replace the losing its time Kraken-9 will be the launch system, the Naval satellite (Ktrak-21 KORL) Will be assigned to handling aircraft karrier communications, however it will be limited due to its planned inclined orbit. KerbalX will soon begin assisting the national Kerbal Peace assistance operation all over the globe launching up geosynchronous satellites to provide a much wider communications array.
Ignition and launch clamp separation.
The first stage engine is providing 2000KN of thrust (I edited the CFG, I do that a lot.)
Launch clamps cleared, we have lift off!
Gravity turn is go.
This will give us some horizontal velocity, which is a big requirement for orbit.
We can see the mountain tops peering over the clouds, sometimes I think Kerbin is really beautiful, especially with the better atmospheres mod.
First stage separation and second ignition.
Climbing into the stratosphere of Kerbin.
Separation of aerodynamic fairings complete, when we're this high in the atmosphere aerodynamics aren't really an issue.
Once we're in orbit we can release the payload.
Satellite deployed, mission complete!
Leave your feedback of my mission techniques, and slight storyline.
Follow me on google+ for updates on other missions that I'm posting on imgur. (Moving this to siggy soon)
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Contracts, hopefully more parts, and looks like we're also going to have a second gas giant (according to the wiki) http://wiki.kerbalspaceprogram.com/wiki/Gas_planet_2
And It will bring us a new arsenal of moons to explore! I will finally have something to do with my arsenal of deep space probes.
Edit: Oh, so we don't know when gas planet 2 will come out then.
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I've been hearing people talking about this and a unity update or something.
Does this mean we'll be able to use more ram ingame?
Or if this thing is true at all?
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Does that mean we can store monoproponent in their giant heads?
I'm going to store rocket fuel in their heads, yum.
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Isn't the third stage supposed to have the same engine as used in the second one?
So you would use 5 skippers in the second, third 1 skipper?
Yes, the second stage is made out of five skipper engines, but I'm trying to change it up a bit so I don't have to re config all these engines.
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Craft file please?
It is a great rocket WindShieIds, now if only those engines made a more suitable roar
The craft file will be available soon, but if you want it to work properly you'll have to edit the mainsail CFG to provide 2500KN of thrust, and the Skipper CFG to provide 1500.
I'm going to try and replace the lower stage with K-2 engines with their gimbal locked and then the second stage with mainsails and then the third stage with a skipper.
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Anything is possible!
Had to edit some engine CFG's to make it work though.
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What song would it be?
Mine would probably just be this, just because.
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Ok, so after messing around a bit, I think I figured out the problem. I don't know why it is, but when I have the code for adding the skin to Pluto in, it causes the SoI problem. I took that part out and now it works fine, but I still have the KSC underground. It did that when I put a fresh install of RSS in as well. I have KSP version 0.23.5.464 and RSS v6.1. I'm pretty sure I didn't run out of memory. I checked with the task manager, and I still had a lot left (I'm pretty sure KSP can only use 4gb of ram, right? even with that, I still had a 1 or 2 gb left)
Me too, my KSC is underground and all planetary textures (Except Kerbin and the mun) Are missing?
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Forgot it ha a maximum of 3GB, stupid me.
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Are you running Linux? If not you are still limited to about 3 gigs like the rest of us.
No windows, it's still good compared to what it was previously.
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I can finally hold planetfactory with my three hundred other mods.
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1. Lack luster labs stockalike.
2. KW rocketry.
3. StretchySRBS.
4. PandaJager rover/science.
5. Hullcamera VDS.
6. Aerojet Kerbodyne.
7. Dustbin expiriment.
8. Radial experiment storage container.
9. Mechjeb.
10. Compact Mechjeb touchscreen.
11. Environmental visual enhancements with astronomer CFG.
12. RasterPropMonitor.
13. Active texture management.
14. Procedural fairings.
15. KW procedural fairings.
16. StretchySRB texture pack.
17. Stock parts expansion.
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Wait wait, you worked for nassault?
That other guy?
And that danny guy?
Dear Allah!
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Yesterday I launched my Koyager I on my Kikan IV centaur, I did my best to try and match the flight path of the real voyager during this great attempt.
I forgot to take pictures of the launch, but I still have some pictures of it's Journey to Jool.
First we use the Kikan centaur stage to transfer too Jool. The little probe says goodbye to home.
When I arrived two years later, I started to retrograde to decrease my periapsis over Jool, this way I could get the most out of my gravitational slingshot.
When we get even closer I burn the rest of my fuel in my centaur in order to perform the slingshot.
Now that the centuar is out of fuel, I fire up a vacuum solid rocket booster in order to continue blasting towards escape trajectory.
At this point we are now at a solar escape trajectory and almost out of fuel on our V.S.R.B.
Now that the vacuum S.R.B is away the Koyager probe can now deploy.
Goodbye Kerbol!
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The external boosters aren't making any noises or external affects, is this because I'm using active texture management? Or am I bugged with something.
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My first rover to discover traces of water on duna, My first rover to have a hipster looking camera mast, My first rover to have cool looking science stuff on board, My first rover to land using landing legs.
This is also the rover that taught me something pretty interesting, turns out Ike is in a geosynchronous orbit, never knew that...
Reply with what you think, I might put up a download link for the rover and landing stages.
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You failed to glorify Jebediahs bravery.
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Today I'm going to be launching an unmanned rover onto the surface of Dres, It will hopefully not be eaten by space aliens.
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Cool Thanks,
Cheers, ArcticVoid!
No problem, be free to mess around with my replica subassemblies when I release it.
If you'd like I could provide you with a pre release ish sort of thing, and a list of mods you require.
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Thats really cool, theres two things i want to ask you.
1. What mods are you using?
2. can we have a save/craft file(s) download once its done?
Cheers, ArcticVoid!
Because it's being constructed in orbit no, I'll have to give you the entire save file.
Don't be shocked if you see random landers and probes everywhere.
I'll make a list of the mods soon.
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Mediafire download will be up and a list of mods required will be up, when it is completed.
I started building this thing about two days ago, it's currently made up of about five or six separate modules, I'm planning on adding five or six more.
It orbits Kerbin 100KM from sea level, and it can hold a crew of up to ten Kerbals.
It's current Commander Is Jebediah Kerman, the next commander in expedition 5 will be Billy Boblong Kerman.
Two of the modules were lifted by my tyberdine space shuttle, the much larger ones were lifted by custom triple core heavy lifting rockets. (How else would I get those panels into orbit!)
Here are some images.
Expedition badge/Flag
Reply with what you think .
Oh and, this is planned to be a replica of the I.S.S. however the "big" solar array is still being prepared for launch.
I know what your thinking "THOSE AREN'T THE BIG SOLAR ARRAYS!?" No, those are the...mini ones.
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Dres dread.
If there is a Kerbal Space Program horror movie, then that is what it will be called.
[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]
in KSP1 Mod Releases
Posted
This is worthy of some deadly re entry compatibility, is it?