Jump to content

hjrrockies

Members
  • Posts

    76
  • Joined

  • Last visited

Everything posted by hjrrockies

  1. I'll give this a shot here in a few. Thanks Update: Same situation, unfortunately. I'll fiddle with my mods until I can isolate the problem.
  2. I have had wheels configured that way before (basically the same design with a pod instead). The wheels aren't spinning, and rotational input doesn't do anything either. That, combined with the total absence of the normal clickable options in right-click menus, makes me pretty sure it is an issue with the seats.
  3. I'm having an annoying issue with the external command seat, and I can't quite figure it out. I have a rover (no probe core), radially attached to a stack with 2 command pods. On launch, I decouple the rover, and EVA Jeb over to one of the two external command seats. When he boards, he has no control of the rover, and I can't even control Jeb (no options on right click menu). The rover has batteries, so electric charge isn't the issue. I'm not sure if I have a mod conflict here, or if something else is the problem. I'm running FAR, KER, TweakScale, DMagic, TACLS, Universal Storage, and a few others. Imgur album, so you can see what I am talking about. Thanks in advance for any help! EDIT: I was looking through the part.cfg files, and the external command seat doesn't have module: Command. Is that the problem? .cfg: PART { name = seatExternalCmd module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_attach = 0.0, 0.0, 0.2, 0.0, 0.0, -1.0 //node_stack_bottom = 0.0, 0.0, 0.2, 0.0, 0.0, -1.0, 0 TechRequired = fieldScience entryCost = 8100 cost = 200 category = Pods subcategory = 0 title = EAS-1 External Command Seat manufacturer = Kerlington Model Rockets and Paper Products Inc. description = The EAS-1 External Command Seat provides all the controls needed to fully operate a spacecraft, just like a command pod, but without such needless frivolities as "pressurized interiors", or "seat belts". It's bare-bones, pedal-to-the-metal efficiency at its finest. attachRules = 0,1,0,1,0 mass = 0.05 dragModelType = default maximum_drag = 0.05 minimum_drag = 0.05 angularDrag = 1 crashTolerance = 6 breakingForce = 20 breakingTorque = 20 maxTemp = 2900 vesselType = Rover MODULE { name = KerbalSeat seatPivotName = seatPivot ejectDirection = 0, 1, 0.2 } }
  4. Part of my concern with part buffs is that I don't necessarily want more thrust or more control surface deflection. I usually throttle engines back, at least a bit, to avoid overspeeding in the atmosphere. Large interplanetary ships can't handle tons of thrust before they start to violently oscillate. I also turn down control surface deflection (or at least go to fine control mode) because turns often become flat spins with too much deflection. I would love for perks to focus on the three currencies. I could also see an "Engineer" perk reduce electric charge consumption or boost resource production (when that becomes stock).
  5. Member of the Subcommittee on Kraken Research and Anti-Kraken Weapons Development
  6. Well, with today's announcement that .26/0.90.0 will be scope-complete, I imagine that the sandboxers will have new toys to play with soon. Or, at least better versions of the current stuff.
  7. Ironically, they're not compatible. I don't know exactly why, or if someone has provided a 3rd-party fix.
  8. Does the "Automatic arm on deployment" option make a difference?
  9. The only thing "stupid" about stupid_chris is that there's only one of him . I know we'd love a clone or two, and he probably wouldn't mind the extra help. It's the paradox of excellent software - the better it is, the more people use it, which leads to more support requests. This is RealChute.
  10. I don't mind the high simulation cost, simply because I think it reflects a realistic cost for designing a mission far outside of Kerbin SOI.
  11. 32-bit KSP with ARP 2.6.0.0. Here is my output log: https://onedrive.live.com/redir?resid=E2FC350951BE3C37!2513&authkey=!AMhZwjbNB6P3oao&ithint=file%2ctxt It seems to happen on scene changes, but especially when I try to replace the stock toolbar - the replacement shows up, but the other copy doesn't disappear. I've gotten as many as 3 copies this way.
  12. I'm having a bug where multiple copies of the panel show up in the stock toolbar. Anyone else with a similar issue?
  13. Right, I should have said realism-to-scale/difficulty not just realism. If I were to put the multipliers at .81, and then have thrust vary with ISP (with scaling cutoffs at 385isp/200kN), would that scale the difficulty well, or would it totally set things out of balance? I don't know if I need to do things differently to the multipliers if I also have the varying thrust option.
  14. Question for intelligent veterans: I'm using FAR and KIDS with the stock Kerbol system. I'm aiming for realism, but I'm not a glutton for punishment, either. I have been using the FAR->Stock KSP Universal preset, but I was wondering if the Atmosphere-Only preset would be more "realistic." I'd also like to try out thrust varying with ISP, but I don't know (for a stock Kerbol system) where to adjust the sliders to make it "fit." Does anyone have any advice? Perhaps your own custom settings?
  15. Actually, I had the wrong KCT .dll evidently. I had downloaded the newest .25 beta version, but forgot to replace the .24.2 one.
  16. I cleared out TweakableEverything and E.V.E., and that fixed it. I'm not sure which was the problem - EVE doesn't seem like it would conflict, but it had tons of NullRefs in the log. TweakableEverything didn't throw up any exceptions, but seems like it could have interfered.
  17. I'm having an issue with simulations and reverts - if I start a simulation, and revert back to the editor (using either the esc menu or the KCT menu), the UI freezes and doesn't allow me to exit the VAB or modify the craft. The simulation timer is also still displayed. Anyone else having a similar problem? Here is my output log: https://onedrive.live.com/redir?resid=E2FC350951BE3C37!2513&authkey=!AMhZwjbNB6P3oao&ithint=file%2ctxt
×
×
  • Create New...