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JTG

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    Kraken Worshipper

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  1. Nothke released this image some time ago, but it hasn't been released or talked about since... http://i.imgur.com/40bGScU.gif
  2. Tanks could be punctured if hit hard enough by a sharp end of an object Windows could be shattered if the capsule gets hit too hard RCS tanks, if punctured, would cause the ship to spin around Stuff like motors for landing legs and solar panels would wear out after too much use
  3. This would only be added after better aerodynamics, though. Since they might be revamping it soon, this could happen.
  4. I think what would make this mod is an in-game slider for random failure frequency, if you want to recreate Apollo 13 in Kerbal form.
  5. I attempted to make an Apollo style mission for 3 Kerbals. It had 2 pods, the command, which fits 3 kerbals, and the lander, which fits 2. I got to orbit, but the command didn't have enough fuel to burn into Mun orbit. I had to ditch Bill and send him into EVA orbit. Then, the lander was landing, and it crashed down hard, killing Bob but Jeb was spared. Now Jeb is stranded on the Mun, and Bill above it. Time for a rescue mission I guess...
  6. I think we need a tutorial for all this, either video or readme style.
  7. How did you edit the textures for the Skipper engine? All I get when I convert it to PNG is a really tranparent diffuse file.
  8. The new windows for the MK1 Cockpit were too dark normally. Props for making the parts look compatible with each other!
  9. For some reason when I play on a Career mode, the TAC button doesn't show up in the toolbar. It does show up in sandbox, though.
  10. I figured out it was DebRefund anyways. I'm not sure how a simple mod like that could break the game so bad.
  11. I have a weird glitch happening on my modded install, where the VAB, when entered, has a shadow in the right corner outside the door. The same happens with the SPH, but a flipped building is outside the door instead. Everything seems to work fine, but when I select some parts, such as SP+ pods, they won't show up. And when I launch a craft, it cuts to the KSC with an invisible ground, but Kerbal Konstructs buildings are visible. You can't move the camera, but the game still works. When you time accelerate, the view goes crazy and you start to fly off of Kerbin. The list of mods and screenshots is included in the Imgur album. This never happened before, and I even deleted some mods after this started, but it was all working fine for a few launches before this. Imgur album
  12. Wow... This makes planes look way better, and more compatible with the new SPP parts. I think the Mk3 parts should be next.
  13. The only thing I think might be weird looking is Laythe. It's a little too blue. Otherwise, great pack!
  14. Brought back the DL link, and started thinking up more planets to make. Something like this might be coming up.
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