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About stryth

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  1. So, what's the news on 1.4.5 compatibility?
  2. That Mk-1 junior liquid fuel tank confuses me. It's half the size of the stock Mk-1 liquid fuel tank, but it only has an 1/8 of the fuel. Shouldn't it have something like 200 LF instead of 50?
  3. How about an opacity slider, so we can control how see-through the windows are?
  4. I've noticed a bug with the 2T chute segments, i'm playing in a new career game so I've only got a level-1 VAB. For some reason, the game is using the deployed height measurements for the chutes when I add these parts to my ship, making it much taller then it should be otherwise. IE: without the chutes, my rocket is only 9m tall, with the chutes on top it's suddenly like 26m tall. But again this bug seems limited to the 2T chute segments.
  5. I'm having a bit of a problem here. Every time i try to launch my rockets with GT, it seems to shallow out the flight path too early, causing my rockets to burn up or crash. I'm early in a career game, so my ships are still pretty small. Any suggestions? Also feature request: a preset window where you can set values for GT to base it's guess work off of, ie: orbit altitude and inlination.
  6. Thank you so much! I really needed this back! Ihat would actually be pretty cool. Making fuel switching something you have to unlock would definitely be interesting.
  7. Does anyone have a MMconfig that adds this function to every tank, even modded ones? I always used porkjets Stock Fuel Switch, but it doesn't seem to work in 1.1.2 and neither does the mod listed in the OP.
  8. So, the airships are back eh? Very nice! though I've got to admit, I've been waiting for the squid parts more then anything. I miss those sticky little guys, as have my Minmus rovers.
  9. Has anyone else noticed that the Passive Seismic Experiment has the Central Stations description?
  10. The kerbalstuff page doesn't seem to have a link to this page or a description.
  11. The kerbalstuff forum link doesn't work. it leads to the forum, but not any particular page
  12. I don't know if anyone's addressed this before, but does anyone know if there's a way to make the stock satellite contracts look for a science parts experiment id, instead of it's name? i want to be able to use modded science juniors and goo cans to fill those req's.