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Sintaqx

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    Curious George
  1. I spent a bit more time fiddling with numbers and found that integrating with EL and maintaining a balance between the slow MKS processing and the faster EL processing isn't too bad if you adjust how many rocketparts are created per robot/computer/modularpart, approx 4000 rocketparts/wk right now (also taking into account ColonySupplies production). First thing I built was a rover chock full of KAS fittings and pylons to connect everything so I wouldn't need to have poor Jeb running around hooking up pipes to transfer materials for the next stage.
  2. This is a fantastic mod! I spent some time with it over the weekend and decided to play around with integrating it with Extraplanetary Launchpad. In the assembly array I added another assembler that would create RocketParts for use in EL. The conversion rate needs some tweaking, but it worked. The next goal is to launch a bootstrap to minmus and set up a self-sufficient, self-expanding base. I also started testing out the refinery (already have an ore and kethane miner sitting on minmus), though the ore -> metal smelting process seemed a bit long. I noticed the secondary and tertiary factory modules didn't have any outputs (and some were missing inputs), there are missing resource definitions and the output line syntax is invalid in the cfgs.
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