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stardestroyer

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Everything posted by stardestroyer

  1. I'm really sorry, just realized I forgot to install dependecies...
  2. I've tried on 1.10 and 1.11 At game startup i get infinite loading screen
  3. This mod don't work for me. I just get "flat" terrain without texture on Kerbin's surface . This was on previous game version (1.10) Do I have to modify something in options? I tried on max settings. I was also using Scatterer and EVE.
  4. For me game don't load this version of the mod...
  5. Chatterer! Also KIS and Kerbal Planetary Base System are becoming mandatory for me
  6. Seems there's something wrong with a savegame. I can't see anymore the button in Space Center and celestial bodies are already been unlocked when with previous version I've discovered only half of them. Only tried an existing savegame for now.
  7. Strange things happening... I've tried to remove StockBugFixModules (the last I've installed) and I get no more drop of frame rate, so I thought to have discovered the guilty but I've reinstalled it to be sure 100% and now the situation is the same. No more flare under vessels or plane or anomal drop of fps. I'm happy but I didn't understand what's happened. I can't reproduce the issue anymore...
  8. I don't get any error message I use these mods: ActiveTextureManagement AsteroidDay AtomicAge AviationLights EVE old with AVG pack Chatterer CollisionFX CommunityTechTree DistantObject DockingPortSoundFX EngineLight Raster prop monitor KAS KIS 6seats mk3 cockpit Mechjeb final frontier PersistentRotation PlanetaryBaseSystem PlanetShine PortraitStats RCSBuildAid RcsSounds RemoteTech ResearchBodies SCANsat SoundtrackEditor StageRecovery StockBugFixModules TextureReplacer Kerbal Alarm clock VesselView WheelSounds Modulemanager 2.6.8 How can I produce a log? I'm not good at modding...
  9. Do someone knows how to import old combined landing legs from 0.2.1 for example?
  10. Worderful! Thank's! Hope this mod will be another "essential" for KSP!
  11. Hi, I'm experiencing some extremely lagging episodes, when i liftoff with a new vessel I get a flare in the ground. It happens even on launch pad When I start the engines I get an extremely poor fps and when I move the camera in another position, to not watch the flare, I get a normal fps. The problem is that vessels sometimes drop another flare sometimes, during flight. I've tried to remove vessel flare rendering and disable any options but no succes. For now the solution is to remove Distant Object entirely.
  12. Hi Athlonic, do you think is possible to create a support for Antenna Rage mod?
  13. I think I've found a bug: In the Administration office since I've installed Research Body appears like this: simon56modder, do you think is possible to avoid that in mission control can appear a contract about a celestial body not yet discovered? Maybe it's a mine problem becouse I've installed it on an already started career...
  14. I suspected it! :-) Can I also suggest another thing? Actually you spend science to get info and unlock orbit on map and gather funds, but shouldn't be the contrary? I mean you spend found for reaserch, unlock the body and earn science? Tell me if I become insopportable! I prefer this to Tarsier becouse it does something useful instead of anonimous images!
  15. A very nice mod! Congratulations! To you and Well also! The ui in space center with Wherner is amazing! May I suggest a support for Remote Tech? I also tried to attach something on the telescope body but I can't.. Is it intended? Also RCS ports included... I don't understand their function. However the mod is great! I'm using it in my career mode and no problem so far!
  16. Tired of these asymmetrical shuttle launch systems? Do you get crazy to align center of mass to center of thrust? Want to try something new? Try the Proton! A Dreamchaser style launch system for you that go mad attempting replicate Nasa's! 10 and more tons in orbit! Now with improved stability system! Yes! It can land! Build everything you need in low orbit! Flight plan: Liftoff Start turn at 1.2 Km (be gentle, move 5° at once) Continue turning until at 5 km you are at 25° At 10 Km you should be at 45° Detach first stage and fire the second one Refer to your apoapsis Ap 20 Km stay at 30° of inclination Ap 30 Km stay al 20° of inclination Ap 40 Km 10° inclination When you apoapsis in at 50 Km follow the horizon line Cut the engines at your desidered apoapsis Do an orbital insertion burn as usual. Fly safe! Land well! Craft file (VAB): https://www.dropbox.com/s/61wrvd22ob1c9r4/Proton%20Shuttle%20System%20%28100%25%20stock%29.craft?dl=0
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