Cepheus

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Everything posted by Cepheus

  1. Please don't do this. He'll update when he updates. I'd rather have a product that is highly polished than one that's rushed out the door.
  2. Thanks for keeping this mod up to date, man. Much appreciated.
  3. He was doing a lot more than just config maintenance, mate; I haven't been personally involved in development since late July (hiatus because of school reasons). Dragon's done a lot of good things for this mod, so we'd best not downplay that. I don't know what he did to get banned, and I don't care. All's I know is that I don't want this mod to die. Raidernick has PM'd me, and since I like the work he's done with Skylab and Soyuz, I gave him the go-ahead. While you may have a point there, it's just tactful to talk to him, smooth things out, and clean up any loose ends.
  4. Thanks for making christmas come early, squad! totally not studying for my last final now.
  5. sweet jesus so it really is today? Father Christmas is coming early this year!
  6. à ² _à ² ã€€                
  7. I'm a proponent of "Soonáµ—áµÂ." You can't miss a deadline you don't set.
  8. Forgive me, but did you remove some of the parachute models? I can't seem to find this one. http://i.imgur.com/PepO0T8.png
  9. Well that's not exactly accurate: "the temperature X m away from the solar corona is YYYY Kelvins"
  10. I wouldn't call it "working." It goes up, and it does a pretty decent job of that. Coming back down, not so much. Plus a host of other things are wrong. It just beyond my expertise and skill.
  11. We do also have other obligations, I've got school, and the rest of the team has their commitments as well.
  12. Long story short, you can't do that without a mod. In stage view, just zoom out. Way out. You won't even be able to see the ship.
  13. Before you do any operations on "tVal," you should say "set tVal to 0."This is what I do, it's worked for me. This is during a main engine startup sequence. It's a "smooth" throttle up, instead of an instant 0%->90%. 90%. print "Main Engine Start.". print "6". set t to t-1. stage. set tVal to 0. lock throttle to tVal. until tVal > 0.9 { set tVal to tVal + 0.08. }. I would like to know this as well. I know that lock steering to up + R(0,0,180). Lock steering to up + R(0,0,90). will cause the ship to roll, (while going straight vertical) but it does that far too slowly. Is there a workaround?
  14. Nevermind, I just figured it out. I'm used to C++, where you set a variable, tell the program to output a statement asking for the user to give an input for that variable, then have the program wait for an input. Instead, you can use an undeclared variable in a program, define it outside the program, and everything will be hunky dory.
  15. Is it possible for the computer to take use input? I checked the github and wiki, and I didn't see any sort of documentation on it.
  16. All you need to edit config files is a text editor.
  17. Hi folks, I know you haven't heard from me in a while. Good news is, I'm not dead. Bad news is that I'm not working on the project right now. I've hit a brick wall in development, and to progress, I need files that I simply don't have. So until I get them, there isn't much I can do, and I don't want to release version 6 without a proper internal and atmospheric flight.
  18. Yes. It'll be fixed in the next test version, along with the excess fuel in the ET. For those who use MechJeb, I highly recommend using Sarbian's fork of mechjeb, here (http://forum.kerbalspaceprogram.com/showthread.php/47317-MechJeb-2-Patch-test-bed-release-%28August-31-bis%29). It's monumentally less wobbly, and is an overall improvement.
  19. I sent out the first test version, 6.0a to the testing team a couple hours ago. It'll be a while.
  20. I have found it easiest to clip the camera inside and have a 2m docking port on the node. Build your cargo on top of that circular node piece, and when you're done, pop it on top of the dock port.