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dci

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About dci

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    Bottle Rocketeer
  1. Hello players, Recently I got contract to scan anomaly at the Mun. Unfortunatelly, that one anomally was discovered and scanned with some previous contract. I can perform tasks like orbital survey with telescope, but unable to scan anomaly with Anomalous Signal Scanner - the contract is stucked. Any suggestions? KSP v.1.10.1, DM Orbital Science 1.4.3 Thanks
  2. Yesterday I visited all Mun biomes and did all possible science, which gave me (I use DMagic Orbital Science mod parts) about 4000 science points in two runs. Gemini-like ship, lander and tanker sent to polar Mun orbit. Now I need about 6000 sci points to complete tech tree. For sake of great success of the mission, I plan the same setup for Minmus science harvest. Still didnt visit it in 1.10 . My old save (1.7 - 1.9, 30 MB SFS) is now backed up and will be slowly forgotten. Also did some probe contracts grind.
  3. GREAT. I realized nice node precise controlling in panel beside navball, but thanks for making second node active again. Does it means, that my truck, created in 1.8 with free unmotorized joint to attach semitrailers will work again as expected? So I don't need replace these trucks over Kerbol system with new ones? If yes, GREAT again. Please, fix sliding of vessels with grip pads attached. My ISRU facilities are slowly moving downhill (say 2m per minute), even at 3-4 degrees slope, so now they are about half km away from landing position (indicated by planted flag) and it
  4. I have one for LKO rescue missions. Small spaceplane with two expendable BACC-10 boosters and one aerospike. dV is about 3700m/s, more than I need for such missions. Technically, it is not pure SSTO as I decouple boosters. But then, Atlas V with boosters should be 3 stage rocket, not two as introduced everywhere.
  5. In 0.25 I did highly eccentric orbit with periapsis of 50km above Kerbol and apopapsis near Eve's orbit. Also did some Pioneer-inspired mission out of Kerbol system (>10x orbit of Jool), where Deep Space Kraken lives. In 1.2.2 closest is Moho mapping satellite and farthest is some debris around Jool's orbit.
  6. I tested Jool direct reentry in similar way as NASA tested Orion reentry in EFT-1 misison. Just get into highly eccentric Kerbin orbit (Ap around Mun orbit, Pe at 70km) and when my vessel passed apoapsis and went back to Kerbin's gravity well, I set and performed maneuver node to speed up the vessel towards Kerbin with periapsis about 20km. In map view I look at predicted orbit around Kerbol - it must (at least) reach Jool orbit. But, surely, predicted orbit went never into real, as I aerobrake. Of course, you'll need right argument of periapsis of your eccentric orbit to correctly determine y
  7. At least minimum time to complete one probe/rescue contract or so - about 10-20 minutes. At most more than 10 hrs. But usually all my RAM is eaten and after 2-3 hours my OS starts swapping.
  8. At least in 1.1.3 (didn't try to rename vessel in 1.1.2) renaming vessels from tracking station is back. The only change is, that you need doubleclick vessel name in info box (in 1.0.5 single click did its work well). Tried on one of my space stations. No mods needed to do that.
  9. If patcher doesn't work, just download fresh full copy at https://kerbalspaceprogram.com/kspstore/ - log in, click your name, then click download and select desired version.
  10. Did two satellite contracts inside Kerbin's SOI, rotated Minmus Science Station crew (4 only), docked Minmus lander there, redesigned 15,20,25 and 30 ton main stages, so they are able to reach 100x100 LKO, deploy payload and return back. Prepared two satellites and tourists to visit Duna/Ike. Now waiting to transfer windows Kerbin-Duna and Duna-Kerbin.
  11. In one of my old saves I left Jeb on Laythe for about 50 years. I never captured class E asteroid into Kerbin orbit. I use timewarp cheat to stabilize rotating vessel.
  12. Align RTG unit with fuselage, which means half of RTG is clipped through? Yes, no problem. Clipping one strut into another to make angled connection? Again, no problem. Clipping fuel tank into wing? Occassionally no problem, depends of entire spaceplane design. Clipping smaller tanks into larger ones in stock atmosphere? No, thanks.
  13. I experienced warp speed thanks to NaN Kraken, with result of lost ships and damaged save. So started new game again, with 4th flight I planted first flag on the Mun.
  14. Set last flag planting base on last moon. Although Ike is one of easiest (if not the easiest) non-Kerbin moon, it was my last target for flag planting base What to do next? Huge Munar base to get my framerate under 1 or just start new game?
  15. Usually around √30000 for LKO rescue craft, √70000 for Mun/Minmus manned science modules. Don't count retured funds.
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