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Jasper_f

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Everything posted by Jasper_f

  1. Yap. Here are two recordings: one with the situation I described, and the other a similar simple test with the Mk3 cargo bay. All done in a stock install of KSP v1.7.1.2539. Note that in the first scenario I can dock and re-dock a single craft, but as soon as I dock both the bug appears. This is opposite to the Mk3 cargo bay scenario, which destroys my rover immediately upon docking. Also happens when I try to connect to a docking port attached to the wing or fuselage. Scenario #1: docking two rovers to a test cargo module using the new "Breaking ground" robotics. Scenario #2: docking the same rover (with wheels slightly tucked in) to Mk3 cargo bay. Edit: console output varies, but always appears to show the "Exception: NullReferenceException: Object reference not set to an instance of an object". Resulting either an explosion or parts of the rover to simply fly off into the sky. Will look into providing a bug report in the bug tracker.
  2. I've been experimenting for the past two hours, and I cannot for the life of me use this reliably in a situation that matters for my playstyle. Ideally I would use this to align crafts in order to (1) transfer fuel, (2) move modules, or (3) transport cargo. For this purpose I created a very simple test module that I wanted to move with two identical rovers. Both use robotics to align their docking ports with the module. Docking of the first rover goes OK, but as soon as the second docks, it explodes and behaves as though in a 0G environment. This is in a completely stock install. Is anyone experiencing similar issues? [To mods:] not sure if I should post this here, but thought it to be related.
  3. Successful stage separation and second engine start. Let's hope this ends in a true triumphant landing rather than a big ball of fire splashing down. *Edit* LANDED! Such heroes. Congratulations to SpaceX once again!
  4. Hold hold hold... There goes the launch window.
  5. Very interesting how much time of the broadcast intro was dedicated to future missions rather than the current dragon mission. Exciting times appear to be close.
  6. Welcome to another Spacex launch everyone. This time launching from LC-39A at Kennedy Space Center!
  7. And the one after that is on Feb. 8th with Falcon 9 • SpaceX CRS 10. When they return to flight status, they sure do not kid around. (info from http://spaceflightnow.com/launch-schedule/ )
  8. I just like to say it's very special to be able to watch these livestreams and share the excitement about the missions and achievements with you guys and gals ;). Cheers to all.
  9. That was a flawless landing. Major congrats to Spacex.
  10. Here we go people. T-2 min! Godspeed Falcon9
  11. The last time that happened to me, Kerbal Markup Lister really saved my game. Hopefully this can help you too. Be sure to make a copy of your persistent save file just in case something goes wrong.
  12. Just in case you are wondering about this week's devnotes: Edit: just saw the official announcement. Please disregard this post.
  13. Pardon me if this has been discussed before, but did we lose actuation toggles on RCS from 1.1.3? That really is a shame. Nevertheless, compliments on an otherwise great upgrade, Squad :).
  14. I have to admit I am confused at this point. Are we talking about the redesign of the rocket parts as discussed in an earlier devnote Tuesday, or are we talking about the longer jet engines as previously discussed in this topic and displayed in the .gif below?
  15. Thank you for the really nice devnotes. Highly appreciated. As far as I know, the only response we've gotten so far has been crickets chirping.
  16. This is what I originally understood from the squadcast mentioned earlier (which appears to not be the case). At first I tried to simulate this with AntennaRange. However, limiting Kerbin's range to a certain altitude involves all of Kerbin; not just the KSC. Hence you can have a working connection when you're at one of the poles as long as you're below this maximum altitude, even without a satellite network. I have now made a custom profile in RemoteTech that I think combines the different mechanisms from RemoteTech and the upcoming stock telemetry system. I use KSC as default, and only use the stock antenna's that now only have omnidirectional capabilities. This way I can simulate having a required tracking station at KSC and build my own network on top of this. Hopefully I will be able to easily replace RemoteTech with the stock telemetry system, or disable telemetry and happily keep using RemoteTech. Either way, I am happy with this setup.
  17. Thanks for another great devnotes! Related to the Deep Space Network (DSN) discussion: what are the effects of turning the DSN off completely? Would this require the player to place an initial antenna/dish at the KSC, after which you would have to build your own satellite network (effectively becoming similar to RemoteTech in the sense that you have one specific point of origin on Kerbin rather than Kerbin itself)? I'm refering to the previous mention from RoverDude on Squadcast that the DSN could be turned off: Squadcast from 16/06/2016 Timestamp: 5:00 min Question: “Can we disable the DSN” Answer: “ Yes, the DSN can be turned off”. *Edit* Found the answer by RoverDude in the same Squadcast. Timestamp: 23:42 min "If you want to do a RemoteTech style relay system, just set the DSN to 0 and you will have to build the whole thing by hand. It's absolutely an option." Thanks for the hard work and detailed answers RoverDude. I am greatly looking forward to the implementation of the relay system.
  18. I crashed my airplane with Valentina after a long mission. Couldn't bear the loss and reverted to launch. Apparantly I messed with the space-time continuum, because reverting to launch destroyed Kerbin. I smiled thinking that Danny would've been proud.
  19. I am experiencing this as well. We just have to be patient and very grateful for all the fantastic work the modding community is doing. I am sticking to 1.1.2 for now due to this. Postpone base building for now =).
  20. Work in process: I tried to re-create the Orion spacecraft:
  21. I tried to re-create the orion spacecraft using stock parts. I'm not satisfied with the transfer stage yet, and the whole rocket is a bit too tall and wobbly, but I think the capsule itself looks quite good. Let me know what you think!
  22. Oh snap, you are completely right! I will do a bit more tweaking before executing this maneuver. Thanks for noticing :).
  23. I practiced with gravity assists around Duna and obtained a very cheap polar orbit thanks to Ike.
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