• Content Count

  • Joined

  • Last visited

Community Reputation

7 Neutral

About Mutex

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Mutex

    KSP Weekly: Space Junk

    But surely SQUAD had a contract with PJ which ensured they owned the IP for the work he did for them? It really doesn't make sense.
  2. It seems nothing came of this discussion and Xenon/Argon are still impossible to harvest from the atmosphere on any planet? Most recent CRP Xenon config: GLOBAL_RESOURCE { ResourceName = XenonGas ResourceType = 2 Distribution { PresenceChance = 50 MinAbundance = 0.00000005 MaxAbundance = 0.0000005 Variance = 5 } } GLOBAL_RESOURCE { ResourceName = XenonGas ResourceType = 1 Distribution { PresenceChance = 50 MinAbundance = .0001 MaxAbundance = 0.01 Variance = 50 } } PLANETARY_RESOURCE { ResourceName = XenonGas ResourceType = 2 PlanetName = Kerbin Distribution { PresenceChance = 100 MinAbundance = 0.00000009 MaxAbundance = 0.0000002 Variance = 5 } } So, only oceans have a harvestable amount and I don't think there's a tool to do that in NF. Is there any reason not to just change the MinAbundance to 0.001? That's still very tiny and takes forever to harvest a usable amount. Or have I missed something?
  3. Mutex

    [1.3] - Modular Kolonization System (MKS)

    I'm struggling to work out how to use the medical bay (trying with the 2.5m one). I'm using latest (0.55.0) version of MKS and have USI LS installed. KSP 1.4.4 64-bit Linux. So, once my kerbals' hab and home timers run out, I transfer them to the medical bay and turn it on. Colony supplies are being consumed, but nothing happens to their hab and home timers, still expired, no matter how long I leave it running. I've tried with just two kerbals, which should work according to the docs. Does it not work when the home timer is expired? Does a non-tourist scientist have to be present or something?
  4. Mutex

    [1.5.*] AFBW Revived (Joystick & controller mod)

    I just want to post to thank you for making this mod available and getting it working on Linux. This has made my joystick work on Linux way better than it did via KSP's native support, even before they broke joystick support on Linux completely. I can actually use my £160 joystick, completely, and know it'll still work next time I start KSP! BTW it seems Ubuntu 18.04 based distros already have SDL 2 installed, I didn't have to do anything in that regard, which was nice.
  5. Mutex

    KSP Weekly: Curious about Mars

    Obviously Squad need to fix joystick/controller support on Linux, but in the meantime, I'd strongly recommend using this mod: It's made joystick support work absolutely perfectly for me, way better than KSP's native support was even before they broke it completely. And you can switch between config/layout presets on the fly!
  6. Mutex

    Missing addon threads.

    Yep, the server admin can just hold down F9 to bring them back.
  7. You have to add it to the Orbital display yourself by clicking edit, it's not there by default.
  8. Can't you just do a search and replace in any text editor?
  9. Mutex

    Devnote Tuesday: cleanup duty

    Y'all'd've thought it would be more common.
  10. Mutex

    [0.23.5] MechJeb and Engineer for all!

    I was actually on the previous version. 2.6.24 fixed it Thank you!
  11. Mutex

    [0.23.5] MechJeb and Engineer for all!

    This has stopped working for me since updating to 1.1.2. (The update seemed to break a few things actually, while fixing none! Yay!) I tried updating the config file in GameData to exactly what Foxster posted above. Still got no MJ icon in my toolbar for either my probes or manned ships. If I launch a craft with the MechJeb Pod I get the MJ icon.
  12. Mutex

    The Linux Thread!

    By the way does anyone have any experience of the GCMonitor mod and what the output should look like? I tried it, and it said Mono was using 5GB. Constantly, and from the start. It didn't show the sawtooth wave shape that I was expecting. UPDATE: I just deleted the ~/.config/unity3d directory completely and started KSP (with no command line options). Seems... to be working fine. UPDATE 2: Re-added all my mods and still fine. No idea what else was in that directory that was causing the issue, I'd deleted the "Kerbal Space Program/prefs" file.
  13. Do they lag spikes stay constant, or do they get worse the longer you play?
  14. Mutex

    The Linux Thread!

    I've tried forcing OpenGL to various different versions without any effect. The documentation says that option is Windows only, don't know if that's accurate. I feel like this might be garbage collection related. I managed to go into the game and straight away load a stock aircraft and launch it. It was freezing briefly every few seconds. Then the freezing increased, getting more frequent and longer, as the craft flew along. Until it was basically frozen. I know that freeze every few seconds is usually garbage collection related, but it's like it's failing to actually delete the collected objects or something, so it gets more and more garbage that it has to go through each time. This is pretty much all speculation though, and doesn't explain why it was fine yesterday heavily modded, and not playable at all today vanilla.