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Xenon2462

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Everything posted by Xenon2462

  1. might be a good idea making it compatable with the tundra mod
  2. I've been thinking about this for a while now and I'm wondering with the new stuff with the robotic parts and the new helicopter blades, why not get ones with tip jets on them like the fairey rotordyne, reason being with the helicopter motor (R7000 turboshaft engine) produces a lot of toque and i don't want to do a duel rotor design, for mass issues as well.
  3. is there a mod that give u the BR-4 and is there a RO config for it?
  4. is there a config for the cst-100 starliner?
  5. if i'm going to put a license on it i need to know were it is and for pics i'm on the case on that
  6. (This is my first mod so don't exspect anything to fancy yet) Hi this is Xenon Kerman speaking i'm a head developer at KOSCH and i have recently made a brake thought in ion propulsion. i done this because xenon is overpriced and heavy not to mention that is requires lots of energy to ionize so i developed a Halogen fueled system that's cheaper to run and easier to work with. O and did i mention the lifetime guarantee it comes with please give it a go and tell me what you think. as for licaneing its open to public no restrictions because well its just ion engine with halogen. (i apologist on my terrible spelling) also if you want to make models for the mod ill be more than happy to use them. oops forgot link: https://kerbalstuff.com/mod/331/KOSCH%20Halogen%20Ion%20Propulsion
  7. just incase how do i change ksp from 64bit to 32 bit?
  8. when ksp loads compleatly it goes off without warning if you need the log file ill provide but i don't know how to get it on
  9. so? whats the plan for phase 5? i think a shuttle-C should come next also if your intrested i could provide the kerbal design i have of it. thank for reading
  10. that effect resembles the blackbirds afterburners
  11. good come back to the modding screen i'll test these parts in the morning
  12. same here i have a concept about them
  13. i didn't know it was in the next update to be honest and i wanted to have a go using this mod for modding practice and i'm more than happy to wait
  14. I'm going to try something never done before in ksp a brown dwarf star (i need help) for this to be achieved i need some help like how big would a kerbal brown dwarf should be, were can i find the perfect texture and how to make it glow with a thermal affect.
  15. Hi Devo you wouldn't know me but that is not the point. I was looking on about the valkyrie shuttle on ksp and saw a post of you doing one. I got excited and read up more but then i read a post saying it was causing you stability problems and you stopped work on it. Now to the question if you still have the models would it be ok if i took over that project?
  16. has this fix some of the laging issues? because i might have an idea on how to reduce it
  17. well from what I've been told ksp fuels make no sense so maybe i could rename them kerbal like etc. Solid fuel could be gunpowder lol or liquid fuel could be Petrol (gasoline to the Americans) and oxidizer could be liquid air or lathing fluid (lathing gas in liquid form) Sorry if i misspell anything
  18. i want to rename them but real fuels gives you a bunch of fuels like liquid fuel is essentially rp-1 a fancy kerosene according to scott manley.
  19. with the right mod you can sea launch it etc. karbonite, KSPI (not recomending at the moment for stability reasons), kethane (not recommending lack of sea mining) it you build a heavy lifting helicopter or verterjet with the mining equipment then its posable
  20. no its that i can't rotate it up right thats the problem and i am useing a ground pylon i don't know how to flip the first part up right like shown on the video
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