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Angelo Kerman

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  1. This short mission report takes place in the same verse as To The Mün, Shuttle Launch System, and Commercial Space Ventures. It is set in the time between Commercial Space Ventures' Chapter 40 and its Epilogue. As a quick refresher, Nautilus (DSEV-01) is on her way back to Kerbin... Chapters Prologue Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Interlude: The Discovery Interlude: New Uniforms Interlude: Discovery Leaves Spacedock Chapter 15 Epilogue --- Mod list A mapping of months Listed below are the names of the 12 months in my save, mapped to the Gregorian calendar months: Acama January Huitzil February Chimal March Itzcoatl April Moctez May Axaya June Jool July Tizoc August Ahuit September Cuitla October Cuahoc November Montezu December
  2. If you add Fresh Air and Stress from Snacks (just enable the appropriate configs in Snacks/ LifeSupportResources folder) then you could increase the difficulty of using Snacks. Also, the gravitic engines from Kerbal Flying Saucers would definitely be Easy mode. This looks like a fun challenge.
  3. @ShadowDev Please post a link to your source code per https://www.kerbalspaceprogram.com/add-on-posting-rules Section 5.
  4. Hm. Interesting. That's not something that I've messed with. I wonder what that state variable does?
  5. It would be helpful to the devs to provide steps on how to reproduce this. I haven’t seen this before in my game. Maybe post the craft file you are using?
  6. As I recall, the Hacienda with IronWorks template provides EL functionality specifically to make rocket parts, smelt metal, and recycle scrap metal. The Hacienda in all configurations also has the best EL workshop productivity. How did you fix the engine problem?
  7. If you changed the alien jump gate's spawn mode from everyLastPlanet to randomPlanetOrbit, then yeah, you'll get a lot of jump gates. The everyLastPlanet option ensures that each solar system in your game will get an alien jump gate- you don't have to manually increase the max gates, Blueshift will auto-detect all the solar systems and add a gate. last time I tried this with GU, it worked. If you need to clean up your save, try disabling jump gates, restart the game for good measure (technically it'll handle it in game), and then re-enable jump gates after setting the spawnMode back to everyLastPlanet.
  8. @Ooglak Kerman Regarding Jump gates: I think what might be going on is that jump gates are supposed to spawn around every solar system's last planet in the system. If someone were to grab that gate and move it to somewhere else, then Blueshift might think that the gate doesn't exist and therefore needs to create a new gate. Have you been moving gates around?
  9. Yeah, having a kerbal aboard the spent stage lets you control it. Be advised that there are a lot of bugs in KSP 2 right now, and it needs a lot of Quality of Life improvements to better match KSP 1. I wouldn't start a new long-term playthrough yet, but it's fun to look around. It isn't a complete game but it has great potential. IMO, the best way to ensure that it fulfills its potential is to buy the game, provide constructive feedback, and give the devs a chance. If money is tight then wait at least until the science system is in. If not, I'd say vote yes with your wallet. It's also clear that the designers are giving reasons to explore all the planets; a far cry from original KSP. And struts are your friend when it comes to stopping rockets from wobbling. If anybody is concerned, I'm not dropping support on my KSP 1 mods just yet. At the very least I want to wait until KSP 2 is out of EA.
  10. It has great potential, the sound and music are superb, but there are also a great many issues that need to be resolved. I'd say that I'm cautiously optimistic. That's the best way to sum up my thoughts on KSP 2. I'm willing to give the devs a chance; I'm not refunding my game.
  11. Yup, I got time to play over the weekend: Workaround for discarded stage not being controllable despite having a probe core, charged batteries, and antennas: Tooling around the Arctic: And today, I saw an anomaly that would, uh, justify having Kerbal Flying Saucers in KSP 2 once modding is officially supported. For now, I'm just having fun seeing the sights and messing around. Hm, there should only be one alien jump gate per solar system, so not sure why there are two or more. Did you attach anything to the rings? Bussard collectors were designed to work while at warp, though I recall trying to add the stock exoharvester to them as well. What I've found is that KSP 1's exosphere resource collection is... problematic. I did try adding SpaceDust/FFT collectors with mixed results.
  12. KSP Version: 0.1.0.0.20892 Operating System and version (Windows 10, Windows 11): Windows 11 Description: A stage that was recently discarded is uncontrollable despite having power, antennas, and a probe core. Steps to reproduce: 1. Create a rocket with at least two stages and make sure that they all have probe cores. Example: 2. Launch the rocket, and release the upper stage once you're out of the atmosphere. The upper stage (the capsule in this example) is still controllable. 3. Switch to the previous stage (note: it must have a probe core, batteries, and antenna to ensure that it will be controllable). Expected: The stage that you switched to should be controllable. Actual: The stage has no connection to CommNet. Even if you wait until KSC is directly underneath the stage, it is still uncontrollable. Workaround: Add an astronaut to the stage:
  13. I've been watching people play KSP 2 in between meetings and writing tech demos. From what I've seen, KSP 2 has great promise. I love hearing the kerbals talk when you do things like stage the rocket, and love hearing the tires squeal. And Things Can Only Get Better by Howard Jones is the PERFECT song for the EA video.
  14. Yeah, thank you for keeping a copy around for testing purposes. That large shipyard is just a bigger version of this: The basic elements are the same. You have the Konstruction Manipulator (3rd row, 2nd column in the parts picker) to build the ships from rocket parts. The EL Smelter (2nd row, 3rd column) converts metal ore into metal. Along the spine is the Sandcastle 3D Printer (7th row, 2nd column) that converts metal into rocket parts. The DSEV Homestead module provides workspace productivity that governs how quickly the new vessel can be produced. The yard frames are completely optional and just for show. But here you can see that I set them up like a Star Trek space dock. They have flat and and angled attachment options.
  15. Epilogue: Huitzil 18, 2007 “We’re doing this because the technology is obsolete,” Scott reminded himself. It felt like he was retiring an old friend. It made him sad. But the simple fact was that the Mk33s couldn’t be upgraded without practically tearing them down to the airframe and rebuilding them. That wasn’t cost effective. It was cheaper to simply build a new one. So, today, he and Mabo were flying Resolute, a.k.a. Mk33-04, to the Boneyard- correction, the Kerbal Spaceflight Museum, to join her sister ships in retirement. Blackstar would have joined them too had the Kerman Air Force not decided to keep their sole Mk33 in active reserve. They would have received better news coverage of the retirement, but they were being overshadowed by the Nautilus’ recent return from Laythe. They were already talking about refitting her instead of converting her into a space station. Scott understood the lack of coverage; Nautilus and her crew found phytoplankton in Laythe’s oceans! But they weren’t the only ones who made amazing discoveries in the past three years… When Frolie’s experiment to zap the exotic material with an electric charge worked, it changed everything. In short order, Frolie Kerman became the Father of Gravitics. It turned out that applying an electric charge to graviolium- the official name of the exotic matter- altered the local fabric of space-time. And that discovery changed the nature of spaceflight forever. Orbital Dynamics kept gravitic technology- a.k.a. grav-tech- a tightly held secret thanks to vastly upgraded security procedures, an army of lawyers, and quietly, with help from the federal government. Other companies would love to duplicate their work as soon as they got their hands on one of their engines, but the company had key patents on lockdown. That gave the company a monopoly on grav-tech for the foreseeable future. For now, grav-tech remained mostly experimental and in limited supply. But it was clear that the days of traditional rockets were numbered. For instance, Kopernicus (DSEV-02) and the Third Duna Fleet- launched shortly after Nautilus began her journey back to Kerbin in 2004- would be the last interplanetary exploration fleet to be powered by conventional and atomic rockets. “She’ll be well taken care of,” Mabo, Orbital Dynamics’ Chief of the Astronaut Corps, said, breaking Scott out of his reverie. “Yeah,” was all Scott could manage. Resolute banked on final approach to the Boneyard, touched down, and taxied over to her resting place next to her sister ships. As before, the pilots shut down the spacecraft but this time, for the last time. As they exited the craft, ground crews began offloading her resources and rendering her non-flyable. Across the way, the pilots saw the previous generation of reusable shuttles resting in retirement as well- including Münraker 1, the sole Block 2 Shuttle orbiter. Scott reflected on what happened with them… Drax Kerman was forced to step down as CEO of Drax Aerospace when he was arrested for attempting to poof Dolores Kerman, and he received the maximum penalty. And his time in lock-down wasn’t going to be like one of those “resort” prisons that the wealthy usually enjoyed… Drax Aerospace also suffered unusually severe fines for attempting to steal Orbital Dynamics’ microgravity 3D printing technology. Consequently, they canceled their own orbiting construction yard, and offered their mass driver engines as a gesture of goodwill to the space mining industry. At least the Arrow Space Corporation was properly licensing the printing technology for their own orbiting yard- the sharing agreement was part of the stipulations for basing their printers off the original MoS prototypes from Starlab. At least Orbital Dynamics was smart enough to negotiate an exclusivity period… Scott and Mabo didn’t stay for long; they boarded the company jet- Scott’s turboprop that he bought when he won the lottery- and flew back to Welcome Island. From there, they watched as ground crews loaded up the payload that their brand new, graviolium-powered Mk33 would carry. Unlike the previous models, the new one had an aft cargo ramp that made life much easier. No more loading via overhead cranes! The pilots boarded the new spaceplane and said hello to Frolie. He grunted a greeting and then looked up a few seconds later. “I’m working on a new gravitic OCTV design,” he said. Scott left him to his work- the new flight computers performed the preflight checks automatically. A flight engineer was mostly a formality. Scott got clearance to taxi out of the hangar and onto the runway, then he asked for clearance to take off. “Skyranger, you are cleared for takeoff from Runway 090 Right,” the air traffic controller said. “Roger that,” Scott radioed back. “ODMC, how we looking?” “Minmus Base is looking forward to that Sandcaster, Scott,” Frobert Kerman, Flight Director of Orbital Dynamics Mission Control said. “Your mission is a go. They still can’t believe that we can deliver it in a few hours instead of the usual week and a half.” Scott laughed. “Let’s prove them wrong.” After warming up her engines, Skyranger flew straight up into orbit. +++ Thanks for reading! I hope you had as much fun reading about my missions as I had flying and writing about them. My JNSQ mission report continues in: Flight of The Endeavour Bonus images :
  16. It's still experimental, but it doesn't cost resources to fill the tank. I have no plans to make it cost funds. The idea behind it is that you fly the mission once and see if you can ship a full tank of resources to the destination. If so, then keep the vessel at the destination and set the timer. It abstracts the supply run, freeing you up to do other things. Think of it as a poor-kerbal's version of what they're doing in KSP 2...
  17. No, the persistent data is stored in the save game file (persistent.sfs). Right now there isn't much you can do except bring out a replacement ship. If you can keep the one with the bugged warp engine around, then I can add some debug code to test how that state is getting set and possibly trace what's going on. That'll take a day or two to code up.
  18. It sounds like there is a problem with a persistent state with that specific engine. If the same type of vessel doesn't have an issue then the problem is with the engine itself. I'd have to take a detailed look to see what's going on though, and add more debug logs to get details. That'll have to wait until tomorrow at least when I have access to my development PC.
  19. I don't know if this will work; I'd have to do an in-depth analysis on what's going wrong with your warp engine. It sounds cranky. Anyway, Try this quick hotfix and see if it helps. You'll need to shut down the engine and restart it.
  20. (this is why in KSP 2, I want to do jump tech...) I'll have to wait until tonight to try and fix this. Not sure what causes it, but one thing I can try to do is recompute the ship's location whenever you restart the engine.
  21. I saw this image from @EJ_SA's stream, and the utilities menu is very telling: One of the menu items is "Teleport." If that's anything like KSP 1's vessel rendezvous, and @Intercept Games makes that available as an API, then jump engines are possible in KSP 2.
  22. Off Topic: Having watched some of the videos on KSP 2, I can say that I'm definitely impressed. The game has great potential and I look forward to seeing how it matures. It sounds like modding isn't officially supported in Early Access, at least for a while, and as a long-time modder of KSP 1, I'm ok with that. It'll give me time to just play the game and enjoy its features, and lets me take the time to plan out what I want to do. @Intercept Gameshas done an outstanding job, and I think KSP 1's successor is in good hands. And if the specs look hefty, just wait, the game's performance will improve. There's no way that the company would build a game that can only be played by 30% of the players on Steam.
  23. Maybe try it with KIS? RE: Sandcastle shipyard: The frame is 42 parts but the total is 216.
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