Doggydog

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Everything posted by Doggydog

  1. Mostly anything that fits in the fairing while still looking right ends up with me not using the Centaur. I put a SCANsat satellite on it, and could have put it in orbit in RSS.
  2. I am sorry. Old picture, so i dont have one of it in flight. But boy is it overkill in JNSQ. SRB X best rocket.
  3. Ive got a bug report. The Crew cargo module control from here doesn't change the orientation, so its a real pain trying to dock from it. Everything else is great. I have CyroTanks and im not experiencing the bug. I am getting the ability to change tank types, but its working properly.
  4. 7.783*10^22 joules. its a sixth of the Chicxulub impact.
  5. Log. https://www.dropbox.com/s/2plkkxk507vhzue/Player.log?dl=0 Mod list. Once you make contact with the ground, the game just constantly generates the effect as fast as it can.
  6. I can confirm it also happens in 1.9. The second anything causes the effects to start the game drops to 1 fps.
  7. Orion drive, and what looked like an inertial containment fusion drive.
  8. Tried that, Sadly it didn't work. After Further testing, What i think is going on is the Bubble guide is scaled wrong for the 3.75 drive. Editing the Config to a larger bubble size fixes the Part breaking But it still doesnt match the Bubble Guide. Guess i need to report it on Github.
  9. So ive got a Strange Issue that i cant work out. According to the Bubble Guide, all parts are inside the bubble. But when i Activate the FTL drive, Several parts get Ripped off like they arent inside it.
  10. Install 7zip, Rightclick on the 7z file and click open with. Select 7zip and then pretend its just a plain old zip file.
  11. 4k for me How in the...... How much Ram is being used, and how many mods.
  12. Just a small thing with the orange vs white and black. STS 1 and 2 Both flew with painted tanks, as will the first STS launch(probably). Past that, You get More cargo by not painting and it probably will not be painted. Just my 2 cents
  13. The Trunk is very wobbly for me. It also is causing some slowdown when i move it in the editor. Their is also a gap between the trunk and what you place beneath it. Other than that, Awsome job tygoo. and i agree with Jed, It can easily land with that much monoprop.
  14. Glad to hear it. I love the look of these parts more than OKS's.
  15. Yep, Hydro-lox is really efficient, Now we need some Lithium Hydrogen Florine Engines. 542 ISP, Probably the highest chemical rocket ISP recorded
  16. Their is a config that automatically converts KAS storage to KIS storage
  17. Its 3d Printing http://www.reddit.com/r/KerbalSpaceProgram/comments/2x1ufw/were_partnering_up_with_eucl3d_to_bring_your_ksp/
  18. If im not mistaken, Somehow The part config breaks staging. Ive had it happen before with Tantares. It works, but staging goes of screen and will not work untill the messed up part is destroyed. No idea what causes it
  19. Quick Bug Report All of the 3.75 meter parts have descriptions saying they are 5 meters Everything else seems nice
  20. Sense it got Missed Teegee This is everything you asked for So Here is a Fully Stock Aerodynamically Unstable probe launcher with no Fins going straight to orbit on 1st try. Its Not Imposible to do. http://imgur.com/a/N3lwo And Forgot to add Mass/Drag indicators http://puu.sh/eG8yt/ee0ef84bea.jpg
  21. So Here is a FUlly Stock Aerodynamicly Unstable prope launcher with no Fins going straight to orbit on 1st try. Its Not Imposible to do. http://imgur.com/a/N3lwo And Forgot to add Mass/Drag indicators http://puu.sh/eG8yt/ee0ef84bea.jpg