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  1. Thanks guys, but I'm pretty sure I didn't. I downloaded the zips and both include a "GameData" folder, so it's hard to get it wrong (they both go into the right folder automatically). I installed via CKAN, then did 3 manual installs after seeing the disclaimer about CKAN; I think I should have merged them right at least once? I had to leave town for work for a few days, so I cannot triple-check my actual install. I simulated an install on this PC by downloading the zip and expanding them and I confirm that the folders end up as intended. @Nightside, you can be 100% of the names: those are precisely the paths I'm getting.
  2. Hi everyone, I'm trying to install MKS and USI Life Support together but I can't get them to work. If I install MKS first and then USI LS, I don't see any part from MKS but Life Support seems ok. If I do the opposite, the opposite happens: installing USI LS and then MKS means that I see all the parts from MKS but all the life support parts are missing. I'm doing a manual install, I'm not using CKAN. Is there anything obvious I'm missing? Thanks.
  3. I had all my life support in the service module. I was returning from Minmus, so I was coming in *really* hot (mind you, this was before stock reentry, but of course I also had DRE and it was way less forgiving) and planned to do a couple of passes in the upper atmosphere before completing the reentry. In my final pass, I lowered the periapsis and jettisoned the service module when I entered the atmosphere. Surprise! I didn't drop deep enough and the capsule bounced off the atmosphere for another pass. And then another one. At the third one, I was sure Jeb was done. I didn't try to push until the third pass, because at that point I was getting really desperate. TAC-LS lets you survive for 2 hours without EC. I landed 1:50h after the battery had run out.
  4. I was playing with TAC-LS when it happened to me. Jeb's life literally depended on it. Those were some really scary minutes.
  5. It's not hard to implement... in fact, it already is The failure chance is computed according to the age of the part. The age of the part increases as time passes, and can be modified by usage and temperature. Could it be that you had disabled the batteries you are talking about? IIRC, when you "close" a battery I stopped counting it as in use. As for on rails malfunctions, CoffeeMan and I had a mind to use this other mod to implement them, but we never got around to it. I never looked at it or tested it, but if it works as advertised, it should be fairly minimal coding to implement them.
  6. I was hoping to go scots-free for all the bugs Really, a big THANK YOU to @linuxgurugamer. You rock man!
  7. Thank you so much @linuxgurugamer It's great to know that someone is picking it up again
  8. Well, considering this, I'd say you can go ahead whenever you like. If you'd like to wait a little longer to see if Louis returns that's fine with me too... your call. P.S: if you take, would you please make a separate thread about it? I think it's better.
  9. Fine with me, if @Coffeeman agrees go ahead thanks!
  10. According to your forum profile, you joined on January 6th of this year. Therefore, you have missed quite a lot of backstory. If you had been here longer, you'd know that 1.0 was in no way the complete release (regardless of how much they'd like to promote it as such) and the game is not even complete yet as of 1.2 (at least according to a series of features that were announced a long time ago). Most notably, multiplayer was supposed to be in the game, and it still isn't as of 1.2. That's not counting a lot of work that is in my opinion necessary (really, a game about space with no clouds!?). I can understand why you'd feel that 1.0 was the complete release and everything after that is a present... but it really wasn't finished. 1.2 isn't, either. I guess you don't recall the "series" of beta releases (there was only one).
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