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Ippo

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Everything posted by Ippo

  1. There we go, I updated it. Although maybe it would be best if you opened your own thread... this mod is basically yours now, and that's good!
  2. Unlikely. We are breaking stuff, big time.
  3. Hello everyone! It has come to my attention that this mod is a lot more popular than I thought it would be. 85 people like it enough to be bothered by emails about updates and yesterday it had more than 300 downloads. I would have never expected it: thank you, everyone! I really mean it Now, the first iteration was just a quick dirty fix for a problem I had. Now, since you like it so much, I'd like to take it into "proper mod" territory. But I'm not sure how, so it's suggestions time! Let me know what you think I should add, or what is missing. An idea I had is to make the reports periodical: for example, the funds and rep would be unlocked every n days generating a single report instead of the current spam-fest. How does this sound? tl;dr: I want to hear your feature requests.
  4. Poorly I recall that some time ago people were having difficulties making it to Jool. I can't remember if I rebalanced everything yet or not. Not yet. There's a nifty little tool called background processing that will allow it, one day.
  5. I'd just like to object this statement. A work is done when it's done, not after a reasonably long time.
  6. Engineers in stock can fix the little things like popped wheels and broken solar panels, and not much else.
  7. Actually, judging from the curvature of the planet at that height, I think he only meant cosmetically. That screenshot is either Astronomer's Pack or the Renaissance compilation, not sure which. Also, duplicate thread.
  8. Eheh Trust me, just go ahead and do it. It's totally different from what you'd expect: the clouds from above are the most beautiful things I've ever seen in my life. After the first jumps, you lose the fear and it becomes even relaxing in a catarthic sort of way And yes, I got my AFF license so now I jump solo
  9. <jk>Why not?</jk> Sorry, I had seen science funding in the list and thought you had added it. I guess another mod did it
  10. Well, it should be pretty easy actually. You load a new save, use the debug menu to give you a ludicrous amount of science and you unlock every node Of course, you just unlock the nodes but don't buy the parts: this way you still need to unlock them as you progress, but you don't need science to do this anymore. I guess it could be automated using a plugin, but I don't think I'll have time to look into this before the weekend comes.
  11. Hey man! Glad to see you again! All is... going. Not particularly well to be honest. On the plus side... this
  12. CKAN only shows the mods that are compatible with the version of the KSP install you selected. If you are using KSP 1.0, then all the mods shown are for KSP 1.0; if you are still on KSP 0.90, all the mods shown are for KSP 0.90
  13. Hi Master Tao, sorry to poke you but you forgot to add Dang It to the list of known incompatible mods
  14. Thanks for the love guys, I really really appreciate it
  15. Hi everyone, as anticipated, Dang It! is about to stop using Crew Files as a dependency. Considering that (as far as I know) that was the only mod using this tool, this means that I'm not going to update this mod anymore unless explicitly asked to (and even then, we'll see if I have the time). Good riddance, Crew Files!
  16. Dang It! version 0.5.3 is completely incompatible with KSP 1.0 and will need serious fixing. Science Funding has been updated to version 1.1 for KSP 1.0.
  17. The update is on its way, but it won't be super quick as I want to switch to the stock xp system at the same time.
  18. Dude KSP came out just a couple of hours ago and I work 10 hours shifts in a factory, gimme a break --- Ask and you shall receive: I updated it for 1.0 And now off to bed, it's late here and my phone rings at 5 am.
  19. What we really need is 4chan-style moderation. See example below:
  20. Well, "perfectly good" might be an overstatement Github allows us to separate every issue in its separate thread, has email notifications, the issues can be addressed by code commits directly and we can cross-reference issues, all things that the forum just can't give us.
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