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  1. Worth my while to put in a PR to remove SSPX science and the stock Comet stuff while we're working on it?
  2. Hi there DMagic. I've been using this excellent mod recently and have encountered a couple of issues with the most recent update (20.4). One of them is more of a nitpick than a real issue, and one is probably just a bug introduced in the latest update. The nitpick one is that Scansat persists in showing resources that I'm not using in my current save. Perhaps some way to exclude resources manually would be in order? The second issue is an annoying flickering in the tooltip when I enable the SCAN overlay.
  3. I missed one of the cometScience defs. cometSample_interstellar also needs to be in there. Updated the post above as well.
  4. Personal preference - the parts for those are intended for space stations and are not at all suitable for landings.
  5. Hi, I've made a couple of temporary fixes to that issue, these are two .cfgs that simply disable contracts for Nert's stuff and the comet science experiments as well. Obviously not an ideal situation but should tide you over until someone better with CC/MM than I takes a look. @CC_EXPERIMENT_DEFINITIONS { name = DisableCometScience EXPERIMENT { name = infraredTelescope ignored = true } EXPERIMENT { name = cometSample_short ignored = true } EXPERIMENT { name = cometSample_intermediate ignored = true } EXPERIMENT { name = cometSample_long ignored = true } EXPERIMENT { name=cometSample_interstellar ignored=true } } @CC_EXPERIMENT_DEFINITIONS { name = SSPX EXPERIMENT { name = sspxFishStudy ignored = true } EXPERIMENT { name = sspxPlantGrowth ignored = true } EXPERIMENT { name = sspxVisualObservation ignored = true } }
  6. Thank you so much. I've a job which limits my internet time, so I've pretty much ended up letting this dog lie. Please feel free to set up a new post, or PM me any time - I get emails for PMs, so it's easy for me to know when to check. Great, thanks! Glad to see it. Will do. Please feel free to send me a PM any time an update to the OP is needed!
  7. I suspect foul play. I still suspect @snark is lurking though.
  8. Skylines runs well as long as you have the hardware to support it. It's a pretty CPU-heavy game, and IIRC 30fps is about all you can ask for. HOI4 runs on Paradox's Clausewitz engine, which has about as much similarity to Unity as my cat to my car. I agree with your TL;DR though. Game won't be out for more than a year, likely enough.
  9. Hi @sarbian and @blowfish, it seems your donate button is broken. And to think I was going to buy you guys tickets to the Caribbean...
  10. Hi guys, @TriggeredSnake has offered to take over management of this mod. They'll be posting a new thread shortly, I expect. Thanks!
  11. Hi guys, sorry for the late replies, I've been at sea. @therealcrow999, please to feel free to update the CKAN yourself if it's not working properly, it's open for anyone to do so - I've taken a look at it and it should work now. @TheBeardyPenguin I am not able to reproduce your bug, sorry.
  12. Hello again, I wanted to know if you can delete this post as it is interfering with the RSS search REMASTERED, so if you can delete, hide or put the link of the post valid, thanks!

  13. Split off by request of the RSS people - they thought it was confusing to have your post/remaster in the same thread as theirs.