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Frostbenjamin

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    Rocketeer
  1. Indeed a Video representation would be most apreciated and loved!
  2. It's supposed to be like that. So when you switch to a different vehicle guardian mode activates then the turrets become automatic.
  3. Yeah I've tried making the Ki-45 as well. Havent had much luck even with the firespitter parts. It always seems to fly straight into the air then crash sporadically so i deemed my version a failure. . Also how about a fixed 20mm cannon? Or at least an internal one as that would be nice
  4. This sounds like a great idea! Although it would be nice if there was mp in ksp so that this could happen. And maybe u should collaborate with a snjo and ID to help them with their mods
  5. Lol I could just imagine seeing these repurposed for use on the ground to wipe out tank columns that woul be AWESOME!!!!!!!
  6. To be honest I think space weapons will be a great idea! The idea of having laser/pulse weapons mounted on turrets really sounds exciting. Also I do really think the kerbals should be given handheld weapons and satchel charges. It would make for great commando missions or sabotages. ALSO we need MAC guns (magnetically accelerated cannons) or magnetically accelerated MGs for space cause that would be awesome
  7. Yeah! And airdrop them onto enemy convoys or to sabotage enemy launches!
  8. :cool:Cant wait for the Mines and new weapons! They sound so awesome and the variety of craft will increase tenfold!
  9. Hey ID ive encountered a similar problem to another person a few posts ago where I am no longer able to turn any turrets. I can fire them which is nice but I cant turn them which is annoying. Now whenever I press the controls on the keypad they either move the screen up and down or put the ui away. Did I press a wrong button? Or is it a bug? I cant tell to be honest.
  10. You cant hes still working on the compatability issues so you have to wait till R5 of his boat parts mod.
  11. ID there already seems to be something a bit off about the CIWS AA system. whenever a vehicle equipped with it loads after you launch another vehicle the AA system spontaneously combusts or falls apart.
  12. As far as guns destroying your aircraft thts been a problem for a bit but will get fixed in the next release. As for the missiles not being able to go over 300ms well that's actually realistic in irl. .23.5 has kinda done a number on skillful like the guns destroying your aircraft and themselves. that was never a problem before the nasa mission update. And as far as ID has told us there will be a new update for skillful today addressing lots of bugs.
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