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About RW-1

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    Spacecraft Engineer
  1. Hi, no worries, I've had to deal with some real life stuff lately. I'm not using real plumes, but still have that issue. Currently installed mod list: Mod List
  2. Thanks G, that's good to know, I always figured it was me, duping on configs, but made sure to only have one loaded per comments I read somewhere. Thanks for your awesome work!
  3. EVE and SVE installed, my city lights seem layered, and I have a screenshot attached. Double city lights png I know it must be a duplicate of configs somewhere, and I have tried removing various files/folders to obtain better results, all have failed me. Any assistance would be welcome, I'm on 1.3.1 and can supply more info if requested. I just updates to the latest SVE and hires textures as well with your last release. Per your request: Gamedata Screenie Output Log Thanks beforehand!
  4. [1.1.x] Canadarm v1.71 (5 June 2016)

    Hi, I've grabbed that, and see the JEM arm, but not canadarm2, thoughts? I know so far IR is working with it as I can move the Gantry rail. No real guide for all those parts, referring to my ISS stuff ...
  5. [1.1.x] Canadarm v1.71 (5 June 2016)

    So, who makes a good ISS Arm with DEXTRE and the mobile base to go along a truss that will go with 1.3.1 ? Thanks beforehand ...
  6. Interesting ... might still be good for tweaking in orbit ... You do what you can, and it's good enough
  7. No worries, I figured it is my own fault, while napping (in which I do my best thinking, just kidding), I figured I must plan my modules better, now that there are more complexities to contend with, such as having each PMA with a CBM on the nodes, (I mean in real life there's a door on the node to the PMA, so ...)
  8. Sweet looking stuff! Another question, but luckily this one is more about station building, so is there a way for me to disconnect parts already joined? I'm thinking that I'll be relocating a PMA on my ISS later, but I hadn't used a coupler on Unity (Node I). How do you guys approach this aspect? I'm likely going to have to reinstall this to get it "right" but no biggie, thoughts? Advice? Thanks all!
  9. [1.1.x] Canadarm v1.71 (5 June 2016)

    Well, let's not get testy on it, it is frustrating, but like I sad just before, I found the magnet works on the CxAero Grapple point, so if you have that parts pack, try that!
  10. [1.1.x] Canadarm v1.71 (5 June 2016)

    I found if I use the CXaero grapple point, I'm good, but not with the one that comes with the arm itself.
  11. That's too true, especially when one begins modding, thanks again!
  12. I'm learning the hard way ... That worked! Thank you!
  13. Damn, this is frustrating. Using Space shuttle system, none of the CX parts wish to attach to nodes within it's cargo bay. Trying to install a Unity module, have offset a decoupler to allow centering of the module itself in the bay, but the part just rotates all over without "snapping" to it. Any thoughts?
  14. Hello, Nice work! A question, on the Soyuz, My engines are always showing flames/plumes, even when off. Might you know of the cause? I believe it to be those engines only, others seem ok. Latest SSTU in use, KSP 1.3.1