RW-1

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About RW-1

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    Spacecraft Engineer

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  1. Thanks, I upgraded just after posting and all's well. Man, so many mods to track!
  2. Hey, I got my 1-2 capsule to show aset IVA but now displays are upside down and I think for the navball miorrored, anyone else fix that? I figure it's me not the IVA
  3. Hi Waz, (and Dave), No, I had not found a fix, as Waz indicated it is EVE, I just lived with it for now. Waz, nothing "done" per say to get it to occur, to answer your question and help as best I can, I'd say it is most noticeable at Sunrise and Sunset looking just past the terminator towards the ground on the "night side" at that point. It's always been there for me, at least since when I posted originally.
  4. RW-1

    Patch 1.4.3 to be released next week!

    Sorry, Valve copyrighted this for HL-3 way before Kerbals existed ....
  5. Hi, no worries, I've had to deal with some real life stuff lately. I'm not using real plumes, but still have that issue. Currently installed mod list: Mod List
  6. Thanks G, that's good to know, I always figured it was me, duping on configs, but made sure to only have one loaded per comments I read somewhere. Thanks for your awesome work!
  7. EVE and SVE installed, my city lights seem layered, and I have a screenshot attached. Double city lights png I know it must be a duplicate of configs somewhere, and I have tried removing various files/folders to obtain better results, all have failed me. Any assistance would be welcome, I'm on 1.3.1 and can supply more info if requested. I just updates to the latest SVE and hires textures as well with your last release. Per your request: Gamedata Screenie Output Log Thanks beforehand!
  8. RW-1

    [1.1.x] Canadarm v1.71 (5 June 2016)

    Hi, I've grabbed that, and see the JEM arm, but not canadarm2, thoughts? I know so far IR is working with it as I can move the Gantry rail. No real guide for all those parts, referring to my ISS stuff ...
  9. RW-1

    [1.1.x] Canadarm v1.71 (5 June 2016)

    So, who makes a good ISS Arm with DEXTRE and the mobile base to go along a truss that will go with 1.3.1 ? Thanks beforehand ...
  10. Interesting ... might still be good for tweaking in orbit ... You do what you can, and it's good enough
  11. No worries, I figured it is my own fault, while napping (in which I do my best thinking, just kidding), I figured I must plan my modules better, now that there are more complexities to contend with, such as having each PMA with a CBM on the nodes, (I mean in real life there's a door on the node to the PMA, so ...)
  12. Sweet looking stuff! Another question, but luckily this one is more about station building, so is there a way for me to disconnect parts already joined? I'm thinking that I'll be relocating a PMA on my ISS later, but I hadn't used a coupler on Unity (Node I). How do you guys approach this aspect? I'm likely going to have to reinstall this to get it "right" but no biggie, thoughts? Advice? Thanks all!
  13. RW-1

    [1.1.x] Canadarm v1.71 (5 June 2016)

    Well, let's not get testy on it, it is frustrating, but like I sad just before, I found the magnet works on the CxAero Grapple point, so if you have that parts pack, try that!
  14. RW-1

    [1.1.x] Canadarm v1.71 (5 June 2016)

    I found if I use the CXaero grapple point, I'm good, but not with the one that comes with the arm itself.