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AzureAngel17

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  • About me
    Bottle Rocketeer
  1. I love this dinky little thing, it saved my bum in my new career save! Even after the initial couple launches with the Flea and Hammer I found myself sticking them on upper stages that still traversed atmosphere to keep them stable after dropping their larger-finned boosters.
  2. Sorry to hear it didn't work out, HOC! Went ahead and killed my download link, but here's a commentated version of my video with my series bumper and endslates. Fun mission! There shall forever be an asteroid in my .25 save file with your name on it. Might even wind up using the H.O.C. probe again too since I left it in orbit with tons of Xenon still aboard, really only need to dock it with a station to refresh the experiment bays. (And it needs a new claw if I go after another asteroid.) Took your advice and re-rendered it in the 720p quality it was originally recorded in, I got a better monitor and was really able to see the drop in quality that happened due to the upscaling.
  3. I'm in the same boat with the resolution. I approached the latter issue with the perspective that if I'm not picked, hey, there's an already done episode in the can ready for me to narrate over and upload for my own channel.
  4. Name: AzureAngel17 (Ellie, if that's easier.) Preview Video: Download Link: *snip* Details: Video is in one part. 1.2GB 1080p (Upscaled, I think, since I play at 1280x720) avg 29FPS, 35 minutes. Some editing was done to trim the mission down from the original 1 hour runtime by speeding up some time-warp/long burn/docking sequences and doing two hard cuts towards the end of the mission when a second vessel became involved. Version: KSP Windows 32bit, ver 0.25.0.642 Mods in use: Kerbal Alarm Clock, Environmental Visual Enhancements, Procedural Fairings, Dmagic Orbital Science, Stock Parts Revamp, Snacks, Universal Storage. Mission is played in the Hard Mode Career save from my current KSP It takes place between parts 7 & 8.
  5. It took me an hour of touch & go's and redesigns but I finally landed on that aircraft carrier. Fantastic mod, looking forward to seeing what else y'all come up with.
  6. Hey Ven, don't know if you manually coded that MM file or not but I greatly appreciate your nice organized style. I don't even know what coding language that was and I was still able to get in and pop out the bits I needed to remove. Favorite design is one I don't think I've seen you show off on here, but the redo of the Clamp-O-Tron Jr. is easily the best redesign in the pack, it just looks exactly like where you'd hook up a pipe to refuel a tank. Well done!
  7. Thanks, trying to get as much of your remodels as I can without breaking other mods.
  8. Love the new models, Ven! I haven't messed around much with tweaking mods myself, but if I were doing a custom install of only certain revamp parts, can I just delete the parts I don't want from the package, or do I also need to delete the relevant entries in the Module Manager file? Fiddling with it on a copy of my KSP install now to see if I can't figure it out myself. Will I run into any issues of parts that share textures if I'm cherrypicking the pack?
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