spookydonut

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About spookydonut

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  1. spookydonut

    [1.1] RemoteTech v1.6.10 [2016-04-12]

    I created a pull request: https://github.com/RemoteTechnologiesGroup/RemoteTech/pull/363 It adds a config option to enable network only mode, where unconnected, powered, unmanned ships can still be controlled. For people who like building networks but not the loss of control. https://www./?fu6ubbn6e4qbtrd .dll only for testing, distributing under gpl2 same as RT
  2. spookydonut

    [1.1] RemoteTech v1.6.10 [2016-04-12]

    I remember back in the early days there was a feature in the ui which let you override RT and give back manual control even if there was no connection, what happened to that?
  3. Someone has done the trajectory work for FAR/NEAR http://forum.kerbalspaceprogram.com/threads/104694 Might make your job easier.
  4. Will these extensions ever properly model atmospheric drag for landing like mechjeb does for the stock aero model?
  5. spookydonut

    [0.25] PartCatalog 3.0 RC8 (2014-10-08)

    Hey, your github source hasn't been updated in a while, are you just relinking against the newest KSP files or have you made changes?
  6. What license is this under?
  7. That's more cryptic than helpful
  8. Hey, I can't find the source for this mod. Github just has placeholders in the source directory and the release zips just contain the same.
  9. spookydonut

    [1.4.x] Transfer Window Planner v1.6.3.0 (March 18)

    Awesome to see something like this done finally. Just a heads up you need to make any network connectivity opt-in rather than opt-out.
  10. When I made my post it still had mod statistics.
  11. Yeah so is kethane immune to the new rules or something?
  12. Previous versions violate the modding rules because of the donation button in-game.
  13. Has modstatistics been removed from just the latest release or from all releases?