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Curveball Anders

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Everything posted by Curveball Anders

  1. Yesterday evening I gave up on 1.12.3 due the annoyingly unreliable docking ports. So I have to spend sometime trying to remember what I was doing and planning to do in 1.11.2 ...
  2. Preferably before you fall asleep at your desk
  3. Oddly enough it was EvE Online that brought me to KSP Due to some EvE blogger that I followed also dabbled with it, and got me intrigued.
  4. Just what the (imaginary very hot place) is up with the docking ports in 1.12.x? Suddenly they stop working despite working on identical crafts in another orbit. They trigger correctly, magnets pull in, but on some crafts they plain refuse to connect. Currently on 1.12.3 Ubuntu 20.04.3 LTS. Same designs has worked for years, and same design still works _sometimes_ and then they stop. Edit: Just had a brainwave and tested to use an engineer to go EVA and remove the docking port on the smaller craft and put it back. And suddenly it worked again ... Something seriously fishy is going on ...
  5. I usually go with two, and then upgrade to 4 (sometimes down to three for mission adaption). But my favorite trick is "hybrid aspargus', Stacking some LF tanks on top of the boosters, adjusting so they drain first and enable cross feed. The trick is to balance the thrust limiter on the boosters and the size of the 'drop tanks' so both run out at the same time (-ish). Saves a bit of cash on my standard launchers that I use over and over again.
  6. 1:20 to the start menu Western Digital WDS240G2 Ubuntu 20.04.3 LTS i5-3570K @4.1GHz Modlist: Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) EVA Struts (EVAStruts 6.0) EVA Transfer (EVATransfer 9.0) IndicatorLights (IndicatorLights 1.8.1) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) MechJeb 2 (MechJeb2 2.12.3.0) Module Manager (ModuleManager 4.2.1) Science Relay (ScienceRelay 6.0) ScienceAlert ReAlerted (ScienceAlert 1.9.9.3) Toolbar Controller (ToolbarController 1:0.1.9.6) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)
  7. They do, but it's unlikely that they will tell us. At least not for some years ...
  8. Eat. sleep and crap "visit the gents" ?
  9. You will have to write your own code that does the same as Kopernicus.
  10. I use an I-5 3570K (oc:ed at 4.1GHz) with 16GB ram a GTX 960 with 4GB and an SSD running Ubuntu 20.04.3 LTS. Works really nice for me (but note that I don't use any graphical mods).
  11. Erh, yes. It's a bit tricky but given that you have to ID's of both you should be able to cut and paste to change the ID of one of them. But the positioning might be and issue, Anyway, take backup copy of your savefile and try.
  12. EVA Transfer from DMagics lovely pile of little mods. It allows you to let a Kerbal on EVA to drag a fuel hose from one vehicle to another (it's a little fuel gadget that you have to add to at least one of them). Once connected to you can transfer any resource between the vehicles (even in orbit if you're good at parallel parking). The advantage to KIS/KAS is that it's much smaller and only does one thing.
  13. Edit your "persistent.sfs" and add "ROCSeed = 925755277" below the ordinary Seed (should be around line 11-12). The actual number isn't important, it's just a random seed. And yea, as always, backup your file before editing it
  14. I didn't have any issues (that I remember), but I'd take a backup of the current install just to be sure.
  15. A module manager patch would solve the issue without having to edit the actual file.
  16. If any software causes your computer to crash that hard then you have serious hardware issues, Clogged fans, under powered power supply, bad cooling, all comes to mind.
  17. You need at least 4 GB to have any chance of running KSP.
  18. Same here, I always keep a sandbox save named JPL to test and evaluate. Sometimes copying designs between that save and my 'main' career save.
  19. Several times ... It's a bad side effect of using MJ and routinely launching to the same orbit :/
  20. My point is that I can't see any commercial gains to be found for Take Two. And as a commercial company they're obligated to seek the best economical solution for their owners.
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