Yellowburn10

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About Yellowburn10

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  1. I keep seeing responses for this thread, but the title's cut off at the end, so it just say "Kerbal Space Program 1.10..." so I never know if it's an actual 1.10.2 patch or just this thread again. Why you gotta keep giving my hopes up like that?
  2. Pretty nice, it's like if a stealth bomber was designed in WWII.
  3. That's just one way to use it. But who says you have to take the lab with you to every minute valley and crevasse? Why not have a separate craft go and collect science, then just bring it back to a base or station that has a lab? Like as an example, a space station could send a lander or probe filled with science equipment down to the surface of a planet, gather all the science available in the area, then head back up to the station to analyse all of it with the lab. Then you could repeat the process over and over, eventually gathering all the science from a celestial body, at full value, all without ever needing to leave. Sure, it would be a bit resource intensive, and refueling the lander over and over might be an issue, but it's far from impractical or not worth using. The lab would still have a very good and practical use, giving a good amount of science without being too OP. And yes, of course it would be a nerf compared to what the lab is capable of doing now, but that's kinda the point of what YaBoy was wanting to discuss.
  4. I feel like the mobile lab should be a place where, instead of gaining MORE science from an experiment, it should just be able to give you the full amount of science via transmission. It would make sense, considering that instead of bringing the science back home for analysis in a lab, you literally brought the lab with you to analyze it instead. It would still take some time for analysis, since a mobile lab wouldn't be a robust institute as the one in the KSC, but the results could be worth it if you don't want to wait however long it would take to get that science back to Kerbin on it's own.
  5. All I would want is the long-ago promised Gas Planet 2. I've been wanting something like it ever since I learned about it, and while mods have delivered such in droves, having something "official" would be great as well.
  6. When you car's almost out of gas and you think to yourself, "Man, my car's gonna need some more delta-V."
  7. This is honestly one of the best looking large re-entry vehicles I've ever seen. And it's actually aerodynamically stable? That's better than most other large re-entry vehicles I've made.
  8. Hey, that's awesome! How does the part count compare to one made without flags?
  9. I've changed the title of the thread to better match the discussion this thread has created.
  10. I've been doing a lot more testing recently, and taking everything learned here into account. I've now moved on from testing proof of concepts to actual working prototypes! First is the electro-prop: I based this design largely on what KerrMu had posted, and what do you know, the thing actually flew! Sure, it took a moment to get off the ground, but it's far more than any other design of mine. There is a noticeable difference though, mainly this design is powered by fuel cells. While heavier than solar power, it makes a small amount of fuel go a long way. The main improvement with this design over my own was the larger wing design and more efficient design of the engines (I.E. Not enough propellers). Now the rocket: This design has progressed a lot farther than the electro-prop, mainly due to the fact it has a "payload" of a science bay, SAS wheels and a small docking port for refueling. The main difference with this one was switching out the terrier engine I was using before for a NERV engine. I had forgotten that the NERV still works like a charm on Duna, and with it I could make a craft with similar Delta-v as my old designs, but at a fraction of the weight. Plus, I've had much more flight testing with this plane more than anything else, and I've been able to take off, fly and land with reasonable ease for a Duna plane. As an unintended feature, this plane also happens to be a Duna SSTO. So there's that. Thanks to everyone for the tips and advice! Hopefully I'll soon have a craft I'm satisfied taking with me to Duna for real.
  11. I'm trying two different designs, electro-prop based and rocket power based. My current designs are all essentially proof of concepts, basically trying to see if what I'm trying to do is feasible. None of them so far have made much progress when it comes to actual flight, although I admit I've been working more with props than anything else. Their thrust is abysmal in Duna's atmosphere, but my design incorporated fuel cells for some incredible efficiency. Unfortunately, I haven't gotten much more than around 40 m/s at best out of them so far. I need some more testing with rocket planes for their performance, but from what I've gathered so far, their weight is a real pain to factor in.
  12. Well, I was planning a large excursion to the planet in my current career save, complete with a base, rover and a ship to get too and from duna orbit. I thought a terrestrial airplane would be nice for exploration and for getting to certain spots quicker than a rover, but not as resource intensive as a spaceship.
  13. Recently I've been trying to design an airplane to be able to fly on Duna. I've gone through many designs so far, none of which seem to work well. Rocket planes are often too heavy and cumbersome, while electric prop planes never seem to get enough thrust in the thin atmosphere. At this point, I'm wondering if planes on Duna are really that viable in practice. I was wondering what suggestions, if any, might help out, or if it's even worth it in the end?
  14. Awe, I was really hoping for a fuel transfer fix, that's been really bugging me. I know there are temporary fixes for it, but it doesn't make it any less annoying. Here's to hopefully having a 10.2 patch!
  15. I recently had a few good "proud" moments recently. First off, I'm on my way to complete a very difficult contract of sending a kerbal to a comet before it gets sent back into the Oort cloud. I've already landed on it and gotten a few samples from it, and now the ship's on its way home. Should be back in about a year and a half kerbal time, which I think is pretty good, considering it was basically on a trajectory that would almost take it out of the solar system. The other achievement has to do with a recently designed space shuttle that I've finally finished, and is now my best flying shuttle I've made to date. It can haul a little over 30 tons to LKO, and can even go to places like Mun or Minmus orbit with around 5-10 tons, although getting back may be a problem. But my favorite part is that it flies so good, both on accent and decent, and doesn't stall or flip out. I love it!