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ozzmeister00

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    Bottle Rocketeer
  1. Hit a bug today: Accepted two polar-orbit contracts Finished one Was unable to complete another being what appeared to be "pretty damn close" to it's target orbit Reverted to launchpad on the 2nd satellite mission Exited the game Booted back up Noticed in tracking station that two orbital waypoints existed, despite only one active polar contract existing, and one my originally-completed satellite being in a similar orbit to one of the orbital waypoints.
  2. Ship parts of the ship explode when using MechJeb to perform a Trans-Duna injection burn. Ship explodes immediately after exiting the 100000x warp. It looks like MechJeb sets the warp from 100000x to 1x instantaneously, instead of stepping it down as it would under a user's control. Is there any way to set up MechJeb to step down the warp factor?
  3. No screens, it was so embarrassing. Took me about an hour, and I was gliding for the last half hour of that. I need to better control my cruising altitude. On the plus side, I found it was fairly simple for me to turn around on the runway and point myself directly at KSC2 without firing my engine.
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