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evilman222

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Everything posted by evilman222

  1. I agree with Walker. Surface features would be nice. One of the reasons I love this mod is because it feels like it's part of the vanilla game, not a mod. Would be a shame if these planets weren't quite as feature-rich as the stock planets.
  2. I appear to have broken my install to the point where it doesn't even generate a log haha. Guess it's time to finally surrender and make a clean install...
  3. Awesome, thanks. I'll give it a try as soon as I figure out which of my unholy number of mods broke my 1.4.3 install
  4. First off, love the paraglider option. Very useful for my Eve research base/prison camp That said, anyone else having framerate issues since updating? It's probably just a problem somewhere in the unholy number of mods I have installed, but my framerate has tanked since updating to 1.4.3
  5. Ehh I think they look at the first page and the last few posts on the last page.
  6. Any chance we can get textures with on-part writing in English instead of Russian? It's not a big deal, but it's a bit odd seeing American craft with Russian writing hahaha.
  7. Yes I know but I figured I should put a post about it not working (even though I know what's wrong) before the inevitable "This mod is broken you idiots are horrible people and hurry up and fix it" comments, hoping maybe they'd see it and not botherposting that crap hahaha
  8. Looks like the new patch broke Kopernicus. Not sure if it needs any actual updating, or just recompiling for the new patch. Just a heads up.
  9. Any chance we can get limited compatibility with MKS so the MKS parts at least somewhat function (having appropriate living spaces/stress reducing bonus things that I can't think of the right word for) while using Kerbalism systems? I don't care too much about getting the various MKS systems to function with Kerbalism (would be nice, but I can imagine how much of a pain in the rear it would be haha), but I like the looks of MKS parts in my stations/surface outposts. Some of the parts already have appropriate volumes, but the inflatable habitats don't have any function.
  10. Is this mod playing nicely with MKS yet? You mentioned that you were working on compatibility a while back.
  11. Yeah it turns out I did something INCREDIBLY stupid when installing the core part and for some reason put the gamedata folder from the mod into the "ships" folder on my KSP installation. Moral of the story: don't install mods while drunk haha. That said, the more I mess around with the mod the more I love it. It' Also, any chance the manual for 1.8.9 gets updated at some point in the future? Figuring out how to build the various launch systems is easy enough, but the manual was a nice reference.
  12. I've got the latest version of all the submods installed, nut for some reason I can't get any of the parachutes from the CORE added to the VAB. I tried loading some of the premade ships included with the mod, but they all give me a "contains missing or invalid parts" error. The parts of the mod that are working (which is about 90% of it) are amazing, so keep up the good work!
  13. First off, great mod. I wish KSP was avaliable in 64 bit to use all the packs lol. Second, not sure if it's an issue on my end or not, but Umbrire looks like its clipping on itsself like mad.
  14. Not really seeing too much of an issue with D/V outside of the new boosters, and even then it corrects itsself after I decouple the stage that has them. That said, docking autopilot has developed a nasty habit of ramming into the station, then grinding its way towards the docking port. It docks every time, but I don't really like my ships crashing into my refueling station. Sounds a bit too much like what the soviets would do.
  15. Not sure about him, but i'm using the latest build of mechjeb (.206 or whatever was just put up earlier today) and a completely updated game
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