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sam1133

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Posts posted by sam1133

  1. Wow, thank you everyone...fantastic...ok will go back to 32bit and yes thinking about it, useing 64bit has increased the old crashing thing quite a a lot.

    i do agree about mod packs and not everyones cup of tea, but personaly i find them a huge help...i use them in games like silenthunter 5 etc and find they have ironed out alot of the problems of combining mods and instability problems...and for that reason any made for KSP, i'll probably snap up and use.

    also would like to add, that of all the game forums i have used, this KSP forum is certainly one of the most friendly and informative i have used...thank you every one and thank you to the modders, whose hard work have made some brilliant mods...excellent.

  2. Hi, been playing this brilliant game, and do love to use mods, as i do in all my games...but i keep finding the game crash alot...yes i do put alot of mods in, but i have a strong up to date pc that can handle it...unfortunatly i dont have the patience to test which mods work well with others...so basically...may i ask some of the more experianced players to give me a list of their mods, that they know work ok together, so i can use these, and get on playing the game...instead of constant crashes and getting totaly fed up.

    i do like utility mods, and novapunch...but will be happy with what i am given..lol.

    useing 64bit version.

    thank you

    sam

  3. Hi, i really love the look of this mod, very good...but i have absolutely no idea how to install it...may be a bit thick...sorry.

    in each folder are 2 zip folders..2..2.01...which one do i use please...also in the install decrip on page 1 it says at about .4...delete the klockheed martian base folder....whats that!....also have about 7 config files for kw rockets...where do they go please.

    one confused kerbinaut here....please help.

    thanx

    sam

  4. ok thank you everyone, i understand the weird navball thing now...as for the rolling, i think there is a chance that i kept landing on the side of a large crater or mountain [if there is one] hence the side ways multi roll.

    gonna have another go [obviously] and try and pick a flat landing spot, rather than just plop down any where.

    anyway thank you each for your kind help.

    all best

    sam

  5. Hi, trying to land on the mun, and every time i am about to touch down [about 350m to go] my nav bal landing yellow roundal suddenly shoots off to some where and when i do touch down, its like the mun is spinning as in our 24hr cycle spin. i end up crashing and rolling for along time.

    from the videos i have seen, it isnt any thing like that to land on the mun...i do how ever have a lot of mods running, but they are mainly things like parts stuff also texture manager and mechjeb and engineer.

    any help please

    many thanks

    sam

  6. starwhip bless your heart, thank you...now the mystery is gone...brilliant...really got to say, of all the forums i have ever been on, people here are so kind and quick to respond...such nice intelligent and helpful people...and ksp is probably the best sim-game i have ever had, and that is like out of around 1,500 of them...yes it is alot, but have had a long term serious illness, tho much better now.:)

  7. i saw a mod that let you set up an automated setting for the stages triggers, and being an old idiot, i cant remember what it was. probably mechjeb does it, but i aren't into my career far enough yet for that module, but it was some other mod i saw that did this.

    i am so sick of keep hitting the space-bar by accident and sending my little green guy off into a never ending orbit to die a slow death...and my wife thinks i do it deliberately...damn i really need that clever mod...anyone any help please

    many thanks

    sam

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