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Dogoncrook

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    Rocketeer
  1. While it's true it's going to motivate a few people to go look up the info, a lot of people will bounce off right there, who knows how many but I'm sure it happens. The rest go get mechjeb. I'm not sure putting in an obscure way to obtain delta v is going to change anybody's experience. I'd like to see raster prop moniter be stock with the more advanced pods getting more mechjebian. It would really only work though with multiple versions of each pod type. This way, to see delta v you have to put it on the launch pad then go iva then navigate to the page. It removes some of the challenge in gaining delta v stats but you gain the ability to iva pilot which is a bit of a challenge on its own. If they do this though they need to put in replay capabilities as well so failures can be investigated. The downside to rpm and even mechjeb being stock though is it won't work on mod parts. It isn't really realistic for squad to update when a new mod comes out. There may be ways around that but, a mod version would still likely be needed.
  2. I made an assumption I suppose, but what was the point of your statement of fact? If you believe my comment wasn't discussing anything than what's the point of yours? And then you go right on ahead and make the same assumption (that my comment was a complaint) that you attempt to call me out for. You also contradict yourself , you say your play style has changed, apparently so much you just had to come on here and post a single sentence on it. And yet you mention that the only thing that's changed is the parts you use your play style hasn't really been altered. I couldn't care less what you do with kerbal, if your comment wasn't complaint just say so, the condescending drivel you added wasn't necessary.
  3. Well it isn't easier than an appropriate sized rocket to get in orbit. And the idea that you would complaign that you've imposed a boring playstyle on yourself is a bit rich. Did you use a mainsail on everything before? (Mainsail is still overkill for 10t)
  4. Sure but who suffers through tweaking and nerve wracking piloting just because its more efficient technically, when they could easily just build an appropriate rocket that nearly flies itself? It isn't easier to use arm on a small payload. You have to worry about over building as much as under, especially in kerbal.
  5. That high twr is what makes them a horrible choice for average payloads. What compels you to ignore all the other negative attributes of using an overpowered rocket and instead insist it's now the be all end all, it clearly isn't.
  6. Try lithium. And on that note an argon, and lithium tank for small probes would be awesome. I've been building ion satellites and helperdrones with plasma engines like this (bottom to top) Plasma thruster Fission reactor+2 radial small radiators (not the foldout ones) generator Rcs tank Core Xenon tank Docking port Jr. Then various trinkets: Rcs etc. Mechjeb It makes small easy to tow probes that serve as satellites for scan sat, and others I put magnetic grapples from kas on the end to clean up orbital debris. They are perfect for this. You get around 7k dv for the mono which I use for long burns and 800 dv with xenon but at nearly double twr. I use that to quickly get back to orbital velocity after deorbiting junk, or for capture orbits. Anyways the bi fuel system works really well for me but on a large manned tug I use argon and lithium and get much better performance. It's already a struggle to make small non fusion probes viable, so it would be nice to have all the fuel choices available. Same for 1.25 sized rockets.
  7. Since the new asteroids are already called potatoroids, I humbly suggest, if it's possible or within the scope of where your going with this, that they be modded into actual potatoes that can be mined and distilled, or for life support, but preferably both. Awesome work so far.
  8. I have the dev version of mechjeb, and the latest rpm, using 0.23.5, and I get autopilot not loaded. Downloaded again and made sure all the files and folders are where they should be. I figure it won't work till mech is up to date, but it seems like your saying that it should work anyways? Here are the errors I get. Cannot finmodule "MechjebRPMVariables" Cannot find internal module "MechjebRPM" and then a bunch about mechjeb buttons. Edit: disregard the buttons part that's only happens in the alcore pod.
  9. That would be fine if kerbal had decent performance with reasonable lifters but it doesn't. Until it's 64bit I'd rather have it take fewer parts and stages because I don't want a stuttering blurry mess. I build realistic rockets but before arm, every station I built would inevitably explode or become impossible to rotate because I had to build in much smaller chunks and use more docking ports. Building on the same scale I always have, kerbal finally has a performance level that isn't a flaw I'm putting up with because of how much I like the gameplay.
  10. And they all may end up perfectly balanced and useful. Its pretty common during early accsess to put in a couple of representative options to flesh out the rest of the game and come back at the end to add the complete set of options. It isn't worth the trouble when the scope of the game and the mechanics are not decided upon, or implemented. Suggestions would still be relevant and useful, but passionate debate might be a bit premature is all I'm saying. I certainly underestimated the scope of the career mode judging by that comment, who knows what other pieces of the puzzle are missing. It's hard to say at this point what I would want. I'm ok with balancing, but I'm not sure at this point if I would rather have a nerf or a buff of the old engines. It's hard to tell when this could be all of them or if a dozen more are coming or if something like upgradable stats are in the works. It's possible the new engines reflect a design descision that has changed since the old ones were implemented. I mean.. alpha.
  11. What I'm saying is we may be misinterpreting the scope of the game, what if they add a dozen or so redundant engines, ie similar versions from each manufacturer.
  12. "Mike (Mu): *I’ve completely rewritten the contracts systems! The new version gives much more flexibility, moddability and a wider variety of interesting contracts. Plus the various manufacturing agencies have much more of an influence in how contracts are generated." I really don't think you can talk about balance without discussing career, but at any rate this whole debate seems wildly premature. Just my opinion but this discussion will probably be more productive after .24 drops. There was also talk of new animations, so who knows what's coming with .24 for all we know it could have new parts. If there is competition among manufacturers it's possible we will have many redundant parts added. I support this. Rock vs kerb. Yeah I want this.
  13. http://forum.kerbalspaceprogram.com/threads/74625-0-23-Professor-Phineas-Kerbenstein-s-Wonderous-Vertical-Propulsion-Emporium-v0-14a Edit: and if you can believe it there is a steam/whale oil balance debate...
  14. My phone will not allow this. It's the professor phineas kerbinstein Wonderous vertical propulsion emporium.
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