White Owl

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About White Owl

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  • Website URL http://www.youtube.com/user/TheWinterOwl
  1. Having sampled many many scales, I've gradually developed a custom config with multiple mixed scales. It's based on OPM, with all planetary distances at 6.4x. Kerbin and most rocky bodies are 3.2x, since I find that works very well with stock and stockalike parts; rockets look very rocket-like, SSTOs are just tricky enough, piloting a spaceplane through reentry takes just long enough to be interesting, it's reasonable to fly a mach 6 plane to the other side of Kerbin in one sitting, and there's an absolute minimum of fussing with part configurations. Itty bitty potato moons are typically left at stock size. Some other moons are 2x. Gas giants are 6.4x, so they appear reasonably bigger than the moons. Kerbin's day is 24 hours, and the sun's gravity is tuned to make Kerbin's year 365 days long. The whole system has RSS-like inclined orbits. I relocated KSC to a coastline in the southern hemisphere, just close enough to the equator to make launches direct to either the Mün's or Minmus' inclination. It's a lot of fun.
  2. It's a little bit awkward to do, but you can open each craft's cfg in Kerbalism's menu and click on the green checkmark by "show links" to turn off the green lines. It's the same place to configure what messages pop up. I like to leave one or two dedicated commsats' links visible, and turn everything else off for that particular moon/planet.
  3. This is offtopic on Kerbalism:

    Could you show me your cryo-fueled spaceplane please?  Is it an SSTO?  I had thought it would be hard since the bulky tanks are draggy and they don't like re-entry heat.

    1. White Owl

      White Owl

      Not a SSTO, more like a slightly bigger and much pointier Dreamchaser, so launches atop a conventional rocket. Anyway, I'm going to have to redesign it to use hypergolics instead.

  4. Bummer. I should have remembered about this. Just docked an exceptionally cool cryogenically fueled spaceplane to my station, focused on another satellite for a few hours, and killed another crew. Very sad.
  5. Is there a way to set the default behavior to do not give a message for signal lost and signal regained? The other messages are useful to me and I want to continue to see them, but it's slightly annoying to have to remember to turn off the signal messages for every single probe.
  6. I really like the looks of @Zasnold's grid design, but I don't like the stock colors. Now I'm considering trying to imitate the design, but with black background and high-contrast colored grid.
  7. Oh thank you, thank you, thank you. This was one of my most essential mods for so long, it's been painful using the stock navball recently.
  8. I am also experiencing the disappearing / reappearing contracts, only this mod seems affected. One thing I noticed that hasn't been reported, is that the contracts rapidly change between one, two, or three stars as they blink in and out. I have no idea if that's relevant; I can only hope it helps somehow.
  9. I am also experiencing the disappearing / reappearing contracts, only this mod seems affected. One thing I noticed that hasn't been reported, is that the contracts rapidly change between one, two, or three stars as they blink in and out. I have no idea if that's relevant; I can only hope it helps somehow. Edit: Whoops! That report was supposed to go to the Bases and Stations contract thread. But I'll go ahead and leave a copy here.
  10. Better yet, one of those simple 2D gravity games where you try to make cool orbits with little polka dots.
  11. Might any kind soul have a MM patch for FAR compatibility?
  12. At risk of angering the modding gods, I ask... what would it take to get this wonderful and incredibly useful mod working in KSP 1.3? Might it be this mysterious recompile spoken of by some? Or is some other kind of sorcery required? I can sacrifice a small animal or two if that will help. Burnt offering, maybe. Let me know.
  13. You are awesome.
  14. In all seriousness and not joking at all... When you notice a subtle new feature ingame, and have no idea whether that feature is stock or modded, and even less idea how long ago it was added.