White Owl

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About White Owl

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    Retired Videographer

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  • Website URL http://www.youtube.com/user/TheWinterOwl

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  • Location WinterOwl's Aircraft Emporium
  1. [1.3.1] BARIS - Building A Rocket Isn't Simple

    I just had a great BARIS moment! A simple commsat launch, using a new upper stage design. The upper stage has a cluster of three hydrolox engines, and is meant to place the payload in the desired orbit, with just enough dV left to deorbit the stage afterward. Simple. So the launch goes smoothly, all the way to carefully adjusting the final orbit. With the payload activated and happy, I stage once to decouple the upper stage, then RCS backwards and turn a bit as an avoidance maneuver. The upper stage moves about 25 meters away from the commsat... and sudden chaos ensues! All three hydrolox engines fail at the same instant, in three different ways. Engine one is dead and unresponsive. Engine two just explodes. Engine three is suddenly stuck on at full throttle. The upper stage immediately begins tumbling wildly out of control, spiraling violently around, mere spitting distance from the fragile commsat. I watch helplessly, cackling like a maniac, for the half a minute it takes for the upper stage to pirouette and slalom around the commsat until the fuel is finally exhausted, and it's left drifting away in a more or less harmless direction. I need to have a word with my engineers about the engines in that upper stage. I foresee some test bench time and further testing in the very near future. I love this mod!
  2. [1.3.1] BARIS - Building A Rocket Isn't Simple

    I find the increased chance of failure at a staging event very satisfying. Possibly the best single feature of the mod. But the catastrophic failure — where my entire vehicle simply vanishes into an implausibly tiny puff of smoke, no boom, no fireball, no debris, nothing — really isn't very satisfying. Might there be a way to keep the staging failures, but disable the catastrophic failures? I'm thinking that if a central fuel tank detonates, the launch will be very satisfyingly catastrophic anyway.
  3. [1.3.1] BARIS - Building A Rocket Isn't Simple

    @reviest I started using KCT after seeing how nicely it works with this mod. You don't appear to be doing anything wrong. The integration features of BARIS are disabled whenever KCT is installed, since it would be kind of redundant. Just build the vehicle with KCT's system, and BARIS will update the reliability.
  4. These fairings would look even more awesome with those new-fangled PBR shaders.
  5. Largely unadvertised and almost unnoticed, another mod has added basic orbital decay functionality: Kessler Syndrome That mod doesn't have the predicted de-orbit time or automatic station keeping, but I always found I didn't use those features anyway. It works perfectly well in 1.3.1.
  6. [1.3.1] BARIS - Building A Rocket Isn't Simple

    Got it figured out! Instead of attempting a single MM patch for all SSTU tanks, I just made several much simpler patches. I haven't seen a failure in flight yet, but the tanks show up as breakable in BARIS' GUI. edit: I can now personally confirm that the above MM patch will cause SSTU fuel tanks to catastrophically fail in a very satisfying fashion.
  7. [1.3.1] BARIS - Building A Rocket Isn't Simple

    Spent the past couple of days working through the beginning of a new career save, with BARIS at mostly default settings. I'm really enjoying it so far! This is the first time in my KSP experience that I've ever had a legitimate need for crew escape systems. First time ever I've had to repair the launchpad and runway after an accident. Lots of fun. What would it take to make SSTU fuel tanks work with BARIS? Right now there doesn't appear to be any chance of an SSTU tank failing. I looked at that github pull request and put together this MM patch: @PART[SSTUModularFuelTank]:HAS[!MODULE[ModuleBreakableFuelTank]]:FOR[BARIS] { MODULE { name = ModuleBreakableFuelTank } } But BARIS still doesn't seem to be aware of the tanks.
  8. Chrome Everything It's Soooo Shiny Eye of the Beholder Sunglasses Required Magic Mirror Shinier Than Sputnik Polished Metal Bling yo Rocket
  9. Not a dumb question at all. The current situation is kind of confusing. This parts pack, in this very thread, is SSPX. Very soon, Nertea will release a new parts pack also called SSPX, that will improve upon and continue this current mod. When that happens, this mod will become SSPX Legacy, or some other similar label.
  10. [1.3.1] [TRR] Diverse Kerbal Heads v1.1 (11/05/2017)

    Dude! I was just looking around for exactly this, earlier today. Nice work.
  11. I was delighted to find that KSP's TrackIR function is actually working again in 1.3.1, but then I was saddened to find this wonderful mod appears to no longer work. KerbTrack's implementation of headtracking was always so much better than KSP's default. What would it take to get this mod working again?
  12. [1.3.1]TextureReplacerReplaced v0.5.4

    So I'm looking for a heads texture pack. Not one of those creepy human-alike things, just some variation in my Kerbals' haircuts and whatnot. I understand about changing old texture packs to work with TRR... but where are the old heads? The first post of the old thread is full of dead and outdated links.
  13. Still works fine in 1.3.1. I love this mod.
  14. What do kerbals do with their dead?

    Surprising that nobody yet mentioned the theory that Kerbals grow on trees. When a Kerbal dies, the body breaks up into a cloud of spores. Some of those spores find fertile ground and grow into more trees. This is why the little guys don't particularly mind dying in rocket explosions: it's a good way to spread their spores over a large area.
  15. Which joystick should I get?

    This is a solid choice for a first-timer's joystick. It's easy to find. It has a small desktop footprint. It has a twist-handle for the yaw axis, and a built in throttle axis. It has just enough buttons to be usefully and creatively configured to taste. And last but most certainly not least, it's relatively inexpensive. By the time you use it enough to wear it out and start looking at upgrading, you'll have developed your own opinions about what kind of hardware to buy next.