White Owl

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About White Owl

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    Retired Videographer

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  • Website URL http://www.youtube.com/user/TheWinterOwl

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  • Location WinterOwl's Aircraft Emporium
  1. [1.3.1] BARIS - Building A Rocket Isn't Simple

    Got it figured out! Instead of attempting a single MM patch for all SSTU tanks, I just made several much simpler patches. I haven't seen a failure in flight yet, but the tanks show up as breakable in BARIS' GUI. edit: I can now personally confirm that the above MM patch will cause SSTU fuel tanks to catastrophically fail in a very satisfying fashion.
  2. [1.3.1] BARIS - Building A Rocket Isn't Simple

    Spent the past couple of days working through the beginning of a new career save, with BARIS at mostly default settings. I'm really enjoying it so far! This is the first time in my KSP experience that I've ever had a legitimate need for crew escape systems. First time ever I've had to repair the launchpad and runway after an accident. Lots of fun. What would it take to make SSTU fuel tanks work with BARIS? Right now there doesn't appear to be any chance of an SSTU tank failing. I looked at that github pull request and put together this MM patch: @PART[SSTUModularFuelTank]:HAS[!MODULE[ModuleBreakableFuelTank]]:FOR[BARIS] { MODULE { name = ModuleBreakableFuelTank } } But BARIS still doesn't seem to be aware of the tanks.
  3. Chrome Everything It's Soooo Shiny Eye of the Beholder Sunglasses Required Magic Mirror Shinier Than Sputnik Polished Metal Bling yo Rocket
  4. Not a dumb question at all. The current situation is kind of confusing. This parts pack, in this very thread, is SSPX. Very soon, Nertea will release a new parts pack also called SSPX, that will improve upon and continue this current mod. When that happens, this mod will become SSPX Legacy, or some other similar label.
  5. [1.3.1] [TRR] Diverse Kerbal Heads v1.1 (11/05/2017)

    Dude! I was just looking around for exactly this, earlier today. Nice work.
  6. I was delighted to find that KSP's TrackIR function is actually working again in 1.3.1, but then I was saddened to find this wonderful mod appears to no longer work. KerbTrack's implementation of headtracking was always so much better than KSP's default. What would it take to get this mod working again?
  7. [1.3.1]TextureReplacerReplaced v0.5.3

    So I'm looking for a heads texture pack. Not one of those creepy human-alike things, just some variation in my Kerbals' haircuts and whatnot. I understand about changing old texture packs to work with TRR... but where are the old heads? The first post of the old thread is full of dead and outdated links.
  8. Still works fine in 1.3.1. I love this mod.
  9. What do kerbals do with their dead?

    Surprising that nobody yet mentioned the theory that Kerbals grow on trees. When a Kerbal dies, the body breaks up into a cloud of spores. Some of those spores find fertile ground and grow into more trees. This is why the little guys don't particularly mind dying in rocket explosions: it's a good way to spread their spores over a large area.
  10. Which joystick should I get?

    This is a solid choice for a first-timer's joystick. It's easy to find. It has a small desktop footprint. It has a twist-handle for the yaw axis, and a built in throttle axis. It has just enough buttons to be usefully and creatively configured to taste. And last but most certainly not least, it's relatively inexpensive. By the time you use it enough to wear it out and start looking at upgrading, you'll have developed your own opinions about what kind of hardware to buy next.
  11. I have long dreamed of having all the most common plane fuselages and major mod expansions to those fuselages reskinned in properly reflective bare metal. I don't care how unrealistic it is for spaceplanes to look shiny silver... it'll be seriously badass! And that vision might possibly become a reality if you make these pbr whatsits available to other modders. Please, please, pretty please.
  12. The same decision I've been constantly pondering for years, with no resolution in sight: "Is this the KSP version and mod collection that will finally allow me to play the game how I want to play it, with custom tweaked realism settings, truly long-term missions, multiple planet packs, awesome space shuttles, huge space stations and interplanetary motherships, all piloted effectively in IVA, with playable framerates and no game-killing bugs?" One day, it will happen. I will have a KSP install that will become my definitive version, and I'll enjoy it for a long time instead of repeatedly starting over. My dream.
  13. VR - Let's take it to next level

    Piloting any kind of simulated vehicle — in KSP or otherwise — is almost always better/more fun from the cockpit view... if the game is set up properly. Right now KSP only works this way when modded fairly heavily, and ideally the player needs some controls better than a keyboard or gamepad. Personally, I use a joystick, rudder pedals, and TrackIR. (Although KSP's TrackIR implementation has been broken for a long time, and I haven't yet tried 1.3.1 to see if it's any better.) Piloting any kind of simulated vehicle from the cockpit view — in KSP or otherwise — is almost always better/more fun in VR than on a monitor. This kind of gaming/simming is what VR excels at, far more than other genre. So I would absolutely love having the ability to pilot my KSP creations in VR! I'd even be okay with a partial implementation, where the IVA flight scene is the only thing rendered in VR, and the rest of the game still takes place on the monitor. Go IVA, put the headset on. Go to the map view or KSC or VAB, take the headset off. Same way I've been using TrackIR in KSP, just a different peripheral. People tend to forget or ignore KSP's flight simming roots... the whole reason IVA was added to the game in the first place is because HarvesteR and other devs weren't only Orbinauts, but also flight sim fans. So all the benefits that make VR good for flight sims, also make VR good for KSP. The acknowledged majority of the player base who don't pilot IVA now won't be affected at all if the current headtracking system can be made to work with VR.
  14. I lost all my craft because i deleted the save file

    I'm sorry. That sucks. On the bright side, you have now learned the value of backing up your saves. This lesson will serve you well for the rest of your life, no matter what kind of project you're working on.
  15. [1.3.0/1.3.1] Monthly Budgets 3.0.1 (10/10/2017)

    Thanks for this. Monthly Budgets is an essential mod for career mode; equally as important as Contract Configurator and selected contract packs.