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8bitgammers

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Posts posted by 8bitgammers

  1. Here are my interplanetary cargo fully stock SSTOs. I have two but this is my first. It has 594 parts, and can carry a small space station anwhere in the kerbol system

    2GYx5RJ.png

    Here is a video of it delivering its cargo to duna orbit:

    Unfortunately, this SSTO didn't carry nearly enough ccargo to be impressive for me so I decided to start work on one which can carry a large section of a huge space station to anywhere in the kerbin system.

    lbN5EcQ.png

    I can put out more pictures when I get them later.

  2. On 9/25/2016 at 11:08 PM, Abraxsas said:

    In addition to the other craft I sent, I have one more...

    unknown.png

    This is my first try at constructing a compact, and aesthetically appealing ship constructed with MK3 parts without sacrificing effectiveness.

    I'm also trying out some new compact and high velocity torpedos, and I would like to see how effective they are.

    It's 343 parts
    weighs about 125 tonnes
    I don't know the Delta V ISP or TWR (No kerbal engineer for 1.2 yet)
    and is... big...

    I know it doesn't really focus on armour but I would like to see it take a few hits and see if it does need armor.
    I'm pretty sure you already have a lot of craft on the list but see if you can do this one... soon-ish...

    https://drive.google.com/open?id=0B7Q5NPUcsUYkVFBTb0Z4Y192ZG8

    this seems cool. I'll definitely get to it soon.

     

    On 9/24/2016 at 7:05 PM, Abraxsas said:

    I have tried to make a car, a couple actually...

    (Sorry for the bad image quality)

    c.pngb.pnga.png

    I'd like to know what you think about some of my more recent attempts at producing vehicles in KSP

    Attached is the LR-ARX E and F variants and LR-LMBX

    The ARX is meant to be more of a fast buggy meant for... whatever you do with a buggy... The LMBX is more of an attempt to make a good looking sportscar like vehicle.

    I would like to hear some feedback and what you overall think of these crafts and what I can do to make better ones in the future.
    Just letting you know, the ARX F will probably require unlimited fuel so activating infinite propellant will probably be necessary.

    (Press one [1] to activate each craft's onboard power supply.)

    https://drive.google.com/open?id=0B7Q5NPUcsUYkTUJFbG4yRHFHLTQ
    https://drive.google.com/open?id=0B7Q5NPUcsUYkZ0pPdFZKaWQ1Nk0
    https://drive.google.com/open?id=0B7Q5NPUcsUYkOGVjWkRyM1BpcVk

    Also, for some reason I cannot load these crafts. I saved them as craft files, but it says that they have invalid parts when I attempt to load them. If it wasn't for that reason, I would have more videos out.

  3. 12 hours ago, Abraxsas said:

    I have tried to make a car, a couple actually...

    (Sorry for the bad image quality)

    c.pngb.pnga.png

    I'd like to know what you think about some of my more recent attempts at producing vehicles in KSP

    Attached is the LR-ARX E and F variants and LR-LMBX

    The ARX is meant to be more of a fast buggy meant for... whatever you do with a buggy... The LMBX is more of an attempt to make a good looking sportscar like vehicle.

    I would like to hear some feedback and what you overall think of these crafts and what I can do to make better ones in the future.
    Just letting you know, the ARX F will probably require unlimited fuel so activating infinite propellant will probably be necessary.

    (Press one [1] to activate each craft's onboard power supply.)

    https://drive.google.com/open?id=0B7Q5NPUcsUYkTUJFbG4yRHFHLTQ
    https://drive.google.com/open?id=0B7Q5NPUcsUYkZ0pPdFZKaWQ1Nk0
    https://drive.google.com/open?id=0B7Q5NPUcsUYkOGVjWkRyM1BpcVk

    I'll take a look at these soon!

    here is my previous review on a different craft:

     

  4. On September 22, 2016 at 0:49 AM, FTWG4M3RS said:

    Hey 8bit... I mean PastaRasta... I mean Lord Pasta bud. I got two crafts for you, both of them I have made Timelapses for on my Channel and was wondering if you could review them for me.

     

    First up the United Kerbal Navy Corps Exploration Class Cruiser: The Spirit of Autumn

    Timelapse:

    Download Link: https://www.mediafire.com/?z03ic4r2y2zva99

     

    Next up is the United Kerbal Navy Corps Fighter Division: Merlin Fighter

    Timelapse:

    Download Link: https://www.mediafire.com/?676d8u338rt2a3r

     

    Both are pure stock as always, thanks in advanced :)

    I finished the review. I'll get to the other craft over the weekend.

    Enjoy!

  5. 15 hours ago, Abraxsas said:

    And another one...

    unknown.png

    This craft is a beefed up transport vessel with added heavy armor plating, ramming spear, added weapons, and ramming thrusters.

    It has a few downsides such as low TWR for its size and being a relatively weak transport in the first place, but i've made up for its weaknesses by adding SRB thrusters for one time use situations and more armor allowing it to survive in prolonged combat situations. The addition of more weapons than its weaker counterpart but its complement is still limited. 

    The craft is fundamentally flawed because of the amount of weight in lander cans I added.
    I really don't know what to think about this craft but I would appreciate some hard feedback on what to do.
    I will leave you with this and the original craft I designed and based this off of. to compare the two.

    Here are the specs for the two ships

    https://drive.google.com/open?id=0B7Q5NPUcsUYkSjZSamJhYWE5Z28
    https://drive.google.com/open?id=0B7Q5NPUcsUYkODV2Uk5YSkc5VEk

    Bernard Class Heavy Gunship

    Parts: 808
    Mass: 195.075t
    Max Crew Complement: 36

    Size
    Height: 8.1m
    Width: 14.1m
    Length: 21.7m

    Thrust: 240kN
    Torque: ~109.0kNm
    TWR: 0.23 (0.23)
    Delta-V ~3,500
    Burn Time: ~37min

    Barkley Class Crew transport

    Parts: 768
    Mass: 167.449t
    Max Crew Complement: 36

    Size
    Height: 7.2m
    Width: 13.9m
    Length: 16.2m

    Thrust: 240kN
    Torque: ~109.0kNm
    TWR: 0.25 (0.25)
    Delta-V ~4,000
    Burn Time: ~37min

    here is your review! the ship worked well, and I was surprised at how well the armor held up.

     

  6. 4 hours ago, Alphasus said:

    I think that's a new craft. I'll warn you that I couldn't fix a few things about it, but the weapons are far better. Also I gave you 2 crafts(should add up to 5 crafts), which have different chassis and weapons. Also thanks very much!

    here is the review!

    more reviews later.

  7. I have ben having trouble with a few of the craft files sent to me. So, I may only do a few crafts today.

    just wanted to say thank you to everyone who is submitting there crafts, and apologies if I can't get to them all. Also, some of the crafts being sent to me are aesthetic crafts, and I really don't know how to judge them because they don't really have a function. I am not going to change the rules though, I'll review anything that has a purpose.

     

  8. 2 hours ago, THE NARWHAL said:

    I have a craft for you to review. It's my replica of the U-534, and if you could while you're reviewing it, could you make it submersible? If you could, i would greatly appreciate it. 

     

     

    11 hours ago, panzer1b said:

    Well now that i finished this thing, i think ill submit it for you if you are interested...

    U6QrhQh.png

    Anyways, its a fully functional SSTO SR-1 Normandy replica with a customized interior (really getting into making custom interiors recently since im in need of some cinematic capital ships for my comic im working on).  You might have some trouble actually getting this into LKO (may take a few tries if you dont get the ascent profile correct, check the link for the download and the flight instructions which will help you alot).  Aside from that, im still working on a new mako for it (the old one sucked) so in a bit ill update the craft with a rover that can be air-dropped ontop of the enemy (and more likely then not will explode right after you do so).  It has no armor to speak of so you probably dont need to test that out (go ahead and blow it up if you feel like it though), and its weapons are pretty much there for the hell of it and nothing more (although with good luck you can 1 shot almost any ship with them, optimal range is ~200m).  Otherwise, im super happy with the internals, make sure to bring plenty of kerbals onboard it when testing so it looks best when you have them manning crew stations...

     

    On September 6, 2016 at 2:46 AM, Samniss Arandeen said:

    This is my current work-in-progress, dubbed Porco Rosso. Since you're reviewing crafts, I figured I'd request another pair of eyes giving feedback and possible improvements.

    Download link (KerbalX craft with full description and Action Group listing): https://kerbalx.com/Samniss_Arandeen/Porco-Rosso

    Here's a picture of Porco Rosso (as of current, the only one I've yet taken) as she currently flies:

     

    38568FFF7DBB4B95095041A19A14F5528CD11E45

    I'll do all these craft plus one more today. It's going to be a lot of work, but I think I can do it.

     

    also, If I get these all done I might re-review alphasus's craft so thats 6 craft in total. Get ready guys!

  9. 5 hours ago, Fellow314 said:

     :D:D:D

     

    Dude, that's awesome, thank you!  This is actually the first time I'm certain someone's used one of my ships.  

     

    Instructions, I definitely should have included them, I'm sorry - I'm awful at documentation.

    don't worry about descriptions, not many people use them.

  10. 1 hour ago, pTrevTrevs said:

    @8bitgammers 

    The boxkite... shouldn't... need gravity hack. It has plenty of lift for its weight, and I don't think it's engines have been nerfed or anything since it was built.

    It may have been the undercarriage. Because it doesn't have a tricycle wheel arrangement, trying to pitch up won't work quite as effectively. The back wheel should rise off the ground by itself, once that happens you can pitch up, at which point the plane should rise off the ground.

    I'm in the middle of a road trip right now, but I'll take a look at it as soon as I'm able.

    it was the weirdest thing. I tried multiple things to try and get it to take off, but when ever it reached 30m/s it would do a nose dive and then stop.

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