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SmiteZero

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Everything posted by SmiteZero

  1. Rockets with TOO MUCH power also cause problems.
  2. It\'s been brought up a few times not too far back. All you have to do is add extra space under the BigTrak so that it\'s wheels don\'t clip into anything. If they do they become detached and do funky stuff like shift the weight and balance, and of course, because they\'re lagging out behind the rocket, the camera tries to stay focused on the center and lags behind, too.
  3. Not to be a put-down, but I think most of this is a bit above your head, Vince. Just use the tools given. They work. The best understanding of things like mathematical formulas for me come from actually using them and playing with them in software. Taught myself trig so I could write orbital simulations, etc. I learned about gravity equations so I could bounce a ball or fire a projectile. It\'s also much more fun that way. Partly the problem is because you\'re asking for too much. People can post equations all day but it will all be useless to you because you don\'t understand how they work and explaining exactly why stuff happens isn\'t something most people are likely to want to do (or be able to) and it still probably will only be of actual limited use and understanding to you anyway. Start more specific, and smaller. You need a base of mathematical thinking before you are able to reach greater understanding.
  4. : BTW: Stop making pointless, stupid threads. If you want to tell everyone absolutely everything so much, get twitter and a facebook, or whatever.
  5. Yeah. While it\'s a bit off topic, Don\'t use MechJeb if you can\'t do it all manually with your eyes closed. You\'re not doing yourself any favours. Even now the only features of MechJeb I use are the ascent autopilot and the heading locks in the SmartASS module. (and orbital info pane) I think using MechJeb and then taking it away is the wrong way around to do it.
  6. I can tell how much this plugin has taken off by how many pages I have to read through when I wake up. First day it was none. Then one. Then two. Now three. Has anyone noticed anything strange with the altitudes in the larger sets?
  7. Thanks, Peewee. That makes it a bit difficult, but I suppose it\'s better to use the max. Better idea: Dynamically scaled.
  8. Time to work more on usability and features like putting all those points on a 3D plane Whats the maximum altitude of the radar? 3500 or 4000?
  9. Toastar, I\'ve been looking at your data through my own app I\'m working on.. Note the blank area at the left side. (ignore the space on the right) It appears as if indeed somehow the entire dataset has been offset. Here it is halfway through rendering. Boy you sure did some funny stuff at the beginning I\'m not used to dealing with large datasets, but I\'m hoping I can finish something usable.
  10. You\'re doing it wrong. I\'m crashing constantly, but managed this after a few hours/restarts with one probe. There\'s little sections of missing data here and there. I think that\'s where the KSP crashes are showing.
  11. Wow this thread moved quick in 6 hours. I shut down some extra stuff and tried again. Much more acceptable framerate, actually. Quite good. Feeling good now that I may get a solid run finally, then bam. Too many heap sections. Other times it\'s a gc error and other times kerbal just crashes. This makes me sad.
  12. I unfortunately keep getting crashes after about 30 or 40 minutes. When orbiting that low at that speed, I often have framerate glitches loading the terrain. Add to that the continuous stream of data being written to disk and I\'m orbiting at 2fps and think it\'s filling up my swap space and crashing or something. Tips, perhaps? :\'(
  13. If it\'s not to late, I think Zoxygen still needs some balancing/parts (coming pretty soon). Seems to be complaints about the size that the needed life support adds currently.
  14. The problem is that carts themselves are just so BIG. That landing platform does look cool, though. Perhaps we just need a smaller, more Mun-like rover model? I really dig the idea of a fold-out capsule like Spirit/Opportunity has and you were thinking.
  15. So just to confirm this of course only operates to write the .csv while the ship is the actively controlled ship, right?
  16. And I suppose you think the TVV marker is YELLOW, right? :
  17. There is no problem in what you describe that could or needs to be improved. The problem is with your understanding, grasshopper. The ship will move relative to the Navball, not your view. Up is still up and down is still down, but up and down have nothing to do with what you see, only with your instrument. If you roll (q/e) so that the brown section is on the bottom and the blue is on top with a nice horizontal line in the middle, you\'re straight and level. If you move now your rocket will move as you expect to see. If you roll 45 degrees or so and try again, you\'ll move in a totally different direction visually, but still move appropriately relative to your inputs on the Navball. The lesson is: Don\'t trust your eyes. They will decei.. I mean, use the Navball instead of what you see of your rocket to know where you\'re going to steer. And.. of course winglets help.. But only below about 10,ooom and only with decent airspeed and you\'ll probably only notice their added effect on very heavy ships.
  18. They will however work like all the other engines so you could use any engine setup for your VTOL designs. If you missed it there is a video demonstrating this on page 5. The development of VTOL tech has sort of sidelined us a little bit end ended up with me doing things like this : I so want to build a huge Muncrawler.
  19. Stock ASAS/SAS is acceptable Just do it without a flight computer like we had to in the old days. The trip to the Mun was uphill. Both ways. And it was snowing. Start about 20,000m, burn retro to go sub-orbital and keep controlling your speed as you come down, pointing retrograde. You\'ll slow down and your craft will automatically slowly tip over to vertical, ready to touch down. I recommend hitting Caps Lock to make your inputs smaller and help minimize the panic over-control. You might not do it the first try. It took about 5 for me before I got a landing where everyone survived and lots more before I could do it consistently without breaking stuff off, but my first successful one was a rush. Here it is:
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