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Jashin

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Everything posted by Jashin

  1. I'm trying to use this mod and I've encountered a problem with the editor window in the VAB : when I right-click the chutes I have placed on my ship, the tweakable "Toggle Info" does appear, but I can't edit anything. The window only contains information about the current chute but there is no way to modify it. In addition, the chute's diameter is always the same and does not adapt to what's underneath it. My installation is a fresh one, since I did not use this mod before the latest version. I have put the RealChute folder inside GameData, and the ModuleManager configs inside this RealChute folder. I also have put the 2.0.3 version of ModuleManager, since I was using a more recent one. What am I doing wrong ? EDIT : I've tested it with just the RealChute mod and ModuleManager 2.0.3, and it still does not work.
  2. Brucey,you might be interested in another mod that requires TAC Life Support (as well as Kethane, if you don't mind that) : it's called Modular Kolonization System, and it's awesome. It has a series of modules based on Nasa's design and the goal is to set up an autonomous base on another planet, capable of producing fuel, food, oxygen, water and everything provided you do well in terms of planning and logistics. Here's the link : http://forum.kerbalspaceprogram.com/threads/72706-WIP-0-23-5-Modular-Kolonization-System-v0-14-(ALPHA)-04-12-2014 Here's an illustrated manual : http://imgur.com/a/kzqlY Hope you have fun with it, it's really nice.
  3. This pack is amazing Proot ! I'm definitely settling for it. However, I do experience massive slowdowns at launch like TheCrimsonCorndog above : I've only tested it with a single rocket so far, but it was a simple one (4 engines, 6 SRBs, less than 60 parts in total if I remember correctly). Is it the SRB smoke causing the lag ?
  4. Hi everyone ! I'm happy to post here the first message in the KSP board Thank you Taranis for the mod, and everyone involved in this thread. I thoroughly read the last pages, especially CoolBeer's post about converting the units to liters : I used his patch to modify Taranis original configuration, but I stumble upon an issue which I haven't been able to resolve yet. The conversion to liters/kg has been successfully applied to every stock part, but I can't figure out how to patch the consumption : a MK1 command pod in orbit around Kerbin (for test purposes) has about 7h30 worth of food, 43h of water and....7300+h of oxygen. Obviously, it should be 24h for each of these three resources. The amount of resources in the pod show that the Module Manager patch works, since it is set to change the max amount of each resource in the stock parts to reflect the changes in consumption (before the patch, everything was set to 1/2/3 depending on the size of the pod, now food is 0.317, water is 1.798 and oxygen is 304.27). The problem is that the consumption rates are still the same as Taranis' original configuration (still visible in the toolbar UI ingame), and the updated rates never apply. The file with these settings is located in GameData/ThunderAerospace/TacLifeSupport/PluginData/TacLifeSupport/LifeSupport.cfg Each time I load the game, these settings do not work, and it seems that they are overwritten by the original configuration : what can I do to make these work properly ?
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