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About davidpsummers

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    Sr. Spacecraft Engineer

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  1. I have landed and refuled the ship pictured below on Eve. I have a problem when I try and lift-off. The ship pitches over uncontrollably. If I am careful to get it straight up immediately after lift off, I can delay it. But it always seems to happen. Now I've come to realize that the vernor engines are probably useless at these pressures. But I do have 4 large advanced reaction wheel modules and the torque from the engine gimbal of the S3 KS-25x4 Mammoth engine. So I'm thinking something else must be happening. Any help?
  2. I've managed to land the ship pictured on the surface of Eve. Now to see if I can take off again. One issue, is the ascent profile. On Kerbin, you want to pitch over 45 degree at about 10,000 - 15,000 km. Anyone have any experience on how far up it should be on Eve? Using KSP 1.3
  3. BTW, I'm still using version 1.3.1 of the program. But I think it is the same across different versions?
  4. I've run into the docking port bug. It is the usual. I click on "undock", the botton disappears, and nothing happens leaving the two parts attached. I understand that the you can open the the persistent file in a text editor and fix it. (I don't have a PC, so I can't use the persistent file editor tool). But I can find the directions on exactly what you are suppose to do.
  5. Looks like the answer is no. Any suggestions on taking a long thin rocket and keeping it upright when it touches down? I assume plenty of parachutes will make it gentle and help.
  6. The delta-V map says 6000? Is that not likely to do it? How about the SRBs?
  7. So the only real option is drop a stages rocket onto the surface with parachutes?
  8. I've been trying to make an all nuclear space plane for Eve. The problem is that I don't have enough thrust. My most recent attempt (see below) could, even if boosted into low alt. flight by drop engines (not shown), not quite maintain speed at level flight. Now it is intended for Eve where, I suspect, given the thick atmosphere, I could replace wings (I was trying to reduce the stall speed) with much smaller ones. Is there any chance that will be enough to reach stall speed on taxis and that I could get into orbit before I run out of fuel? https://www.dropbox.com/s/25z981pqdzdiovi/Nuclear Space Plane.png?dl=0
  9. Not really comparing. All my planes glide "reasonably" well. It is mostly, if I have come in short, what can I do to compensate. 5 degree of AoA sounds right. I know that over 15 you actually loose lift? Not sure what to maintain speed. You need to stay above the stall speed. Slow means less drag, but it means you cover less ground? I'll look at the mod. (I'm actually using 1.3)
  10. If you are doing an unpowered decent with a space plane, is there any guides on what do to do to get maximum distance from your glide?
  11. I am using version 1.3.1. I tried the cheats. It took more than "no crash damage" and "unbreakable joints". I had to check a couple more before the ship was thrown clear intact.
  12. IIRC, was trying to move it while keeping the heading constant and when I switched out of map mode, it was like that. But I might be misremembering and it was like that when I switched back to it from another vessel.
  13. OK. Slight update. If I scroll _into_ the asteroid I can do actions for the parts inside the asteroid. That means I can dock another ship and recover the crew at least. OTOH, I still can't recover the ship, as releasing the grappling unit (or undocking the module it is in) causes and explosion with destroys the part of the ship inside the asteroid.
  14. I captured an asteroid with the advanced grabbing unit. It was fine, until suddenly, my ship was embedded in the asteroid, as in the screen capture below. So now I'm stuck. I can't reach the grabbing unit to release the ship. I can't even get to the lander can to get the pilot out and abandon the vessel!
  15. I saw that some didn't come up until I focused on Kerbal. I'll check Dres....