Jump to content

davidpsummers

Members
  • Posts

    484
  • Joined

  • Last visited

Reputation

21 Excellent

Profile Information

  • About me
    Sr. Spacecraft Engineer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I found that if I move the items under "Flight_Log" into "Career_Log", then add a "26 = Recover" at the end, he levels up. I also put into "Flight_Log" a new flight... "Flight 27 27 = Orbit,Pol" But, of course, that doesn't fix the problem (I have to do that anytime I level up). I think pmborg's fix is probably better.
  2. I need to attach a Shielded Clamp-o-tron to an unshielded one. (I need to land, drop something, close it, and take off again, from Eve.) But the VAB won't seem to let me. Any work-arounds?
  3. It isn't great, but the joint isn't the problem. I can get it verticle and still have it a few moments later. I'm currently going on the theory that I need to loose the parachutes and stuff when I land on Eve. But maybe some struts too. Still don't understand why modest drag surface components would cause more drag than actualy fins, but based on what I've read above, it seems it can happen and it fits what I see. So I'll chalk it up to models breaking down at v high pressures.
  4. I am using version 1.3 I have taken Jeb back to the lab module and hit level up. No joy. I haven't taken him back to Kerbin to level up. I guess that is it? He is currently out on Laythe. I have plans for him and it is along trip to Kerbin and back out. Any suggestions? Any edits to the persistent file I can do?
  5. So I landed Jeb on Bop, saw the squid, planted a flag, etc. Got him back to the station to level up that and more. And _nothing_. I he has been leading to all the new places and crew that has gone to fewer places are Level 5 when he is only 4. Anybody know what's up? I check the persistent file, and his most recent stuff is there under Flight Log. I'll paste his roster entry below.... ROSTER { KERBAL { name = Jebediah Kerman gender = Male type = Crew trait = Pilot brave = 0.5 dumb = 0.5 badS = True veteran = True tour = False state = Assigned inactive = False inactiveTimeEnd = 0 gExperienced = 0 outDueToG = False ToD = 11747467.814481501 idx = 0 extraXP = 0 CAREER_LOG { flight = 26 0 = Flight,Kerbin 0 = Land,Kerbin 0 = Recover 1 = Flight,Kerbin 1 = Land,Kerbin 1 = ExitVessel,Kerbin 1 = BoardVessel,Kerbin 1 = Recover 2 = Flight,Kerbin 2 = Suborbit,Kerbin 2 = Land,Kerbin 2 = Recover 3 = Flight,Kerbin 3 = Suborbit,Kerbin 3 = Orbit,Kerbin 3 = Land,Kerbin 3 = ExitVessel,Kerbin 3 = BoardVessel,Kerbin 3 = Recover 4 = Flight,Kerbin 4 = Suborbit,Kerbin 4 = Orbit,Kerbin 4 = Die 5 = Spawn 5 = ExitVessel,Kerbin 5 = BoardVessel,Kerbin 5 = Recover 6 = Flight,Kerbin 6 = Suborbit,Kerbin 6 = Orbit,Kerbin 6 = Flyby,Mun 6 = Escape,Mun 6 = Flyby,Kerbin 6 = Land,Kerbin 6 = ExitVessel,Kerbin 6 = BoardVessel,Kerbin 6 = Recover 7 = Flight,Kerbin 7 = Suborbit,Kerbin 7 = Orbit,Kerbin 7 = Land,Kerbin 7 = Recover 8 = Flight,Kerbin 8 = Suborbit,Kerbin 8 = Orbit,Kerbin 8 = Flyby,Minmus 8 = Escape,Minmus 8 = Orbit,Minmus 8 = ExitVessel,Minmus 8 = BoardVessel,Minmus 8 = Suborbit,Minmus 8 = Land,Minmus 8 = PlantFlag,Minmus 8 = Flyby,Kerbin 8 = Land,Kerbin 8 = Recover 9 = Land,Kerbin 9 = Recover 10 = Flight,Kerbin 10 = Land,Kerbin 10 = Recover 11 = Flight,Kerbin 11 = Die 12 = Spawn 12 = Flight,Kerbin 12 = Suborbit,Kerbin 12 = Orbit,Kerbin 12 = Flyby,Mun 12 = Escape,Mun 12 = Orbit,Mun 12 = Suborbit,Mun 12 = Land,Mun 12 = ExitVessel,Mun 12 = PlantFlag,Mun 12 = BoardVessel,Mun 12 = Flyby,Kerbin 12 = Land,Kerbin 12 = Recover 13 = Flight,Kerbin 13 = Land,Kerbin 13 = Recover 14 = Flight,Kerbin 14 = Suborbit,Kerbin 14 = Orbit,Kerbin 14 = Flyby,Minmus 14 = Escape,Minmus 14 = Orbit,Minmus 14 = Flyby,Kerbin 14 = Flyby,Mun 14 = Escape,Mun 14 = Orbit,Mun 14 = Suborbit,Mun 14 = Land,Mun 14 = ExitVessel,Mun 14 = PlantFlag,Mun 14 = BoardVessel,Mun 14 = Land,Kerbin 14 = Recover 15 = Recover 16 = Flight,Kerbin 16 = Land,Kerbin 16 = Suborbit,Kerbin 16 = Orbit,Kerbin 16 = Flyby,Minmus 16 = Escape,Minmus 16 = Orbit,Minmus 16 = Suborbit,Minmus 16 = Land,Minmus 16 = ExitVessel,Minmus 16 = PlantFlag,Minmus 16 = BoardVessel,Minmus 16 = Flyby,Kerbin 16 = Recover 17 = Flight,Kerbin 17 = Suborbit,Kerbin 17 = Orbit,Kerbin 17 = Flyby,Minmus 17 = Escape,Minmus 17 = Orbit,Minmus 17 = Suborbit,Minmus 17 = Land,Minmus 17 = ExitVessel,Minmus 17 = PlantFlag,Minmus 17 = BoardVessel,Minmus 17 = Flyby,Kerbin 17 = Escape,Kerbin 17 = Flyby,Sun 17 = Orbit,Sun 17 = Land,Kerbin 17 = Recover 18 = Flight,Kerbin 18 = Land,Kerbin 18 = Suborbit,Kerbin 18 = Orbit,Kerbin 18 = ExitVessel,Kerbin 18 = BoardVessel,Kerbin 18 = Recover 19 = Land,Kerbin 19 = Flight,Kerbin 19 = Recover 20 = Land,Kerbin 20 = Flight,Kerbin 20 = Suborbit,Kerbin 20 = Orbit,Kerbin 20 = ExitVessel,Kerbin 20 = BoardVessel,Kerbin 20 = Recover 21 = Recover 22 = Land,Kerbin 22 = Flight,Kerbin 22 = Suborbit,Kerbin 22 = Orbit,Kerbin 22 = Escape,Kerbin 22 = Flyby,Sun 22 = Orbit,Sun 22 = Flyby,Duna 22 = Escape,Duna 22 = Orbit,Duna 22 = Suborbit,Duna 22 = Flight,Duna 22 = Land,Duna 22 = ExitVessel,Duna 22 = PlantFlag,Duna 22 = BoardVessel,Duna 22 = Flyby,Ike 22 = Escape,Ike 22 = Orbit,Ike 22 = ExitVessel,Ike 22 = BoardVessel,Ike 22 = Suborbit,Ike 22 = Flyby,Kerbin 22 = Flyby,Minmus 22 = Escape,Minmus 22 = Orbit,Minmus 22 = Recover 23 = Land,Kerbin 23 = Flight,Kerbin 23 = Suborbit,Kerbin 23 = Orbit,Kerbin 23 = Recover 24 = Land,Kerbin 24 = Flight,Kerbin 24 = Suborbit,Kerbin 24 = Orbit,Kerbin 24 = Escape,Kerbin 24 = Flyby,Sun 24 = Orbit,Sun 24 = Escape,Duna 24 = Orbit,Duna 24 = Escape,Ike 24 = Orbit,Ike 24 = Flyby,Duna 24 = Suborbit,Duna 24 = Flight,Duna 24 = Land,Duna 24 = ExitVessel,Duna 24 = PlantFlag,Duna 24 = BoardVessel,Duna 24 = Flyby,Ike 24 = Suborbit,Ike 24 = Land,Ike 24 = ExitVessel,Ike 24 = PlantFlag,Ike 24 = BoardVessel,Ike 24 = Flyby,Kerbin 24 = Flyby,Minmus 24 = Escape,Minmus 24 = Orbit,Minmus 24 = Recover 25 = Flight,Kerbin 25 = Land,Kerbin 25 = Suborbit,Kerbin 25 = Orbit,Kerbin 25 = Recover } FLIGHT_LOG { flight = 26 26 = Flight,Kerbin 26 = Land,Kerbin 26 = Suborbit,Kerbin 26 = Orbit,Kerbin 26 = Escape,Kerbin 26 = Flyby,Sun 26 = Orbit,Sun 26 = Flyby,Jool 26 = Flyby,Bop 26 = Escape,Bop 26 = Orbit,Bop 26 = ExitVessel,Bop 26 = BoardVessel,Bop 26 = Orbit,Jool 26 = Flyby,Laythe 26 = Escape,Laythe 26 = Orbit,Laythe 26 = Suborbit,Laythe 26 = Flight,Laythe 26 = Land,Laythe 26 = ExitVessel,Laythe 26 = PlantFlag,Laythe 26 = BoardVessel,Laythe 26 = Suborbit,Bop 26 = Land,Bop 26 = PlantFlag,Bop 26 = Flyby,Pol 26 = Escape,Pol 26 = Orbit,Pol 26 = ExitVessel,Pol 26 = BoardVessel,Pol
  6. Played around with it a bit. Aerodynamic problems explain the behavior. But ithat would mean that, as pressure goes up hull mounted components increase dragfaster than fins?
  7. I have landed and refuled the ship pictured below on Eve. I have a problem when I try and lift-off. The ship pitches over uncontrollably. If I am careful to get it straight up immediately after lift off, I can delay it. But it always seems to happen. Now I've come to realize that the vernor engines are probably useless at these pressures. But I do have 4 large advanced reaction wheel modules and the torque from the engine gimbal of the S3 KS-25x4 Mammoth engine. So I'm thinking something else must be happening. Any help?
  8. I've managed to land the ship pictured on the surface of Eve. Now to see if I can take off again. One issue, is the ascent profile. On Kerbin, you want to pitch over 45 degree at about 10,000 - 15,000 km. Anyone have any experience on how far up it should be on Eve? Using KSP 1.3
  9. BTW, I'm still using version 1.3.1 of the program. But I think it is the same across different versions?
  10. I've run into the docking port bug. It is the usual. I click on "undock", the botton disappears, and nothing happens leaving the two parts attached. I understand that the you can open the the persistent file in a text editor and fix it. (I don't have a PC, so I can't use the persistent file editor tool). But I can find the directions on exactly what you are suppose to do.
  11. Looks like the answer is no. Any suggestions on taking a long thin rocket and keeping it upright when it touches down? I assume plenty of parachutes will make it gentle and help.
  12. The delta-V map says 6000? Is that not likely to do it? How about the SRBs?
  13. So the only real option is drop a stages rocket onto the surface with parachutes?
  14. I've been trying to make an all nuclear space plane for Eve. The problem is that I don't have enough thrust. My most recent attempt (see below) could, even if boosted into low alt. flight by drop engines (not shown), not quite maintain speed at level flight. Now it is intended for Eve where, I suspect, given the thick atmosphere, I could replace wings (I was trying to reduce the stall speed) with much smaller ones. Is there any chance that will be enough to reach stall speed on taxis and that I could get into orbit before I run out of fuel? https://www.dropbox.com/s/25z981pqdzdiovi/Nuclear Space Plane.png?dl=0
  15. Not really comparing. All my planes glide "reasonably" well. It is mostly, if I have come in short, what can I do to compensate. 5 degree of AoA sounds right. I know that over 15 you actually loose lift? Not sure what to maintain speed. You need to stay above the stall speed. Slow means less drag, but it means you cover less ground? I'll look at the mod. (I'm actually using 1.3)
×
×
  • Create New...