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About EvitableInventions

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    Bottle Rocketeer

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  1. This may be true but since Squad ISN'T in charge of making the port to consoles OF COURSE *they* (Squad) have no plans for mouse and keyboard! Perhaps you should contact BlitWorks or Private Division, who are in charge of the port, before making such claims. I'll save you time. I already did: MOUSE & KEYBOARD ARE NOT OUT. [snip]
  2. So, controller mapping seems to be one issue for the console release of Kerbal Space Program. This post will collate control mapping options, please post as you find them and figure things out. I'll update the OP as a master list. Look Inversion - My brain hurts when things are flipped. On Xbox One you might find the Xbox Accessories app useful. You have options to invert the look inversion of either thumbstick Y axis. (note: this will change it in all game modes including the VAB ans SPH) Button Mapping - Careful what you wish for. The same Xbox Accessories app on the One also
  3. YES! That worked great for me. Now my flight controls are correct! Now I'm REALLY missing duplication in the editor(s). It's fine at first but when you start making larger craft... EDIT: On the xBone: Cursor-over part you wish to duplicate then hold right bumper + hold X + press A !!
  4. Yes, this is a direct port MORE than a console version (for the most part) but I can deal with all of that, its the look inversion that gets me. I can move windows all day, but I can't rewire my brain! The controls are a big learning curve but I don't think that is because the porters are dumb. There is just a bunch load of controls, obviously more things to click then there are buttons on the controller... thus, modifiers. On the GUI, I agree that a simple port isn't quite conducive to the consoles versions. BUT WOULD BE FINE is they simply lowered the scale. In the PC version I had the
  5. 2nd that. If only one thing made it to the next update please make it an option for look inversion (independently for both axes (x,y) in both editor(s) and flight)! Please please please. My brain already hurts.
  6. On an aside, did anyone notice the misspelling of the word "The" in the console launch trailer @0:28 "DICE 2016 Strategy/Simulation Game of hte Year Finalist" Cheers!
  7. Can't wait! I have KSP on PC, sure. But why would I want it for console (xb1)? Simple. For friends. I have many friends that I'd love for them to play something like KSP but they are console freaks. All of their rationalizations and justifications are in the opposite direction for games. (i.e. 'why would anyone spend $1,000 on a PC when you could get a console for $400?') Of course, I'd love a multiplayer component (not planned, I know) for the consoles as they are built for multiplayer interaction (party chat, community, etc.). In any case, the worst thing I can think of about KSP on conso
  8. You might enjoy this for all your action group needs with this amazing mod: http://forum.kerbalspaceprogram.com/index.php?/topic/67235-105dec2515-action-groups-extended-250-action-groups-in-flight-editing-now-kosremotetech/ Cheers!
  9. Friendly reminder, this would be so next-level awesome! ...Thx for the 1.0.5 update btw
  10. Thank you FW Indstries for this great mod. I've been looking for something like this for years now! ...and on that same line of thinking, do you think it would be possible to have the WSADcamera in the internal of ships? Technically its an EVA but there has to be a way to detach the camera and set it free to roam the internals of the KSP crew parts. This is the ONE aspect of KSP-cinematic's that is missing! This would be a logical step I think for this mod (if at all possible, of course). In any case, I appreciate your efforts on this greatâ€â€and fundamentally usefulâ€â€mod. -Evitable
  11. Pink parts now fixed, get the v0.151 update (here - https://kerbalstuff.com/mod/700/Scatterer/download/0.151) and stop spamming the same bug report people!
  12. Awesome! I know nothing about coding but maybe what I found will help OUR endeavor... http://wiki.kerbalspaceprogram.com/wiki/Module_code_examples#Creating_a_GUI_Window_and_Button
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