Cetera

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About Cetera

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    Spacecraft Engineer

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  1. Cetera

    [1.3.1]TextureReplacerReplaced v0.5.4

    You have to create a texture to be the visor. The more transparent the texture is, the more transparent the visor, and the more opaque the texture, the more opaque. In my suit pack, I use a flat gray texture to allow it to be tinted by the TRR options. You can use my suit pack, or copy and modify my visor texture, or just use it as a template to make your own.
  2. Cetera

    Revisiting the Cosmos!

    Episode 6 KSC launches two probes. The first is to attempt a powered landing near the KSC TMA. The other is the second Automated Exploration and Investigation Observational Unit (AEIOU) sent in a polar orbit. AEIOU 2 is to gather scientific data and safely return to Kerbin. It is powered by two small solar panels, differentiating it from AEIOU 1.
  3. Cetera

    Revisiting the Cosmos!

    Episode 5 We bring the Automated Exploration, Investigation, and Observational Unit home, with a successful re-entry and recovery. We also test a rover and pick up science from around KSC.
  4. Cetera

    Revisiting the Cosmos!

    Episode 4: Valentina completes her investigation of the mysterious island airfield, and returns to base. Meanwhile, KSC launches a new probe, the Automated Exploration, Investigation, and Observational Unit. It's mission: take pictures of Kerbin from orbit, and return them safely to the ground.
  5. Can you elaborate? What other suits are we talking about?
  6. Cetera

    [1.3.1]TextureReplacerReplaced v0.5.4

    It has been pointed out to me that you were very thankful, further up. I do owe you an apology, for that, and you were grateful. I'll eat a little crow here on this one. I apologize. However, the rest of the point regarding entitlement and low-efforts put forth to understand the state of the mod stands. Read for content in the future!
  7. Cetera

    [1.3.1]TextureReplacerReplaced v0.5.4

    You're now blocked. Talk all you want, I won't ever see it. You've acted like an entitled idiot, even if you were a well-spoken entitled idiot who can string together complete sentences. I'm tired of dealing with entitled idiots, and I know everyone else is too. Chalk it up to me having a bad day, or whatever you want. I would guess that @HaArLiNsH has at least 1000 hours in developing TRR, testing, fixing, developing texture templates, etc. I was in contact with him for a good portion of it, and watched carefully his output. He had to learn a lot to be able to get this far. He didn't have that skillset starting out. I, myself, have 100-150 hours in my texture pack. A lot of that time stems from having to learn everything I did, from scratch, with no real assistance. I'm sure my texture pack could be created in less than 40 hours by myself if I had to redo everything again, and maybe in less than 20 by someone who really knows what they are doing. @linuxgurugamer maintains 40+ mods now. How much time do you think he puts into that, for free, for your enjoyment? Have you tipped him, subscribed on Patreon, or even said thanks? It is clear from your ability to not see pertinent info that you spent ~30 seconds looking for your answer. I guarantee you spent more time putting together the post and screenshots than you did actually reading for content. That's low-effort, entitlement BS. Furthermore, I don't care if you and anyone else hates me for calling you out on your BS. What are they going to do? Ban me? OK. Doesn't hurt me at all. I can still tip and thank the modders I know and love, and still play my game with the mods I use. Will you still be able to do that, if the modders get removed from the community? Until you start kissing up to the modders, or contributing financially to them, you get no say in the modding transactions. You have no power, no leverage. The ONLY card you have to play is courtesy and respect, combined with a little intelligence and due diligence. You threw all those cards in the trash.
  8. Cetera

    [1.3.1]TextureReplacerReplaced v0.5.4

    I would expect you to read all the posts on the last page or two, all the posts from the past week, and possibly all the posts since the latest KSP patch/update. The most minimal of effort would have been reading just the last page of the thread, reading only posts by the mod creator. That would have answered your question in this case. There is a reason mod creators actively despise a good portion of the user community, and flat out ignore low-effort posts requesting support. If you can't take the most basic effort and the most minimal responsibility when you mod, then you shouldn't be modding your game. They aren't creating a professional product for you. They are creating something for free, in their spare time, out of their generosity, and owe you nothing. If an individual needing assistance hasn't tipped them financially, or even said thank you for the work they have done to better the user's life and gaming experience, then that individual is deserving of being called out for the selfish jerks they are.
  9. Cetera

    [1.3.1]TextureReplacerReplaced v0.5.4

    Uh, guys, literally on this same page: KSP is rocket science. Reading the forums, and paying attention to the status updates from the mod developers, isn't. You might also have gotten a big hint from the title tag of the mod, listing it for version 1.3.1.
  10. That is a good question for over on the TRR thread. I'm not sure how KIS and KAS implement the "remove helmet" function. I believe the TRR options are accessed through right-click menus on the kerbals, but it should be happening by default on Kerbin. There may be something missing in a config file for TRR for you somewhere. My suit pack only adds textures. It is just a paint job. All functionality comes through the TRR mod.
  11. Cetera

    [1.3.1]TextureReplacerReplaced v0.5.4

    I just found out today the update had been released. Is there a 1.4.1 announced already too?
  12. Nice work. Station keeping on those little buggers in formation is hard work, isn't it? They keep trying to shuffle around on you every time you load a save or switch active EVA.
  13. No idea. You'd have to ask over on the TRR thread. I just make the textures that TRR then inserts into the game. I don't have any understanding of how it all works beyond that level.
  14. No, there isn't any way to change that, unfortunately. It is only on the menu, thankfully, and doesn't affect any game play at all.