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About Broax

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    Spacecraft Engineer
  1. Win64* support and some performance enhacements have been confirmed for v1.1... All we have to do now is wait... :-) *this means memory increase
  2. Gosh! For a moment there I thought we couldn't have animated gifs for avatars anymore! Other then that the new forums are looking good!
  3. I never used the blog feature but was looking forward to start mine when the new patch rolled out... :( Oh well... So is life! :)
  4. I think there's room for a KSP2 but I don't think we'll need it for a long, long, long time. KSP is good enough (or will be with the new U5 engine) to stand on its own two feet for a good long time. Modders can just revamp the game from time to time and the exercise of modding has become trivially simple with the development of CKAN. Between the enormous playground that KSP is on its own and the longevity that mods create I don't think we'll need a KSP2 for a while. But, eventually, computers will get better and there will be enough reasons to warrant an upgrade. So... Unless KSP 2.0 comes a
  5. Damn... I didn't read the question (nor the description) right... I personally have no interest in Realism Overhaul. I understand it's appeal and I think it's great to see what people do with it but for me it hold no interest. That being said I would buy it if only to support squad and push them to release (even more) content for the game.
  6. To be honest this is something that happens quite often... I think the save game system could be tweaked a bit to prevent this...
  7. It'd be pretty cool if someone could make a mod that specifically adds a bunch of undisclosed features. Said features would make use of the current anomalies (and maybe add a couple of extra ones) to give clues for a big mystery (kinda like the chatterer mod used SSTV for example). The mystery doesn't have to be very fancy but it would be nice if it was great scavenger hunt around the kerbal system that had a nice finale. I've had this idea on the back of my had a couple of times and it was recently revived by this post. The thing is, a lot of mods add these easter eggs but it would be nice
  8. Part of me is glad for the long development time of this update. A) a lot of incremental improvements! it gave me time to catch up with other games on my backlog (mainly prison architect). Keep up the good work squad. Take your time and please apply as many performance tweaks to this game as you can! :-)
  9. LKO rendezvous otherwise I'd have to use 4 times as many engines
  10. I've used AMD on my old computer (laptop with mobility radeon) and now am using nVidia on my current desktop. It still sucks, though... It's an old GTS450 but still it's a great upgrade from what I've had...
  11. Lately I just use Champagne Bottle Lafitte... Only on truly important missions do I bother to come up with something of my own...
  12. Hi everyone. This is a bit strange to explain but I'll do my best... KSP: 1.0.4 Windows 64bit (I know but bare with me) Problem: The game works fine for a while. For the first hour or so I only notice the usual problems of the 64bit build (building randomly showing as fully upgraded for example). After a while the game becomes very laggy. Everything works fine, the frame rates are stable but the thing is that whenever I try to click something (with the mouse, obviously) the click doesn't register. I have to hold the left mouse button down for like 0,50 seconds. After a while I have to press f
  13. THANK YOU SO MUCH! This is exactly what I was looking for and works perfectly as intended!! But mapping so many keys into this controller is challenging... Specially as I'd like to keep camera control while controlling the ship/kerbal... Thanks again!
  14. I'm using the motionjoy drivers with the PS3 controller and it seems to be working fine. My only issue is to setup the triggers to thrust forwards and backwards. Currently, as I understand, the game asigns a function to an axis, in this case forward/backward on Z axis (for example) but what I'd like is to have forward thrust to the Z axis and backward thrust on the Y axis. This system works great for the thumb sticks but, sadly, it doesn't seem to work so well on the trigger fingers. Since they are pressure sensitive they work as an axis as well where 0 to 100 is forward and -100 to 0 is back
  15. Well... I turned off a couple of unused windows services. It's not a lot but it's as much as I can do to keep everything smooth... I really wished windows had better automatic maintenance features like apple has... Thanks for the help, though!
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