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123 ExcellentAbout CaelumEtAstra
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Spirit of STEREO-B
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@CaelumEtAstra
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Location
Dispatch Master Transport
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Interests
In thrust we trust!
- Cooking (with rocket exhaust!)
- Rollercoasters
- Anything related to engineering
- Favorite genres: Hard rock and prog rock
- Favorite bands: Van Halen, Rush, Led Zeppelin, Genesis, et al
- Retro games
- Computers (/r/PCMasterRace FTW)
- Moose tracks ice cream
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CaelumEtAstra changed their profile photo
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If it's made entirely of pollen, as the name would suggest, then it would be millions of little bits of pollen, so its surface and interior would be filled with what essentially mounts to nothing but single-celled life. So in a way, Pol would be alive. Otherwise, it's just another rock in space that happens to be yellow due to a high sulfur content, with the spikes forming from volcanic geysers.
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What does your GameData folder look like?
CaelumEtAstra replied to colfighter's topic in KSP Discussion
Oh. So we're necroposting now? Alright, I'm game. Mine is mostly utilities and aesthetics. I swore off parts mods as I never ended up using any of the parts in them. TweakScale gives me 100x more parts, but even then, I do have some installed as they have parts that I felt were missing from the game, such as aircraft parts. -
The Name Change Thread (WARNING! ONE TIME ONLY!)
CaelumEtAstra replied to Souper's topic in Kerbal Network
I'd like to have my username changed to CaelumEtAstra. (Mrsupersonic8 is soooooo 2009) -
I updated my modded save to KSP 1.6.1 and every time I've loaded it up, It crashes when trying to load the part configs. I kept removing mods that it crashed while loading, but it kept crashing on a different one. I narrowed down the problem to Module Manager, and when I removed it, KSP loaded fine with no errors. I then stripped down the GameData folder to nothing but stock files and a single test config. It loaded everything fine. Here is the crash file. Screenshot of GameData folder here. All mods are up to date, including Module Manager. Nevermind, It was InFlightFlagSw
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"Well, there's your problem!" (Often spouted when I find a simple problem that I missed while troubleshooting)
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Personally, I will continue to use Kerbal Engineer as it has a HUD that allows me to see things at-a-glance rather than having to go into and out of the map screen to check my apo- and periapsis. I also perdict that in the future, it will save me from having to scroll through long staging lists to check dV.
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RED ALERT! MAN THE HYPE TRAIN, BOILER PRESSURE TO MAXIMUM! Seriously, though, great addition! Now we can have proper aviation flight suits rather than having to lug around that big bulky helmet.
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Have you ever used a Launch escape system
CaelumEtAstra replied to Kroslev Kerman's topic in KSP Discussion
Do I implement them? Yes, wherever I can. Have I tested them? Yes. Do I hope to ever use them? ABSOLUTELY NOT. Also, I don't like part failure mods because the failures are arbitrary; all risk and no reward. IRL, failures do not happen without good reason, especially in spaceflight. If you want some good examples, read this post. -
I have two from recent memory, both while assembling Atlantis Station. The first involved a docking node. As I was removing it from the cargo bay of Boreas--a member of my Anemoi SSTO spaceplane family--with a KMU (Kerbal Maneuvering Unit), the module exploded, flinging the it and the operator, Sonvis Kerman, away from the station at high speed. My first thought was to save Sonvis; I pointed the KMU retrograde to the relative velocity to the station and thrusted until it was killed. Once that was done, I assessed the situation, and realized the explosion left a debris field around the sta
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Testing the NERV in a specific biome for a contract?
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totm march 2020 So what song is stuck in your head today?
CaelumEtAstra replied to SmileyTRex's topic in The Lounge
\m/ \m/ -
Eh, what the heck... I'll throw in my two Spesos. I'm fine with MechJeb as long as it's not being used as a crutch. Personally, I used it to get a feel for certain things at first, like rendezvous & docking as well as how to do a proper gravity turn. Now, it's mostly used only to automate in system maneuver plotting and for precise attitude control & orientation (particularly for docking). Honestly though, there are thousands of playstyles and preferences for every player of KSP. There is no one right one, so who am I to judge?
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What gameplay rules do you impose on yourself?
CaelumEtAstra replied to Klapaucius's topic in KSP Discussion
0. Stick to realism as much as possible.1. Be sure to follow Akin's Laws. (Within reason, of course.)2. KISS: Small, efficient spacecraft and rockets can do a just as good if not better than an oversized capital ship. (Alternate formulation: AVOID SCOPE/FEATURE CREEP.) 3. Keep debris to a minimum. a. All upper stages must have capability to deorbit after payload is released. b. If deorbit is not possible, it must be on the surface of an object, on a trajectory that impacts an object (like Mun or Minmus), in a graveyard orbit, or placed into a heliocentric orbit. 4. All space stations must h