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Solune

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Posts posted by Solune

  1. I've put a DeployedCentralStation on the dark side of the mun.

    It has no CommNet connection to kerbin, so I get a message telling me so.

    The problem is when I start timewarping: I get spammed with 100+ messages saying the same thing, with no way to clear them all easily

    Save and screenshots

    https://www.dropbox.com/sh/u6rjhyx27bd4xde/AAARY2zZaxXzPKHO2mQ40-5Ra?dl=0

     

    I initially found the bug when I was on minmus: since minmus is rotating, my station is sometimes is in line of sight of kerbin, but it is hidden often enough that I still get spammed.

     

    KSP (not steam) Version:

    [config]
    build id = 02539
    2019.05.29 at 07:00:13 PDT
    Branch: master
    language = en-us

    Running on windows 7 64bit

    Breaking Ground 1.0.0

  2. So at this point I'm scratching my head trying to figure out how I'm going to get those tourists back to Kerbin. I use KIS/KAS and Ship Manifest so there is that - I need to see how pipes are working these days, or if hooking up a winch will count enough for purposes of having a craft "docked" for Ship Manifest to be able to transfer the tourists into a rescue ship (seeing as how I can't EVA them).

    With KIS/KAS you can add a docking port to an existing vessel, and immediately dock to that port. I did it with the junior one because you can have it in your inventory.

  3. I ran low on fuel in high orbit of Jool... So I used KIS and my 3 kerbals to disassemble my rocket piece by piece.

    Among the new debris around Jool are:

    * 2 nuke engines (who needs 4 engines anyway ?)

    * All the empty tanks, unused fuel lines, struts.

    * Landing gear and 2/3rd of the parachutes. All those parts below the cabin can cushion a landing, right ?

    * All scientific equipment

    * Fuel cells and half of the batteries

    Result: went from 850m/s (which only brought me to Dres) to 1300m/s and a collision course to Kerbin, leaving me 50m/s for fine targetting. Success !

  4. Did you happen to tweak the suspension on them?

    I did. I used the full suspension for my manual-controlled rides at the poles. And a flatter one for the plains. At 4X warp, the suspension system will generate its own bumps so you don't want it too high.

    Another thing I found out is that if you activate SAS stabilisation on mechjeb's rover autopilot, it will brake to keep you aligned & under your target speed. But using vanila SAS, I could go way faster than the RPM limit of the wheels, especially on downslopes.

  5. Say, what kinds of rovers you suggest for driving around on other planets? I've made a small Vall rover that can do 21 m/s, but that will obviously be far too little for driving around a whole moon.

    I'm currently 3/4th of the way around Vall, and driving at 30-40 m/s so you're not that far off. Anyway you don't want a top speed much larger than what your materials can take on a collision.

    In terms of dimensions, my rover is 12m*10m*5m (L, W, H), with big-ass SAS units.

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