Solune
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Posts posted by Solune
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I've put a DeployedCentralStation on the dark side of the mun.
It has no CommNet connection to kerbin, so I get a message telling me so.
The problem is when I start timewarping: I get spammed with 100+ messages saying the same thing, with no way to clear them all easily
Save and screenshots
https://www.dropbox.com/sh/u6rjhyx27bd4xde/AAARY2zZaxXzPKHO2mQ40-5Ra?dl=0
I initially found the bug when I was on minmus: since minmus is rotating, my station is sometimes is in line of sight of kerbin, but it is hidden often enough that I still get spammed.
KSP (not steam) Version:
[config]
build id = 02539
2019.05.29 at 07:00:13 PDT
Branch: master
language = en-usRunning on windows 7 64bit
Breaking Ground 1.0.0
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14 hours ago, Kuzzter said:
Am now going back into Duna, Ore Bust! to add a scene of Jeb talking to a giant slug-like creature, and to make it look like the negative gravioli detector fires a shot before Lisa does.
Nooooooo ! Jar-Jar Kerman is not real. Lisa shot first
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18 hours ago, Parkaboy said:
OSE Workshop. Some of my bases won't work without it.
But don't go harass the modder about it, okay? It'll be ready when it's ready.
I can see how that would be crucial ; with OSE Workshop & pathfinder you can keep playing even with kerbin destroyed :-)
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So at this point I'm scratching my head trying to figure out how I'm going to get those tourists back to Kerbin. I use KIS/KAS and Ship Manifest so there is that - I need to see how pipes are working these days, or if hooking up a winch will count enough for purposes of having a craft "docked" for Ship Manifest to be able to transfer the tourists into a rescue ship (seeing as how I can't EVA them).
With KIS/KAS you can add a docking port to an existing vessel, and immediately dock to that port. I did it with the junior one because you can have it in your inventory.
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I ran low on fuel in high orbit of Jool... So I used KIS and my 3 kerbals to disassemble my rocket piece by piece.
Among the new debris around Jool are:
* 2 nuke engines (who needs 4 engines anyway ?)
* All the empty tanks, unused fuel lines, struts.
* Landing gear and 2/3rd of the parachutes. All those parts below the cabin can cushion a landing, right ?
* All scientific equipment
* Fuel cells and half of the batteries
Result: went from 850m/s (which only brought me to Dres) to 1300m/s and a collision course to Kerbin, leaving me 50m/s for fine targetting. Success !
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Did you happen to tweak the suspension on them?
I did. I used the full suspension for my manual-controlled rides at the poles. And a flatter one for the plains. At 4X warp, the suspension system will generate its own bumps so you don't want it too high.
Another thing I found out is that if you activate SAS stabilisation on mechjeb's rover autopilot, it will brake to keep you aligned & under your target speed. But using vanila SAS, I could go way faster than the RPM limit of the wheels, especially on downslopes.
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Challenge completed !
My report is all in the imgur album http://imgur.com/a/9X0MK
Please tell me if you need more data
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Hi fellow explorers
I'm attempting the circumnavigation of Vall by the poles.
relevant mods:
* Mechjeb (to press on the damn forward key)
* Wheels from Kerbal Foundries
* B9 for the SAS
* FAR for the added fun launching from Kerbin
Javascript is disabled. View full album
Update: Tour completed !
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Say, what kinds of rovers you suggest for driving around on other planets? I've made a small Vall rover that can do 21 m/s, but that will obviously be far too little for driving around a whole moon.
I'm currently 3/4th of the way around Vall, and driving at 30-40 m/s so you're not that far off. Anyway you don't want a top speed much larger than what your materials can take on a collision.
In terms of dimensions, my rover is 12m*10m*5m (L, W, H), with big-ass SAS units.
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Just one probe with parachutes is enough for a size A or B. When I tried with a size C, I just broke my parachutes . Needs moar parachutes!
"Screen Message" spam in Breaking Ground
in KSP1 Technical Support (PC, unmodded installs)
Posted
Similar problem already reported by Geschosskopf: https://bugs.kerbalspaceprogram.com/issues/22757