Jump to content

Formykka

Members
  • Posts

    9
  • Joined

  • Last visited

Reputation

5 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. Click on the door (left click I think? though I don't remember offhand). Its the same method of operations as the mobile processing lab. OTOH....have you checked the rafters for aliens?
  2. Hadn't thought of that. I was thinking period might be one of the variables coded in and not calculated by the game. I didn't realize that. I'll stop with the idle speculation and let you guys get on with your work.
  3. Just out of curiosity.... As I understand the game mechanics (and, please, anyone correct anything I may have wrong): - There's a hierarchy of SOIs (Kerbol/planets/moons in vanilla, black hole/stars/planets/moons in starsytem) where the highest level always has/requires an infinite SOI. - Gravity of one body has no actual effect on another body. A body's orbit is determined by its major axis/inclination/eccentricity. Gravity affects ships but all bodies are on "tracks". So....if I'm correct with that, would it be possible for one to use starsystems to reduce the size and gravity of the black hole to effectively zero, though keep its SOI infinite, and use that point as the focus for a binary (or trinary or more) star system, with each star having the same orbital period (ie always opposite each other)? Just curious....I thought that having that option might make the realism players a little more happy than accepting a mini-galaxy. Really loving this mod & excited to see what evolves.
  4. Jebediah, Bill & Bob are your friends now. Those other people were never *really* your friends. Did your old "friends" let you stuff them into a homemade rocket?? When you asked what they wanted for their birthday did your old "friends" say "MOAR BOOSTERS!!!!"? I didn't think so.
  5. NASA didn't read that book. From the wiki on Gemini 4 and the first attempt at orbital rendezvous: "NASA engineers had not yet worked out the idiosyncrasies of orbital mechanics involved in rendezvous, which are counter-intuitive. Simply thrusting the spacecraft toward the target changed its orbital altitude and velocity relative to the target. When McDivitt tried this, he found himself moving away and downward, as the retrograde thrust lowered his orbit, increasing his speed." When I first read the account of Gemini 4 I felt a whooooole lot better about myself. And, like NASA i learned quickly from my mistakes, which I guess is the important thing.
  6. I firmly believe in about 15 years space agencies are going to be seeing a flood of engineers who got their passion for astrophysics from KSP. Astronauts. on the other hand, I'm not so sure. I don't think witnessing the myriad ways Jebediah can meet his demise is doing a lot of favors for the future of that particular career choice.
  7. Yah, these two, which I suppose isn't too surprising since I spent most of my college astronomy sleeping off hangovers. There's also a lot I've learned on account of KSP, since, when I first started playing it inspired me to read a lot about the solar system, apollo and voyager. Also made me appreciate Neil Degrass Tyson's criticism of "Gravity"'s silliness. Also, I finally got the real humor of Douglas Adams joke on "how to fly" in HGTTG ("miss the ground") Also that I can be entertained for hours watching a slow-mo video of the Apollo launch from the perspective of the base of the engines. "yeah, it's counter-intuitive to me that you speed up for another craft to catch you" Same. I also realized that I'm not so incredibly dumb about space 'cause NASA made a lot of the same mistakes during Gemini & Mercury.
  8. I agree with Maximus; there are no Kerbal wives. Kerbals most likely reproduce asexually, which explains their striking similarities and willingness to do dangerous things. I get the impression that my Kerbonauts are annoyed with me because I tend to run a lot of unmanned missions before I'm ready to stuff 'em in the tin can. Sometimes when I'm playing I can *feel* their impatience. I think the most extensive injuries I've had to date were from engineer Kerbals walking into the bottom of rockets in the VAB. 'Course NASA astronauts were the same way during Mercury through Apollo. They certainly appreciated the safety and tests, but they really just wanted to get up there and fly the darn things.
  9. Munbus Kerman. He's been the "driver" on all of my manned missions so far, though I haven't sent a bus to the Mun yet.
×
×
  • Create New...