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Changing default camera position
FloatingMongoose replied to FloatingMongoose's question in Gameplay Questions and Tutorials
Is it something that a mod can fix? -
Changing default camera position
FloatingMongoose posted a question in Gameplay Questions and Tutorials
Whenever I launch a plane from the runway, the camera's default position is off to the side. I always have to move it to pointing behind my plane. Is there any way to change so the default position of the camera so it is behind the plane? -
It is science mode, yes.
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I have an issue when trying to take a surface sample. It either stops at 54 seconds or shows "Issue". This happened on Minmus as well as on Kerbin. In KSP.log I'm seeing a lot of these messages: [EXC 09:43:24.573] NullReferenceException: Object reference not set to an instance of an object KERBALISM.ExperimentRequirements.GetFacilityLevel (SpaceCenterFacility facility) (at <8a4e42ca56234bf4a928e828c42914e6>:0) KERBALISM.ExperimentRequirements.TestRequirements (Vessel v, KERBALISM.ExperimentRequirements+RequireResult[]& results, System.Boolean testAll) (at <
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FloatingMongoose changed their profile photo
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KSP Interstellar Extended Support Thread
FloatingMongoose replied to FreeThinker's topic in Add-on Discussions
Hi FreeThinker. Did the latest update fix the beamed power relay issue? -
KSP Interstellar Extended Support Thread
FloatingMongoose replied to FreeThinker's topic in Add-on Discussions
Likewise. -
KSP Interstellar Extended Support Thread
FloatingMongoose replied to FreeThinker's topic in Add-on Discussions
Hi FreeThinker. I still can't get it to work. Here's the relay sitting above the generator on the ground. It gets power as it has direct line-of-sight to the transmitter: The relay at 120 degrees West looks like this: Then I have a ship with a Thermal receiver a few degrees further away but it doesn't get any power: This is on a clean install with only Interstellar and its dependencies and recommended mods. What am I doing wrong? I really appreciate the mod and the help you're giving! -
KSP Interstellar Extended Support Thread
FloatingMongoose replied to FreeThinker's topic in Add-on Discussions
Thanks FreeThinker. So assuming no internal power on the relays, I could get a full coverage relay network with this setup: -
KSP Interstellar Extended Support Thread
FloatingMongoose replied to FreeThinker's topic in Add-on Discussions
I'm having real troubles setting up Beamed Power relays. I thought they might be like communication relays - add a part to a ship and set it to relay mode using the same wavelength as the transmitter. However, this doesn't seem to work. Here's what I have. On the surface I have a deployable phased array transciever set to Long Infrared. It's producing about 6GW. I send a satellite into orbit at KSO above this with two Phased Array Transciever - the spherical ones. Spot size is under a metre so it should capture all of the beamed power. However, I set one to relay and the other to tr -
[1.x.x] Kerbal Hacks: Droptank "Wrapper"
FloatingMongoose replied to Enceos's topic in Add-on Releases
This is awesome @Enceos! Was this based on my suggestion way back in 2015?- 42 replies
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Hi, I'm the lucky owner of a steam controller. However, I also have a good old Saitek AV8R joystick too which I prefer for flying planes in KSP. However, if the steam controller is detected by KSP, it seems to override any joystick settings in the game and only allow me to use the controller. In the settings menu it shows as "not found" for axes I've set on my Saitek. Ideally I'd like to swap between the two but really I should just be able to use the Saitek without unplugging the Steam controller. Any ideas how I'd achieve this? Thanks.
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Yep, you can map it how you want and Squad have done a default mapping - but there's nothing documenting it that I can find. They've also added a plugin to KSP to make it context aware - ie controlls are different depending on whether you're in the VAB or piloting a craft: http://steamcommunity.com/games/220200/announcements/detail/773852513982742412