Jafar_Ironclad
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About me
Bottle Rocketeer
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[WIP] Nert's Dev Thread - Current: such nuke, wow
Jafar_Ironclad replied to Nertea's topic in KSP1 Mod Development
http://imgur.com/a/b9KeQ -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Jafar_Ironclad replied to Nertea's topic in KSP1 Mod Development
Now I just have to figure out how to get this thing to orbit... -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Jafar_Ironclad replied to Nertea's topic in KSP1 Mod Development
Mk4 Crew cabin part causes the game to stop loading (no crash, just hangs trying to load the part) -
The large (2.5/3.75) fusion reactors in my install only have Lithium in them and are thus eternally DT-deprived (the smaller fusion reactors DO have DT and work properly). I just installed the techmanager fix. What's going on? Do I need to mount external DT supplies now for my fusion reactor builds?
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I think he wants a version of the HX hollow sections with the support beams removed (leaving just the corners and any enabled walls), so that you can fit/navigate builds through a stack of them that are larger than a single HX2 or HX1 internal volume. Been having some fun with new B9 along with Interstellar, Infernal Robotics, and SP+. This build couldn't even fit in the SPH. Edit: formatted as imgur album; thanks Diomedea!
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So, them HX parts. http://imgur.com/a/4rAzk#0 Minor request for release or post release: Is there any chance we can get a version of the hollow HX4 structure where the wide central support beams (and possibly the front or rear section of the support beams) are removed so that larger builds can maneuver inside the hollow sections?
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[Showcase] Showoff Your Rep-Worthy Crafts
Jafar_Ironclad replied to Redrobin's topic in KSP1 The Spacecraft Exchange
First post! Figured I'd show off the port side of my light carrier. (Mods on this craft: B9-fixes, KW, Interstellar, KAS, Mechjeb, IR for the hangar doors; no comms gear until RT2 gets fixed)