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manni01

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Everything posted by manni01

  1. So with the advent of the updated versions of realism overhaul and most of its dependancies, I started playing a career (RP-0) of realism overhaul (I do realize that playing with mods so early after release might have issues). I really like it and I have high fps when I turn down the render quality, but I keep the texture quality at medium, because having all low graphics settings is just unenjoyable, but thats besides the matter. The game repeatedly crashes; it crashes during flight or in the sph+vab. I have no experience with this sort of stuff, but I have the nudge that it is a memory crash. But it just seems so weird considering I have 8gb of ram, plus 64 bit ksp as of 1.1. Here's the player.log and KSP.log player.log: https://drive.google.com/open?id=0BzxHcRlvkLMQQ1VKUFM1SW00WkU ksp.log: https://drive.google.com/open?id=0BzxHcRlvkLMQYktydXdkeDJNVjg Thanks for any responses
  2. Stock Hovercraft So I've been playing around with wheels because are very different from the previous version of KSP. I found that rotation them in a specific way makes them have higher crash tolerance to an extend and lose all of (if not 99.99% of) the friction of the wheel. And the results seem pretty stable and reliable. It can take quite the jumps, even on the mun. I might consider making different versions (like weaponized, sciencified, cargo-transport, etc.). There are two versions of this little 8 crew craft. One made for Kerbin with jet engines: https://drive.google.com/open?id=0BzxHcRlvkLMQRVdlblV6N3V3bmM And the second version should work on all airless bodies (barring the ones that don't have decent gravity): https://drive.google.com/open?id=0BzxHcRlvkLMQYllYSktESy0tVE0 Here is the craft maneuvering as you'd expect a hovercraft to work: It even works on weird terrain (and water): I do want to note that since there is no friction on the wheels anymore, the craft can just glide sideways: Tell any problems you are experiencing any EDIT: Ok, I said I was gonna do more, and so I have (And I'll do even more) I've created a hovertank. It uses the same hovertank technology but, it also has turrent bearing (this tank version is only for looks, but don't worry, I'm making one with plentiful weapons) Download: https://drive.google.com/open?id=0BzxHcRlvkLMQckxyTUttRTAySzA
  3. Created this little jetpack to get used to 1.1 Download: https://drive.google.com/open?id=0BzxHcRlvkLMQS1R3VUhNWTc1d00
  4. And another rotating stock joint thing Its a space station this time. It can rotate to have artifical gravity. If you look closely, the space station is still a little wobbly, so its not perfect.
  5. I managed to make a smaller, and better stock rotating joint wheel car thing. Less than 100 parts and can even turn (but can't go down or up inclines) It also looks a little better
  6. Nothing as impressive as Azimech's piston engine, but I wanted to do something with rotating joints, so I made this terrible 300 part car thing. (of course temperature damage is off)
  7. I made fighter jet-esc looking SSTO. The nose cone can be decoupled and then you can dock with a space station to refuel. I also have two small vtol engines so that we can land horizontally on minimus and sort of vertical on Minimus.
  8. My version has vtol. It doesn't have a cargo bay, for weapons nor the front vtol engine. But it does have too many engines (3 back and 3 vtol, idk but it made sense when I was building, plus it doesn't look too bad so...) This is of course with kerbpaint, but you can download a non-kerbpaint version. This is stock btw. (there are parts in this video where the f-35 is seen in action: https://www.youtube.com/watch?v=1SQuEiy4i3I) Download (there is a kerbpaint version and a non-kerbpaint version. Download the one according to if your using kerbpaint or not) https://drive.google.com/folderview?id=0BzxHcRlvkLMQOXM1b2E3bU9vOTQ&usp=sharing Some things I want to say. The vtol engines all have to be activated and and the two front and back ones have to be in wet mode (yellow exhaust) so that it can lift off. The actions groups only toggle 1 of the three back engines because if it toggled 3 (I angled some of them so that it would look better) the exhaust would come out in weird directions.
  9. Ok fully fueled, its rapier dV (the dV it has if it is in rocket mode and only uses the liquid fuel + oxygen combo) is 1,300 m/s. Its twr fully fueled, with all engines active is .97 (and the rapiers in rocket mode). Its dV with using all rapier fuel and then all nuclear fuel is 3,500 m/s (I think). I'm not sure if these are very right or not, but thats what kerbal engineer is telling me if I mess around thrust limiter=0. Yes, I think at least. If that doesn't work out, try flying to minimus, refueling and then flying to the mun. That should work.
  10. So this is my new and fancy 20t Duna Cargo SSTO It can bring 20 tons of payload to the surface of Duna and then fly back, of course after refueling. Here's my mission video. It should go over all my maneuvers. See my Spacecraft Exchange post for more info:
  11. LC Cruiser IV Ok so it has been a while since my last cargo SSTO, but that has changed. This craft is very capable of bringing a 20 ton payload to the surface of duna and then fly back. Since it uses the same principle of most SSTA's it can also SSTA after the cargo is delivered. It weighs about 230 tons with full cargo (thats about double what my old ones weighed). It has parachutes to make landing on duna or anywhere with atmosphere easier. It has landing gear on its wingtips so that when the plane tilts to the side, it doesn't break the wings and it only bounces back the other way. In my mission video I brought a mining rig with a compact solar array that was expanded to get more energy (although it doesn't really need that much). Heres the download, video, and more screenshots. The video should show you the ascent on how to get to orbit. https://drive.google.com/file/d/0BzxHcRlvkLMQZWp4dzJLajMwdGM/view?usp=sharing
  12. ahh right. Ok I'll get to that then. Yeah, narazi updated the config, so it works. Stock aero. I doubt they would work with far.
  13. No. I didn't know what that is. I looked it up and I think I got it now. I haven't tested if it worked, but thanks for suggesting that to me.
  14. OmniChrome's Fighter Jet Replicas So I haven't made a replica in quite some time now. I wanted that to change and since SSTOs were starting to get monotonous, I decided to make a video on some aerobatics with the replicas. I have created a replica for the f-15, f-16, f-22, f-35, and the su-27. It took me a long time to get together the video with all the clips and replicas because my recording and editing software is predisposed to crashing, but that won't be a problem anymore because I got a different one. So aside from that, enjoy my replicas! F-15 F-16 F-22 F-35 Su-27 (This is a folder of downloads that contain both a kerbpaint and a non kerbpaint version for each of my replicas. I added and adjusted certain parts for the kerbpaint versions that I wouldn't add or adjust on the non-kerbpaint version so that it looks better) https://drive.google.com/folderview?id=0BzxHcRlvkLMQOXM1b2E3bU9vOTQ&usp=sharing (download should be right now)
  15. I like the mod a lot. I wanted to change the color of the smoke to red or blue, but I wasn't getting it right. It appears that the transparency of the area sorounding the smoke is somehow turned into black. It looks like this when I made it green. I just converted the dds file to a png, color overlayed the smoke with green in photoshop, and then converted back to dds. Can you help me?
  16. Although this post is a couple months old I feel like there is something I should post This fixes the problem exactly
  17. Finally managed to get around to making that video for the Duna SSTO. Its pretty easy to fly (if you need help with ascents just watch my video because I have the entire ascents to orbit almost uncut). It has science equipment because this is my career save. I think the ascent off of Duna could have been more efficient if I took a more vertical ascent, but at the same time the twr is almost 1 at that point of the mission so that is probably just as inefficient. Downloads and extra info can be found in the description of the video.
  18. I managed to build a slightly bigger ssto that can get to duna. The mission video should have all my maneuvers. Nothing really special about this class other than it has some science equipment on it which I used to almost finish my tech tree (one away) in my career save.
  19. https://goo.gl/Z5TQRc http://www./download/umpmc2b5ih61abo/SSTO_Sunder.craft Getting the ssto into orbit might take a few attempts, but its definitly possible
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