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Aerindel

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Everything posted by Aerindel

  1. Forgive me if this is a stupid question or its in the wrong spot. Kerbal is the only game that I play on my computer as I never really wanted to spend all the time and money to be a PC gamer, usually I just play games on consoles. But, kerbal is good enough to put up with it. My question is, will doubling my ram from 4 gigs to 8 noticeable improve performance on my 2.5 mhz Macbook pro? or is it something I can only improve with a new computer? Just thought I would ask before I dropped a hundred and fifty bucks on more ram.
  2. Not at all, that would be fun to design around. I love the idea of making giant ships with long truss structures isolating the engines behind shields, We could build ships like the the one in the beginning of Avatar. - - - Updated - - - Your right, I was looking at the wrong engine.
  3. Its not a complaint, I'm just wondering if there is a right way to do it or if its just something that needs to be fixed. Right now I don't know if its me or the game that is overheating. But does it work in vacuum? As we have seen with the atomic engines, there is a huge difference between cooling on Kerbin and in a vacuum.
  4. I love them. Thats what I do with them. No complaints.
  5. I want an engine that is hard to design for, but easy to use. I actually thought the Korburundom engines fit this bill. It took a lot of work to use once, and you needed a nuclear reactor (with cooling fins!) a capacitor bank, and mining trips to eloo to use it, but one you did all that you had a real spaceship on your hands, but one that you had to go to the ends of the system to get so it didn't feel like a cheat, it felt like a reward for dozens of hours of work. If you think of Kerbal like an RPG the point of challenge is not so that you never become powerful, its so that you have to earn it. Yes, the LVN is still a the best engine in the game on paper, but with the heat issue it is zero fun to use.
  6. I guess it all depends on how much you are sending. This was my usual Jool ship. Once in the upper atmossphere it made it the rest of the way to orbit with 12 Nerv's in three quads and carried three two man landers each with two nukes. Once in system the landers could go anywhere and land and return to the mothership. I don't see any mission like this being possible in the new model no matter how you build your ship.
  7. You get rid of the extra heat by radiating it away into space. Use some coolant like liquid sodium and pump it through thin vanes with lots of surface area.
  8. Me too. Planes are a PIA to land so its much easier and more fun to make SSTO landers.
  9. Here is my question, is it possible to design a mining rig that doesn't have heating problems or is that just how its supposed to work?
  10. Yes, because it all makes sense. Its perfectly logical that higher level scientists would make more science, or that a science lab would need to be staffed by scientists and that the location of the lab would effect the research its doing. Its a great system because its in line with common sense of how you would imagine things to work. No, I didn't and still don't know the exact values of all those things but I immediately figured out that they should have an effect. Not saying we don't need more documentation, but just that its not hard to work out on your own.
  11. Which is still pretty crippled compared to the interplanetary ships I used to make. As the ultimate KSP engine it still leaves a lot to be desired. If it stays this way then there really needs to be a bigger better version further down the tech tree. I refuse to believe that space exploration is as forever crippled as KSP (1.0) would have us believe. I'm not asking for warp drive here but we should be able to pull off 2001 style missions with large ships and multiple landers.
  12. Sounds like a good idea to me. It may very well turn out someday that its better to load large ships up with ice covered in mylar or something really light to protect them from thermal effects and refine fuel as you go rather than using large amounts of refined fuel. I was kinda hoping you would be able to do this in KSP, but when I clamped a mining ship on the largest asteroid I could find I wasn't even able to fill up an orange tank with fuel before the asteroid was depleted. No asteroid based ships for me it seems.
  13. Yeah, its still not good enough. I built almost that exact same ship and tried to use it and its pretty much useless as a spaceship since even if you do get a longer burn time your actual thrust is so low its pointless.
  14. I was talking about myself. I don't know what it is that your talking about. Its stuff like this that starts things like gamergate. We bought their services. They work for us, just like any other company. Its not a painting, its commissioned artwork. We have every right to expect them to listen to their costumers. No, but if you commission a painting of say, a spaceship, and he draws a picture of a sailing ship you have every right to tell him to paint it again, and if he doesn't do it and take your money anyway you have every right to trash his reputation in the art community.
  15. Never used FAR, but I like the new aero, much easier than it used to be. Except for the way the parachutes work, I can't figure out if that is the new aero or new chutes but its totally borked.
  16. I think its hilarious that a thread about people complaining about people complaining I was 'rude' to make my point but instead ended up politely defending being rude...which completely takes away the point of being rude in the first place....just as complaining about complaining defeats the point...so in the end, nobody said anything.
  17. I tried that but I acts more like gravity than a drive, ship orientation doesn't seem to matter, its just a stead thrust pulling me into an elliptical orbit. But, I think I figured it out. I started looking at the ship really closely and found a AGU (the claw) that was flipping out, bouncing all over the place for no reason. (I put them on everything I can just in case I need to rescue something or refuel since they are a lot easier to use than docking ports) Unfortunately I couldn't do anything about it. I reverted back to the auto save made just after it started happening (caused when I switched ships hoping to stop it) and then bailed all my kerbal scientists out into space. I was close enough to a minimum orbit that I was able to use RCS to get their PE above 70k, so they are safe now, but since the ship was accelerating while they where jumping out every single one is in a different orbit. Its a kerbal cloud. Sorry, it got saved over during my rescue effort. If it happens again I will save it.
  18. Yeah, sadly that ship as sailed and my previous save is hours in the past since the first thing I tried was quitting the game and hoping the anomaly would be gone when I came back. I've tried to rescue them but since the station is constantly accelerating I can't match velocities. Its only a few m/s but it adds up fast. Its like a black hole suddenly appeared in the system and is pulling my ship out of orbit. Maybe I can bail my kerbals out in EVA, they would still be in a doomed orbit but maybe I could at least match velocities that way. Unless the same thing happens to them. Anybody have any idea what is happening here?
  19. E-mail isn't really used at my work (I'm an EMT and firefighter) and radio coms are all technical jargon. In officers meetings you usually yell something loud and offensive to get everyone to shut up and then you calmly present your point and the if your lucky someone else loud and offensive will agree with you, if your not lucky people just start discussing it and it turns into a babble where nothing gets done, pretty much like your usual internet forum. If it was a discussion between peers, I would agree but thats not what we have here, is more like a mob of groundlings below an ivory tower trying to be heard by the people at the top. They probably aren't going to listing at actual points anyway but if your lucky they will hear that the emotion of the crowd and then maybe get interested enough to throw us some scraps. The only time the lords care about the peasants is when they are holding pitchforks.
  20. Well, I'm still trying to get a feel for things. To be honest, I wasn't really interested in the community at the time. I've been on the forum for a year but 90% of my total posts I've made in the past two days. The various criticism i've sprinkled around is an effort to make sure someone at Squad gets the message that 1.0 isn't all it was cracked up to be, and that, no, its not just bugs or people who aren't very good at flying rockets but that there where some genuinely stupid decisions made that need to be unmade. In essence, I was doing my part to incite riot, to change the zeitgeist of 1.0 from hype train to train wreck so that someone who could do something about it would pay attention. Of course, now that I'm starting to interact with people here I'm getting sucked in, which I was trying to avoid since this community with all the modders and such is crazily complicated and large compared to the forums I normally spend time on. I've already lost literally many hundreds of hours playing kerbal, if I spend as much time on this forum as I do on the smaller less active ones I normally hang out on I will never get anything done at all.
  21. It was easy to figure out. I stuck my first science lab in orbit around kerbin and opened up its action menu, I saw that it was at 0/500 data so I went to my command pod and did a crew report, I saw the option to process the data in the science lab so I did that. Opened up the science lab menu again and saw that now I had something like 33/500 data, I hit the "start research button" and now saw that I was getting something like .02 science per day now. I added more data from an EVA report and saw the science rate goes up with more data. I now knew just about everything I needed to know about the science lab. It took five minutes. I think its a great system. Makes perfect sense to me, I would expect a lab on the Mun to be able to learn more about it than could ever be learned from brining mun rocks back to kerbin and it feels balanced as its much harder to land a science lab than it is to just land a regular lander, but once landed its less tedious to collect science. I will admit, the lab may be a bit over powered but it just needs a tweak, its an inherently good system, and I don't see how it produces infinite science as the resource Data is consumed as its turned into science. I wouldn't play with the rate at all, maybe just make the lab itself heavier so as to up the challenge of placing one. The standard doctrine in game design is small rewards for repetitive but easy tasks (sample return missions) or big reward for one time difficult tasks (building a science base) and this would be in line with that. The right way to balance something is never to make it less rewarding, you just make it more challenging. This is why what has been done with the atomic engines is so bad, instead of making using them a greater challenge they just made them much less fun.
  22. Yes, but you just arbitrarily making the game harder since you can open your chute at 30,000 meters going 2km/s and just dift down without having to worry about heat at all, ie, the broken reentry system. What do I while waiting? I com the forum and complain about the broken re-entry system.
  23. So I think this is a bug but I don't know as its a very strange problem. Last night I ran a long mission to take a science vessel out to a class E asteroid, mine it and then just for the heck of it I adjusted its orbit and placed it around kerbin. It was a lot of fun and I was pretty happy with myself since it was the chance to set up another science lab chugging away. Anyway, before going to bed I decided I should transmit all my lab data from my various science labs. I switched vessels to one in orbit around kerbin, saw that it had 300 or so science built up and so I started uploading it. And then while I was waiting for this to happen the camera flipped, I was suddenly no longer in orbit but headed down. After a WFT moment (this station has NO ENGINES) I started trying to figure out what was happening. My Nav ball shows no increase in velocity but in the map view I see my orbit is becoming more elliptical second by second as though I had a small engine thrusting me away from Kerbin. Now my nice circular 125km orbit is stretched out to 240km and my station and all its kerbals are on a path down to disaster. And its getting worse, if I let the game run the AP just keeps going up by a few meters every second and I'm locked to that spacecraft since I keep being told I cannot switch while under acceleration. Remember, this craft has no engines, and RCS and SAS are turned off, the only way out is to revert or quite the game. Is this a version of the Kraken? Help?
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