Jump to content

Reactordrone

Members
  • Posts

    1,023
  • Joined

  • Last visited

Posts posted by Reactordrone

  1. Even in the main game getting into a nose down attitude with that design will cause the capsule to go too fast and for the chute to tear off or not be able to deploy.  Going more horizontal, rather than straight up will help and using the WASD controls to get into a tail first or sideways configuration to increase drag will also help. If there was a decoupler on the ship the capsule by itself gets into a stable, high drag descent so it's not much of a problem in game.

  2. If you right click on the fuel tanks you'll see that the only tanks draining at the start are the first two booster tanks, so you have seven engines feeding from two tanks. Once you drop two engines you have five engines feeding from two booster tanks, then three engines feeding from two booster tanks then the mainsail feeding from full core tanks. The rate at which the tanks drain varies depending on the number of engines using the fuel.

  3. On 5/1/2021 at 7:11 AM, BenKerman said:

    Hi,

    I made a spaceplane based exactly on the Nifty Plane 9000 as described in the Kerbal Player's Guide.  I flew it successfully a couple of years ago (one year?), and I'm pretty sure I could get it past Mach 3 in air-breathing mode.  I tried again today after that long hiatus and couldn't even break Mach 1.  Have the game mechanics changed at all?  I know early on they changed the way atmospheres worked.

     

    Thanks,

    Ben

    In order to get maximum thrust from the rapiers you need to be going fast. Try leveling off or even going into a shallow dive at about 5000m to pick up speed. Once over mach 1 the engine thrust will start to rise and you can pull the nose back up a bit to climb out. Air breathing thrust will die at just over 20km so pick up most of your speed at 10-15 km.

  4. On 3/21/2021 at 1:12 AM, KspNoobNotOnTheMun said:

    also, for no1 it will wobble if there is none on the 2nd stage

    It may be that the second stage fins are causing the top of the rocket to try to flip if the vehicle gets too far off prograde. If the second stage cannot fly straight without fins you may be ditching the first stage too low in the atmosphere. A rebalance  of the vehicles delta-v may be called for so that staging occurs higher up (say above 25km).

×
×
  • Create New...