[1.12.x] - Modular Kolonization System (MKS) in KSP1 Mod Releases Posted November 22, 2022 45 minutes ago, WarrenSchultz said: Interesting. Sort of gaming the system I think, without thinking through it fully. I hadn't thought of that. I needed colony supplies to establish the departure terminal, which honestly surprised me as a prereq. Changing that would be the other way around to solve the problem. Colony Supplies are needed for the luxury/tourist routes, which you really don't need to have early in game. I just started a new game in the last few weeks and have made the decision to just do economy crew routes and do any tourist transportation the non-WOLF way.