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RenevB

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Everything posted by RenevB

  1. I've seen this suggestion before and I'll answer in a similar manner. I don't see the point of this. Your suggesting would mean driving a plane from the SPH to the runway, where you would end up taking off in the same place, probably with a little less fuel. It would add one small part realism, combined with three parts tedious, unnecessary driving and waiting.
  2. Those green numbers are worst case scenarios, so I'd say that needing 2k out of a maximum 2.5k is worth a sad face. Back to the OP: in my experience, the numbers from the delta-v maps are pretty spot-on. It's always advised to overdesign and take a little more, mainly because maneuver nodes assume an instantaneous change in velocity while actual burns take time. Also landing on airless bodies will probably take more, if you do it slowly and safely instead of using suicide burns.
  3. It's a bad idea, since (at least some) people will start to rep everything.
  4. (Shouldn't this be in the gameplay questions subforum?) There's no limit to the actual number, but you can't store duplicates. Crew report is an exception, there can never be more than one crew report in a capsule. But are you sure you didn't accidentally transmit all your precious data?
  5. It's because you're looking up. Imagine a compass rose painted on something transparent, put that on the ground pointing in the correct direction, then lift it up and look from below. Depending on how you turned your head North-South or East-West will have switched.
  6. In my experience (or playstyle) a set of Gigantors has always been sufficient, so I don't quite see the point of even bigger panels. I can imagine adding an in-between extendable size, and definitely see the use of larger static panels.
  7. As said above, anything that is outside your physics bubble (~2.3 km) and moving through 'dense' atmosphere (someone said it's above 0.01 atm pressure) is deleted. What hasn't been said is the reason for this behaviour. Full physics is only calculated for your active craft and any and all stuff in the physics bubble around it. It wouldn't be practical for most computers to calculate every force for every craft everywhere. So your idea doesn't work for computational game limitations.
  8. I honestly don't get this. Launching from a completely other location, all right, there could be a little more challenge to it, because you wouldn't likely be on the equator any more. But what is the purpose of driving (on purpose I won't use taxiing there) your plane from the SPH to the runway. That will just take pointless time and effort, and you'll just launch from the same place in the end.
  9. About the partlist: the intention of at least part of career mode is giving new players the parts in smaller portions, but to actually help you, I'd say you'd have to ask a few more specific questions. As to where to go next: Duna and Eve would be the likeliest candidates. You seem to have reached Eve already, if your guys are still in orbit, you could perhaps send a rescue mission. (Landing and returning from Eve is arguably the hardest thing to do in this game, because of the dense atmosphere and the high gravity.) Duna is a smaller planet with a less dense atmosphere, so landing there will be a little harder, but it's the easiest planet to return from. In a finished career mode, there is nothing left to do but whatever you challenge yourself to do. But nothing says you can't just start a new career save, or start a sandbox save with the idea to colonize Duna or Laythe, or... well, that's the same as a finished career mode really, with the same 'limitations'.
  10. Clicked here because I wondered what a Low-Density Supersonic Decelerator would be. First video: ah, it's a prachute. Overly complicated, though accurate, descriptions FTW.
  11. As Nibb31 said, it's mostly about suspension of disbelief. Also, I guess that ships like that are fueled with plot. If the ship has to get to orbit for the hero to escape, the ship has enough fuel get to orbit. If the hero needs to be captured, the ship will run out.
  12. There's two ways to interpret the question, both sort of answered, but I'd like to expand a bit on both. I plugged the numbers into wolframalpha once and, I believe, the total surface area of rocky planets and moons in the game was 1.4 times Russia. You may think Gilly is small, but its area is still just over half of Rhode Island (or if you're British about a tenth of Wales). Eeloo's semi-major axis is 90 million km, its apoapsis 114 million km, Earth's semi-major axis is 150 million km (all rounded to the million), so the whole Kerbin system would be contained within Earths orbit, but even that is a whole lot of space.
  13. I am always a little tempted to vote for the underdog, but Sun orbit, except low orbit where it gets huge, is just too empty; Moho I've been once and didn't like it there, it feels a bit like a hot slightly larger Mun that is waay to much trouble to get to, but even more so return from; Dres I probably like a bit more than the average player, but not enough to vote for. And now we get to the positive side of this post. I feel that for me there is no real other option than to vote for Jool. That vote is actually made easier because it contains about a third of the celestial bodies in the game, so the awesomeness that pervades Kerbin system is more concetrated there.
  14. As said before, it's not a bug, it's a feature. Imagine KSP trying to calculate physics for all parts on all your ships everywhere. That wouldn't be very practical and it's the reason for the 2.5 km (give or take a couple 100 meters) physics bubble.
  15. You have a couple of options, depending on how exactly your ship looks and if it's manned or not. Has been mentioned: Get out and push. Requirement: have a Kerbal in your ship. In addition to what has been said already, stage down to just you capsule and parachute, then get out and push, ideally at the apoapsis, especially if you're in a highly elliptic orbit. Refuel. Requirement: docking port on refueler and on your empty ship, or a claw on your refueler (perhaps the KAS mod would work as well). Perform a rendezvous and a docking (if you don't know how to do this, there should be plenty guides and tutorials out there or here on the forums). Has not actually been mentioned: Rescue mission without docking. Requirement: empty crew spaces on the rescue ship for any crew you want to rescue. Perform a rendezvous, but dont dock. EVA out any Kerbals and take any science on the empty ship with you to the rescue ship. De-orbit the rescue ship, leave the empty one out there.
  16. Doesn't the Hitchhiker can has storage spaces labeled "Board Games" and "Snacks"? So as long as you've got one of those on your ship, they're playing those games and those eating snacks. Otherwise, I'm with Remkeau.
  17. And to make sure you absolutely get what we're saying: quicksave does not overwrite autosave. Autosave does not overwrite quicksave. Both have their uses, quicksave/load when there is planned trouble, autosave/load (the latter can only happen by resuming a save from the main menu) when there is unplanned trouble (that is KSP or even your computer crashes).
  18. I'd like to reply to this particular bit, as the answers I've read here (most people say about 90 secons) is in the same order of magnitude of what I've heard. In most conditions, outer space included, there is no such thing as negative (absolute) pressure. While you are right in saying there is not a pump on earth that can produce actual vacuum, there are many pumps on earth that can produce a better vaccum than space. Source: my old physics professor.
  19. I'm prettry sure he meant prograde with respect to Jool. In that case he's quite right. If you're orbiting in the opposite direction as the moon in question, your required capture burn will be incredibly higher, but this orbit is something you could and should have corrected just after or even way before entering the planet's sphere of influence. Now back to the OP: I was going to argue it wouldn't matter much, but then I had a thought about the Oberth effect. Since Jool is so massive, it's probably most efficient to do most of your burning low in the gravity well, at periapsis, but I doubt it will make a huge difference and I'm still not entirely sure I'm right with this.
  20. Can't say I have a clear favourite. I do have one very clear un-favourite. Moho. I've done a couple of flybys, all intentional (except the first... that was planned as an orbit mission), and one manned mission, that safely returned after an Eve gavity assist, since the direct route would have taken too much delta-v. But that was too much frustration and not enough fun. (Should I boast? Yeah, why not.) Well, I've actually been in the SoI of all bodies, haven't landed on Tylo or Pol (never even orbited the former) and Pol and Eeloo have only seen probe missions. As has Eve's surface, and ... well let's keep it at that, don't want this post getting too long.
  21. I'd say don't worry about the eclipse. The Mun is going fast enough that it'll be negligible compared to the night. If your base gets through the night, it will certainly survive the eclipse. As said above, the Mun is tidally locked and the Munar night is half the synodic orbital period, which is indeed the number mentioned by the poster above me.
  22. And unless I'm completely mistaken, it would not even work. I am quite certain that anything on rails, be it a piece of debris or a ship you're not controlling, in low enough atmosphere (23 km on Kerbin) gets deleted.
  23. I have done a very similar mission after I captured my first asteroid (in sandbox) and hugely overestimated the delta-v and fuel requirements to capture an A-class. I knew about the Magic Boulder, but had heard only recently that it wasn't there any more. Long story short, I flew it over and now it's been in an appropriate orbit for quite some game-time. I can't seem to post an actual image of this Steam screenshot I made of the Boulder once I decoupled the claw, so you'll have to click the link to see it.
  24. I would also like to say hello to everyone here. I've been playing for about 8 to 9 months, have landed nearly everywhere*, have been posting on the Steam forums since about that time, have been reading these forums regularly for a while as well and now found the need to sign up here, to pitch in at the very least occasionally. *though not always with a manned return mission, although, if it was manned, I always found a way to get the guys home again.
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