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Dominiquini

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Everything posted by Dominiquini

  1. After the last update, this mod start to throw this exception multiple times per second (as soon I assume control of one of my vessels in orbit from Tracking Station): [EXC 00:38:18.077] DllNotFoundException: libSDL2-2.0.0.dylib KSPAdvancedFlyByWire.SDLController.InitializeSDL () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) KSPAdvancedFlyByWire.SDLController.SDLUpdateState () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) KSPAdvancedFlyByWire.AdvancedFlyByWire.Update () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Thanks.
  2. This mod also throws this exception every time I select the "RE-J10 "Wolfhound" Liquid Fuel Engine" (LiquidEngineRE-J10) in the VAB/SPH: [ModuleSrfFX]: No IThrustProvider module found at index 0! The only thing I noted is that is the only engine that have 2 modules 'ModuleSurfaceFX' with the same key 'thrustProviderModuleIndex' (== 0). And it is not a 'MultiModeEngine', like the others! I try removing one of that modules and the exceptions disappear! Thanks.
  3. I tested without HyperEdit installed and this bug (the vessel jumping when starting TimeWarp) still happens! This bug also existis on HyperEdit, if I use it to set a orbit around another planet or moon; but with HyperEdit, if I change to another vessel and cames back (using Haystack), the bug goes away. But I can't do this using KRASH, the vessel gets teleported to the new location, crashing into another vessel! Thanks.
  4. Another bug that I found was that if I double click the tab "Tracked Objects: ", the scroll on the list stop working! I tried clicking there to discover how to enable the search box, the filters and custom sorter... * I hope this mod don't get abandoned! Thanks.
  5. I was testing here and saw that the integration with TAC-LS was a little weird. This mod is using resource like Hydrogen and Methane, that I don't use in any other place! Thanks.
  6. With this bugfix, the mod is working ok? Is not possible to make a release? Thanks.
  7. This version on CKAN was bundled with 2 dlls: - PersistentRotation.dll - PersistentRotationUpgraded.dll It's correct? * I tested the game, and this mod adds 2 buttons. Maybe is because of the duplicate dlls! Thanks.
  8. I see some problems on the feature to group toolbar buttons (I learned recently that this features exists). Some mod buttons that I try to move to some folder (new or existing), remains in the toolbar. It only get duplicated in the folder and in the toolbar... Other buttons works fine! Latter I can list what buttons work, and what not... And attach the log files. Thanks.
  9. In some previous post, I see a wonderful person that apply recolor to the DLC's parts! He publish on github...
  10. I always change my mods with the game closed. Next time I'll verify if it is opened in the Task Manager! * I checked and I have a bunch og KSP.exe remaining on my Task Manager. Appears that every time I start a game and close it, it not closes completely! But the game starts fine every time... After I killed the leftover tasks, CKAN works normaly! Thanks.
  11. I'm unable to uninstall any mod from CKAN. They all was installed through CKAN! Example: About to remove: * VariantPersist 1.1 The following inconsistencies were found: * D:/BARBA/Windows/Steam/steamapps/common/Kerbal Space Program/GameData/VariantPersist/VariantPersist.dll is registered to VariantPersist but has not been removed! Error during installation! If the above message indicates a download error, please try again. Otherwise, please open an issue for us to investigate. If you suspect a metadata problem: https://github.com/KSP-CKAN/NetKAN/issues/new/choose If you suspect a bug in the client: https://github.com/KSP-CKAN/CKAN/issues/new/choose I need to manually delete the folder from my 'GameData' directory, and then click on the 'Retry'. After that, the mod shows um on CKAN as uninstalled! Thanks.
  12. I tried to remove the patch on the 'Gigantor' solar panel from restock while it's bugged, but when I tried to load my saved game, all my vessel got deleted! I edited this file: 'restock-solarpanels.cfg', removing the section about the 'largeSolarPanel'. What I do wrong? How I fix this? Thanks.
  13. When I use the mouse scroll wheel to scroll the contents of the window, I also change the zoom of the scene. "Click Through Blocker" don't should prevent that? Thanks.
  14. I'm receiving this error messages all the time I perform some staging event. Other moments too, but staging where I was able to find a pattern... [ERR 18:48:56.605] Coroutine couldn't be started because the the game object 'TrackingFilters' is inactive! ... [ERR 18:48:56.848] Coroutine couldn't be started because the the game object 'IVACollapseGroup' is inactive! In addition to the messages on the screen, the game has a small freeze (less than 1s). But I don't know if this is because of this mod! Thanks.
  15. I needed to edit dll and recompile! I don't know if I can distribute the binary (I don't change the source... I edited the binary directly)! <snipped>
  16. I'll try this, but is not worth a new release for this fix? Thanks.
  17. I found a strange behavior! When I selected the crew transfer feature, if I selected the same part on both panels, only 1 kerbal is shown! Thanks. * Question: Why I'm not able to fill or empty Solid Fuel on the launchpad? I was able to manage all other resources, like Liquid Fuel, Oxidizer, Ablator, Electric Charge, etc...
  18. The button 'Bon Voyage' on the PAW of kerbals do nothing! Thanks.
  19. I was trying to create a MM patch, and for that I was trying to use '|' on the HAS block and it's not working. Than I saw on the documentation that it is not possible! Any reason for this! Thanks.
  20. I opened a ticket for this bug: https://bugs.kerbalspaceprogram.com/issues/28185 Give a upvote there! Thanks.
  21. Try to remove 'Custom Barn Kit' and try again!
  22. I resolved here! I change 'HexCan000' for 'Texture' in the 'currentTexture' field and works! I don't know why...
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