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Dominiquini

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Everything posted by Dominiquini

  1. Is anyone here having the same problem as me, when playing in career mode, do proposed orbits throw exception on TackStation when I hover over them? In the logs, the exception seems to be related to the alarm feature! Thanks.
  2. I also get a warning message when I change scene from KSC and TrackStation: RenderTexture.Create failed: width & height must be larger than 0 Graphics.CopyTexture destination render texture could not be created. KSP.log: https://www.dropbox.com/s/stj4cufdlnn7ycs/KSP(Scatterer_WRN).log?dl=0 Player.log: https://www.dropbox.com/s/q0f9pb9fcqblfj6/Player(Scatterer_WRN).log?dl=0 Thanks.
  3. I installed the last version (1.3.0), but the mod says that is not compatible with my game version (1.12.1). Thanks.
  4. I'm trying to define an object, but only if it hasn't been defined elsewhere, but MM won't let you use '%' or '&' in parent nodes! create command (&) is not valid on a root node replace command (%) is not valid on a root node How do I do that? For example: B9_TANK_TYPE { name = Ore ... } I want to define this structure, but only if it has not been defined previously. Thanks.
  5. The part 'M3X_StructuralTube' throw this message every time I select it or load a ship that uses it! [ModuleCargoBay]: Module ModuleCargoBay is not an IScalarModule Thanks.
  6. I'm seeing some exceptions when I enter VAB or SPH. Also when I exit the game: KSP.log: https://www.dropbox.com/s/df5meot2fxx68cr/KSP(Scatterer).log?dl=0 Player.log: https://www.dropbox.com/s/3awf6o82vzp4y88/Player(Scatterer).log?dl=0 Thanks.
  7. I find out some missing localizations: #MechJeb_Future_AscentLandingSpaceplane_Title #MechJeb_Future_AscentLandingSpaceplane_Description Thanks
  8. This mod throw an exception when I do a EVA in orbit: KSP.log: https://www.dropbox.com/s/l9wdzodpihd3chr/KSP(WA).log?dl=0 Player.log: https://www.dropbox.com/s/ar6lr8fv7yboy6i/Player(WA).log?dl=0 Thanks.
  9. This mod is causing one exception when I'm putting some items in the inventory slot of a Kerbal, with the 'ALT' key pressed, to fill the slot: KSP.log: https://www.dropbox.com/s/qlx1avg2tfdubcs/KSP(JC).log?dl=0 Player.log: https://www.dropbox.com/s/rokkyg5ss5u3xte/Player(JC).log?dl=0 Thanks.
  10. I'm receiving this message on the screen when I'm flying some ship without any KAS parts installed: [LOG 00:30:23.221] [Part:KAS.W2 (id=C4294796932)#Module:2] Scheduling global coupling check... [ERR 00:30:23.221] Coroutine couldn't be started because the the game object 'KAS.W2' is inactive! KSP.log: https://zerobin.esolia.com/?bd06267a5a8933ca#VQJbDhoZZka+Oge9gowibT3uBfI0E/n5z6KBd+R69Io= Player.log: https://zerobin.esolia.com/?b2c7d68e1b6c4055#DKZYyHsxW1yzDxSoqvlNLSyOhVGahEf2I/RlHqMTzFU= Thanks.
  11. Is anyone having this problem in career mode? In Track Station or Map View, when I hover over orbits proposed by contract, I get a NullPointerException and no information about the orbit! With multiple satellite contracts, I can't tell which orbit is referring to which contract! I posted in this group because I saw this in the log: [EXC 00:20:12.450] NullReferenceException: Object reference not set to an instance of an object AlarmTypePeriapsis.ShowAlarmMapObject (MapObject mapObject) (at <a5c262f7fe724eb9918d4487db8b635e>:0) AlarmClockScenario.ShowAlarmMapButton (MapObject mapObject) (at <a5c262f7fe724eb9918d4487db8b635e>:0) KSP.UI.Screens.Mapview.MapNode.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) (at <a5c262f7fe724eb9918d4487db8b635e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.EventSystems.EventSystem:Update() I opened this bug: https://bugs.kerbalspaceprogram.com/issues/28185 Will they fix the open bugs now that the game is "finished"? Thanks.
  12. I forget to say, but the exception was when I try to paste a new name in the input text from the vessel (probe). But apart from the exception, everything seemed to work fine, so I think it's a very low priority bug! Thanks.
  13. When I try to rename some vessel in flight, the Mechjeb throw this exception: KSP.log: [EXC 16:00:58.534] Exception: Can't access internal member 'GUIUtility.systemCopyBuffer' it may have been removed / renamed MuMech.MuUtils.GetSystemCopyBufferProperty () (at <07394c03495949be9205a3c7a0b33845>:0) MuMech.MuUtils.get_SystemClipboard () (at <07394c03495949be9205a3c7a0b33845>:0) MuMech.MechJebCore.Update () (at <07394c03495949be9205a3c7a0b33845>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Player.log: Exception: Can't access internal member 'GUIUtility.systemCopyBuffer' it may have been removed / renamed at MuMech.MuUtils.GetSystemCopyBufferProperty () [0x00035] in <07394c03495949be9205a3c7a0b33845>:0 at MuMech.MuUtils.get_SystemClipboard () [0x00000] in <07394c03495949be9205a3c7a0b33845>:0 at MuMech.MechJebCore.Update () [0x00055] in <07394c03495949be9205a3c7a0b33845>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) * I was able to rename my vessel/probe successfully! I'm only reporting the exception... Thanks.
  14. I'm having a problem with a career mode game. This is my first career game! I got some contracts that ask me to put a satellite into orbit but don't specify altitude. When I go to the Track Station or Map View on a flight and hover the mouse over the orbit drawn on the map (Ap/Pe), the game doesn't show anything, it just throws a NullPointerException! I'm testing this without any mod! I think that maybe is related to the stock alarm because of this: [EXC 00:21:29.156] NullReferenceException: Object reference not set to an instance of an object AlarmTypePeriapsis.ShowAlarmMapObject (MapObject mapObject) (at <a5c262f7fe724eb9918d4487db8b635e>:0) AlarmClockScenario.ShowAlarmMapButton (MapObject mapObject) (at <a5c262f7fe724eb9918d4487db8b635e>:0) KSP.UI.Screens.Mapview.MapNode.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) (at <a5c262f7fe724eb9918d4487db8b635e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.EventSystems.EventSystem:Update() The game throws this every time I hover over the drawn orbit! Does anyone else have this problem? Thanks.: KSP.log: https://www.dropbox.com/s/t4zzx2sw1rl3nz8/KSP(Orbit).log?dl=0 Player.log: https://www.dropbox.com/s/c3hukab9awo7iov/Player(Orbit).log?dl=0
  15. I don't know if it's related, but I'm having a problem with a career mode game. This is my first career game! I got some contracts that ask me to put a satellite into orbit but don't specify altitude. When I go to the Track Station or Map View on a flight and hover the mouse over the orbit drawn on the map (Ap/Pe), the game doesn't show anything, it just throws a NullPointerException! I'm testing this without any mod! I think that maybe is related to the alarm because of this: [EXC 00:21:29.156] NullReferenceException: Object reference not set to an instance of an object AlarmTypePeriapsis.ShowAlarmMapObject (MapObject mapObject) (at <a5c262f7fe724eb9918d4487db8b635e>:0) AlarmClockScenario.ShowAlarmMapButton (MapObject mapObject) (at <a5c262f7fe724eb9918d4487db8b635e>:0) KSP.UI.Screens.Mapview.MapNode.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) (at <a5c262f7fe724eb9918d4487db8b635e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.EventSystems.EventSystem:Update() The game throws this every time I hover over the drawn orbit! Does anyone else have this problem? Thanks.
  16. I see that the mod was updated to KSP 1.12 on CKAN and I tested it again (on KSP 1.12.1), but the problem remains! Thanks.
  17. I found a bug in the ASSET Mk1 Reentry pod: Most of the internal RCS thrusters from ASSET Mk1 don't make any sound. Only one of then do! Thanks.
  18. Register this bug on the KSP Bugtracker! And let's hope they get fixed!
  19. I fix that changinf this line on part.cfg: FxModules = 0 // Play animation Changed to: FxModules = 1 // Play animation But I have no idea what I have done!
  20. I'm receiving this message everytime that I pick ou open a vessel with this instrument: [ERR 18:32:30.603] [ModuleScienceExperiment]: Part Module 0 doesn't implement IScalarModule * I was receiving a similar error from other mod: Thanks.
  21. @LordFerret But alarms to Ap/Pe and SOI have a option "Ignore BurnTime"?
  22. I found a bug. I'm playing in Sandbox to test some parts and I crash the ship. Soon after I quit the game, but in the main menu, this mod start throwing exceptions in a loop! KSP.log: https://www.dropbox.com/s/5qff0n60ajyb1s5/KSP(KSP_Achievements).log?dl=0 Player.log: https://www.dropbox.com/s/zii9mfx48y4vnb2/Player(KSP_Achievements).log?dl=0 Thanks.
  23. This mod trown a exception and enter in a infinite loop when I was launching a suborbital rocket: KSP.log: https://zerobin.net/?5a917d0268337594#0lCO7VzjVO4WjEDIisykUTxrRnzcn77yLSg9Vyo9SD4= Thanks
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