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SIT89

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  1. Hi Guys. I am not dead, as some might have expected! I have just uploaded a new version on curse. This is just an experimental build though. (I had no time for excessive testing). I have added an additional window, in which you can mark a bug in the log file. So if you encounter any bug, please mark it with the addition button and share the log file with an explanation what you have done and what went wrong. I also fixed the issue with the window id. I would be really appreciate it, if you could help me out with the testing! Thanks a lot!
  2. Hi! I'm curious whether there's any way I can help with a 1.1 compatible release (and CKAN update). I'm inexpert with Git and CKAN, but motivated and willing to help if I can. I'd just like to have an up-to-date version, but I know you're busy.

    1. SIT89

      SIT89

      Hi.

      Thank you for your message and your offer to help!

      I have just uploaded an experimental build. I would be relay great if you could have a lot at it and help me with the testing.

      I have added an additional window, in which you can mark a bug in the log file. So if you encounter any bug, please mark it with the addition button and share the log file with an explanation what you have done and what went wrong.

      Thanks again and I hope you have fun with FMRS!

  3. Update v1.0.01 released That went faster than i thought. I built it with the 1.0.5 files and FRMS is working for my install. If you encounter any bugs: Please check the "write debug messages to log file" option in the settings, recreate the bug and send me the log file. Thank you! Thanks for your report. I am sorry, i was not able to reduce the bug on my install. Please try to recreate it with the new version and send my the log file if the bug still exitst Thank you!
  4. Hi there. Sorry for being absent for so long. I will still continue to maintain or further develop FMRS. My problem is that I have changed my job and now I have very limited time for this. I have planned to release an update for 1.1, because I am sure it won`t work after that many changes. From time to time I have a look at the forums if there is a major problem with FMRS. This seems to be now. So I will update my development environment and have a look into it. I hope to come up with a fix soon.
  5. Update v1.0.00 released change log: compatible with KSP 1.0.2 If you encounter any bugs: Please check the "write debug messages to log file" option in the settings, recreate the bug and send me the log file. Thank you! - - - Updated - - - No it wont break existing save files. You can install and delete the plugin at any time.
  6. Update v0.3.02 released change log: bug fix: Recovering main vessel leads into mission progress loss If you encounter any bugs: Please check the "write debug messages to log file" option in the settings, recreate the bug and send me the log file. Thank you! - - - Updated - - - The craft which you want to put into orbit has to be your main vessel. You can also switch the main vessel til 10s after separation. Just use the keys "Focus Next Vessel" and "Focus Prev Vessel".
  7. Update v0.3.01 released change log: compiled with 0.90 minor fixes to support the update bug fix: changes the default text size of the game If you encounter any bugs: Please check the "write debug messages to log file" option in the settings, recreate the bug and send me the log file. Thank you!
  8. Update v0.3.00 released change log: massive code overhaul of the essential functions (ModuleManager is now required) KSP-AVC support added strategy support added (recovery factor) messaging system now can be disabled in the settings max window height reduced some minor bug fixes WIP feature ThrustLogger added If you encounter any bugs: Please check the "write debug messages to log file" option in the settings, recreate the bug and send me the log file. Thank you!
  9. Update v0.2.03 released change log: serious bug fixed: switching to spacecenter or trackingstation, while flying a dropped vessel, doesn't kicks you to your main vessel also effects the recover button above the altimeter decouple detection delay increased auto thrust cut off delay decreased main menu module added (deletes wrong save values after a game crash)
  10. Update v0.2.02 released change log: bug fix: starting plugin with toolbar could lead into loading an old save file bug fix: switching to tracking station, while flying dropped stage, doesn't kicks you to main vessel bug fix: the disabled texture for the stock toolbar is not loaded recovering vessel in sandbox now prints a recovery message bounce suppression for the reset button gui added
  11. Thanks for your reports! The bug with the killed Kerbals has been fixed in v0.2.01. I have added a function, which allows you to change the main vessel, within 10 sec after separation. Just switch to the vessel which should be the main vessel. I am afraid i can't do anything against that. The plugin doesn't effect the physics of the game. It uses the quicksave and quickload function of the game to switch between the stages. Please check the "write debug messages to log file" option in the settings, then try to recreate the bug and send me the log file. This makes it a lot easier for me to understand what is going wrong! Thank you!
  12. Update v0.2.01 released change log: compiled with 0.25 x64 stock toolbar support added "Jump back to Separation" button is now dependent to the settings in the debug toolbar (Quicksave & Quickload) all non staged vessels are all listed as separtated (no more undocked listings) recovery message now lists parts and resources after separtion the main vessel can be changed for 10 sec ("Focus Next Vessel", "Focus Prev Vessel") bug fix: kerbal in main vessel killed, while flying separated stage, leads to rep loss in main save bug fix: closing the plugin using the toolbar kicks you not to the main save bug fix: reading empty save file entrys = nullreference exception If you encounter any bugs: Please check the "write debug messages to log file" option in the settings, recreate the bug and send me the log file. Thank you!
  13. Would be great if you could check the "write debug messages to log file" option in the settings, recreate your bugs and send me the log file. This would make it a lot easier to me, to find out what's exactly happening. Thank you!
  14. Are you landed/ on the launchpad or during flight? If you close the window during flight the plugin deactivates. You can reset it when you are landed or again on the launchpad. There is a bug in the game itself. If you load a ship under an altitude of 22 km, the objects which would be in physics range will be deleted by the game, like they where not in physics range. http://bugs.kerbalspaceprogram.com/issues/2429 If you load a ship over the 22km the nearby vessels will be there.
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